I think of this as the difference between tapas and like a giant all you can eat buffet. Personally, I've always been a fan of a shorter game vs. a longer game, adjusting for the genre. Like a 30 hour RPG is often better paced or less grindy than an 80 hour RPG. Whatever, point is that whether you agree with it or not, sometimes a short game can have something to offer vs. a longer game. A shorter experience can have something to offer vs. a longer experience.
I'm completely blown away by P.T. There's almost nothing TO it and yet there is so much to it. It's just two hallways and a bathroom. I don't know what this cost to make or how much it cost to make, but it is the best horror game I have played in 10 years bar none (well, maybe bar Amnesia).
I would buy a game that had 7-10 P.T. concept games on a disk. They don't have to all be horror. They don't have to be even similar. But there's something absolutely striking to me about a game with no cut scenes, no button prompts, no complex controls, no traditional...I don't know, anything...that relies 100% on its sound design and art design to convey an experience. To me, this is absolutely unique and priceless. I would love to have the opportunity to experience more of these.
I don't know who directed P.T....if it was Kojima or someone else and he just watched/helped...but it is one of the most impressive pieces of interactive software design I've ever played. Getting a bunch of these games you could play for 30 minutes to an hour each (or 5 hours if you are obsessive/insane) and then be done with it is something I find highly appealing.
I'm completely blown away by P.T. There's almost nothing TO it and yet there is so much to it. It's just two hallways and a bathroom. I don't know what this cost to make or how much it cost to make, but it is the best horror game I have played in 10 years bar none (well, maybe bar Amnesia).
I would buy a game that had 7-10 P.T. concept games on a disk. They don't have to all be horror. They don't have to be even similar. But there's something absolutely striking to me about a game with no cut scenes, no button prompts, no complex controls, no traditional...I don't know, anything...that relies 100% on its sound design and art design to convey an experience. To me, this is absolutely unique and priceless. I would love to have the opportunity to experience more of these.
I don't know who directed P.T....if it was Kojima or someone else and he just watched/helped...but it is one of the most impressive pieces of interactive software design I've ever played. Getting a bunch of these games you could play for 30 minutes to an hour each (or 5 hours if you are obsessive/insane) and then be done with it is something I find highly appealing.