You guys should stop thinking it through and editing your posts.
Who the hell said remove story entirely?
Title reads story "bigger than" gameplay.
Gaming is a business where interactivity is king and the sales reflect that.
Now wrap your head around this.
You were the one trying to disassociate both elements in the first place. "Who the hell said remove story entirely?" Who the hell said remove GAMEPLAY entirely?Sooooo those saying story > gameplay all prefer telltale's games over everything else right ?
Like, the wolf among us is a better game than say mordor (which has a generic story)
Playing with subsets, you're really grasping, I like that.
You really should google 2014's top sellers.
Because starting the game off by saving the president is a really great story.
Gaming is a business where interactivity is king and the sales reflect that.
Now wrap your head around this.
Title reads story "bigger than" gameplay.
Torment is the prime example for amazing story coupled with bad gameplay.
Nobody plays a game *just* for a story (edit: and actually I'd argue that nobody plays a game just for its gameplay either, as when you break it down to its deepest core, it's just pressing buttons - thus for everyone enjoying games there are multiple things that affect their enjoyment). People play a game because they find that game fun. That fun comes from multiple factors, from which the story can be the most important for someone.Having to play through a game seems like an awfully tedious way to experience a story (if the game is being played just for story). Makes more sense to just watch the story scenes on YouTube rather than having to press buttons to proceed.
Technology has nothing to do with how good the story is. A good story doesn't necessarily include high quality voice acting or fancy cutscenes. The way the story is presented is different from the story itself. Personally, i prefer the more subtle approach with minimal voices and no cutscenes.The more technology advances, the less excuse there is for poor stories in games
Meaning the gameplay wasn't as shitty as some thought.A lot of people had fun with Deadly Premonition.
Meaning the gameplay wasn't as shitty as some thought.
Also, I meant fun as fun to play in the active sense of enjoying something interactive. You can like an environment, a story but it's not what "fun" is in video games imo.
Last time I checked, there are a lot less telltale-ish games made than any other types, which reflects market demand.
So story > gameplay, OK. How does logic work indeed.
Meaning the gameplay wasn't as shitty as some thought.
Also, I meant fun as fun to play in the active sense of enjoying something interactive. You can like an environment, a story but it's not what "fun" is in video games imo.
Meaning the gameplay wasn't as shitty as some thought.
Also, I meant fun as fun to play in the active sense of enjoying something interactive. You can like an environment, a story but it's not what "fun" is in video games imo.
Meaning the gameplay wasn't as shitty as some thought.
Also, I meant fun as fun to play in the active sense of enjoying something interactive. You can like an environment, a story but it's not what "fun" is in video games imo.
I absolutely adore 999, and while I love the story I merely 'liked' the puzzle parts. Nobody would recommend 999 for its puzzles either, even though that is the meat of the gameplay. 999 is fun because of the story. .
A great story will never be able to compensate for crappy gameplay.
Or maybe I'm more willing to tolerate serviceable or subpar gameplay for a story I enjoy.I tried to think back and remember whether I ever played a game purely for its story that isn't a RPG or a story-based game, and I can't remember any. Then I tried to remember whether I've ever stopped playing a game that had a decent story purely because its gameplay was awful and I could think of quite a few.
I think good stories are nice additions to games with good gameplay, definitely better than having to sit through a bad story just to keep playing, but even that depends on the genre itself.
But if you genuinely think story>gameplay then you'd probably be better off watching movies or playing visual novels.
But if you genuinely think story>gameplay then you'd probably be better off watching movies or playing visual novels.
Nobody plays a game *just* for a story (edit: and actually I'd argue that nobody plays a game just for its gameplay either, as when you break it down to its deepest core, it's just pressing buttons - thus for everyone enjoying games there are multiple things that affect their enjoyment). People play a game because they find that game fun. That fun comes from multiple factors, from which the story can be the most important for someone.
i don't know about the qualitative "restricted" since some people could take issue with it XD . i do undernstand however, what you are saying. If the goal is the story and you will present it to the player in a very traditional cinematic way, then a movie is the best option.
More so, considering that some times gameplay conflicts with the story or viceversa. So making a game can potentially add inconveniences to what the creator might want to express.
This is why I get so frustrated with games that see the story as an after-thought such as recent disappointment Fantasy Life on 3DS. Or going back a bit further, Mario Sticker Star. That one is particularly frustrating as the legendary Miyamoto who's had a hand in some of my favorite games of all time went out of his way to butcher SS and made the dev team strip out the story and keep it so minimal. From what I've read he's not a fan of story in games
But if you genuinely think story>gameplay then you'd probably be better off watching movies or playing visual novels.
Or maybe I'm more willing to tolerate serviceable or subpar gameplay for a story I enjoy.
Movies don't have gameplay. Visual novels like the ones you're implying, often, don't have gameplay. People can have a preference for story, while also desiring the gameplay that accompanies them, or that even complements them.
This seems like such a gross and cancerous attitude. "Go do something else."As cliche as it sounds, if you want a great story you should read literature or watch movies.
I think story matters alot, personally I lose interest in a game if the story doesn't interest me. I think you'd have to be blind not to notice the trend of story mattering more and more as well. Why do you think games like Bioshock, THe Last of Us and Uncharted get GOTY awards. the gameplay is fine but it's the story that makes them stand out from the rest.
The gameplay is part of the story. Wow, that wasn't hard.
So The Witcher 2 sucks in my eyes, because it fails at being a game.
That is entirely subjective. You don't have to play games for their stories, but that doesn't mean it can't be what others enjoy about them.
I absolutely adore 999, and while I love the story I merely 'liked' the puzzle parts. Nobody would recommend 999 for its puzzles either, even though that is the meat of the gameplay. 999 is fun because of the story. Nobody played Heavy Rain because they like quick-time events. Nobody played The Walking Dead because they just love pressing buttons to make choices. Et cetera.
Yep. It's why I'd rather watch streams or let's plays of gamers like Uncharted.
It's funny that you mention sticker star, as the gameplay was completely butchered in that release as well.
The argument for gameplay>story is that is the most important aspect for replayability. Using Uncharted 2 as an example, a game that won the GAF GOTY in 2009, you don't have many people signing its praises at this point. Many are saying that the gameplay is dated and difficult to replay, beginning to have quite a negative consensus on GAF. I'd wager something similar will happen to the Last of Us in a short time.
Games like Dark Souls or Super Metroid will always be relevant as the gameplay is excellent, yet the people demanding a spoon-fed story will complain.
Elaborate please. Because that doesn't make a lick of sense.