Excellent post. Chapter 16 had me laughing at how bad it's placement was. It eventually turned to anger, but I couldn't help but laugh that they would place a young Drake chapter after a chapter that was solely downtime and a playable cutscene.(Nadine fight) Not to mention the entire chapter 12-16 section is pretty damn slow to begin with. Chapter 12 is entirely traversal and the dumb puzzle Nate says the answer to before you even start it. Chapter 13 was plagued by it's dull first half that featured nothing but traversal. There wasn't even anything interesting storywise aside from that note to break the monotony. Chapter 14 was mostly downtime with the big fight tacked on at the end and leads to the aforementioned chapter 15 which was also slow. The game's momentum was at a crawl when they threw chapter 16 at us when it should've been ramping up after that story bit. I mean I thought the game has to pick up at some point, right? The first third of it was already plodding.(tbh though, in hindsight I actually like that section more than 12-16) Atleast it wasn't just climbing in a big green jungle zone and they were quicker.
Chapter 21 wasn't a good idea either. We've already way more climbing than we needed in this game and yet they placed a chapter of nothing but climbing in the penultimate chapter of the game. There's way too much start and stop with this game unlike Uncharted where the downtime was actually a refreshing break from the action. Here it just becomes expected and mind numbing. We don't need more downtime following downtime sections.
One thing that really stood out to me was how they placed the boat shooting sequence at the start of the game. It felt out of place and wasn't memorable. I would've liked to see it placed in it's proper chapter(13) right after we see that badass impending storm, but instead we're treated to more climbing
Also, they tried to staple on elements from TLoU onto the Uncharted DNA and it just doesn't work well in this universe. Ellie is a much better companion than Sam and the setting gives the game way more tension so the quiet moments never feel dull.
Uncharted is at it's best as lighthearted pulp with Nate wisecracking throughout, not this dreary crap. I'm sorry, but the characters are a little too one note and underutilized for me to give a damn.(like who actually feared for Nate's marriage, Druckmann wasn't going to break them up in the final game) Why is there so much climbing instead of more time with the villains or Sully or Chloe or anyone but Sam?
The only character other than a Nate with a real presence is Sam who just sucks. That's why my favorite chapters(aside from 11) were when Elena gets back and the game starts allowing some fun. Not 19 though. That chapter had some terrible design. Way too many exploding mummies.