Kyleripman
Member
Give me the Northern Limits and I'll be happy, but remove ore farming (especially pure fucking bladestone) and I'll be ECSTATIC.
It's called Land of the Giants. Not sure if any of this was used for Dark Souls instead, but here's what in the game.
https://www.youtube.com/watch?v=8hlEShsDl3U
I still think it'll happen. If Parappa can get the remaster treatment, Demon's Souls can.
Maybe it was Bluepoint's next project after Gravity Rush and we just don't know it yet.
:bow :bow :bow :bow
Best Souls game (tied with BB+DLC) ever.
Best two Souls levels ever:
- Tower of Latria 3-2 (not 3-1)
- Valley of Defilement 5-2
Biggest impact on new-age roleplaying gamers (not games) ever:
- no map
- no music (only during boss fights); not even ambient music/ humming as heard in Yharnam in Bloodborne
- savepoints after tough as nails boss fights
- losing 50% health after you die
- long-ass, maze-like levels
- no save & loading whatsoever - game constantly saves your actions and there is no going back (like MMOs). You cannot use an item to see what it does and load back your save - the item is used forever.
- you can permanently kill shopkeepers by mistake
- one and the same currency for shops and experience
- no availability to sell items
- limited inventory (carry burden)
- limited equip burden
- vicious and relentless bosses: Flamelurker, Maneater
I mean... shit... look at the list above. Everything is AGAINST THE PLAYER yet the game is one of the best RPGs ever created.
OP, did Maiden in Black show up in your dream? If so, you're....the chosen one I'm afraid. The Old One is awoken from slumber.
Strangely, I never had any problems with the infamous Flamelurker... Maneater and the Penetrator boss fights really gave me trouble, though.
Kind of forgot to mention but I love the character creation track here; soothing yet really foreboding, I find:
https://www.youtube.com/watch?v=sgDy71yjFMI
Time to invest all my souls into the Luck stat and pray. Umbasa.
1080p/4K and 60 fps is all we need. Don't touch anything.
yes
also remove inventory weight limit
boom, the GOAT just got even better
:bow :bow :bow :bow
Best Souls game (tied with BB+DLC) ever.
Best two Souls levels ever:
- Tower of Latria 3-2 (not 3-1)
- Valley of Defilement 5-2
Biggest impact on new-age roleplaying gamers (not games) ever:
- no map
- no music (only during boss fights); not even ambient music/ humming as heard in Yharnam in Bloodborne
- savepoints after tough as nails boss fights
- losing 50% health after you die
- long-ass, maze-like levels
- no save & loading whatsoever - game constantly saves your actions and there is no going back (like MMOs). You cannot use an item to see what it does and load back your save - the item is used forever.
- you can permanently kill shopkeepers by mistake
- one and the same currency for shops and experience
- no availability to sell items
- limited inventory (carry burden)
- limited equip burden
- vicious and relentless bosses: Flamelurker, Maneater
I mean... shit... look at the list above. Everything is AGAINST THE PLAYER yet the game is one of the best RPGs ever created.
Nope. Let mysteries be mysteries.Should a 6th Archstone be included?
I just want a stable framerate. Even if its 24fps like the other console releases lol.
yes
also remove inventory weight limit
boom, the GOAT just got even better
No changes. Maybe kill the inventory weight limit, and the world tendency thing. Thats it.
I hope so, remove the weight limit. Dreams can become reality.
This. Also how we gonna do that my boy stockpile Thomas.
What's with this weight removal bullshit? Weight inventory limit plays a significant part on what makes Nexus feels like home besides its soothing music, various NPCs, and practically the only safehaven within the world. I've experience it firsthand with Dark Souls II, III, and Bloodborne that by just placing a level up dispenser on a place would never be enough to make safehaven places on those games matched up the position and importance of the Nexus to the player. Having to drop some of your inventory just because you happened to kill a crystal lizard is annoying. But such minor inconvenience that happened due to your own part on poor inventory management in the first place it's not removing an aspect that makes journey in Demon's Souls so perilous and in turn makes the Nexus truly a place that you could call home.
It's called Land of the Giants. Not sure if any of this was used for Dark Souls instead, but here's what in the game.
https://www.youtube.com/watch?v=8hlEShsDl3U
I don't want any changes aside from graphical facelift.
I don't even want the 6th archstone.
All new changes and additions will more than likely just bring about more problems and the 6th archstone would be underwhelming.
also remove inventory weight limit
While I do love the original Firelink Shrine, I must concede that the Nexus has a leg up partially due to this.
What's with this weight removal bullshit? Weight inventory limit plays a significant part on what makes Nexus feels like home besides its soothing music, various NPCs, and practically the only safehaven within the world. I've experience it firsthand with Dark Souls II, III, and Bloodborne that by just placing a level up dispenser on a place would never be enough to make safehaven places on those games matched up the position and importance of the Nexus to the player. Having to drop some of your inventory just because you happened to kill a crystal lizard is annoying. But such minor inconvenience that happened due to your own part on poor inventory management in the first place it's not removing an aspect that makes journey in Demon's Souls so perilous and in turn makes the Nexus truly a place that you could call home.
I have to agree that the 'Tendency' system was pretty lame.