Manually Lock Framerate (un-locked by default)
Lights Quality
Chromatic Aberration Toggle
Shading Quality
Post Process Quality
Particles Quality
Game F/X Quality
Decal Quality
Directional Occlusion
Reflections Quality
Depth of Field Toggle
Decal / Texture Filtering
Motion Blur Quality / Toggle
Sharpening Amount
Lens Flare Toggle
Lens Dirt Toggle
Texture Atlas Size
Show Performance Metrics
Resolution Scaling
UI Opacity
Film Grain
Rendering Mode
FOV Slider
Simple Reticle
Show First-person Hands Toggle
Use Compute Shaders
Vsync (support or triple buffering)
Would be cool to hear feedback based on the negative feedback regarding the actual gameplay and design cuz...a lot of us are not happy with it at all.
Would be cool to hear feedback based on the negative feedback regarding the actual gameplay and design cuz...a lot of us are not happy with it at all.
Would be cool to hear feedback based on the negative feedback regarding the actual gameplay and design cuz...a lot of us are not happy with it at all.
There's also a ton of negative reviews from that very Steam page that were hard to take seriously. People leaving negative comments that opened the game for less than 5 - 10 minutes.
The right thing to do would be to ignore it and just let the full release do the talking. Take the high road.
I doubt that will stop the negative reviews.
This needs to be a thing in every game that has it.
Lookin at you, Bloodborne.
Ok so if PC gaming is in their blood I expect we'll be seeing a server browser
Anybody know if the retail copies from Amazon and Best Buy are Steam keys? I'm guessing they are, like Fallout 4. Need to flex my GCU discount.
i wish. server browsers have gone the way of the dodo, and i don't really understand why
PC gaming is in their blood -- too bad it's not in their multiplayer.
I'll be picking this up for the single-player. Also, I'm impressed that as a collective our standards have gotten so low that features standard as recently as five years ago and for as long as twenty years ago being included in a game is considered something worth applauding.
Manually Lock Framerate (un-locked by default)
Lights Quality
Chromatic Aberration Toggle
Shading Quality
Post Process Quality
Particles Quality
Game F/X Quality
Decal Quality
Directional Occlusion
Reflections Quality
Depth of Field Toggle
Decal / Texture Filtering
Motion Blur Quality / Toggle
Sharpening Amount
Lens Flare Toggle
Lens Dirt Toggle
Texture Atlas Size
Show Performance Metrics
Resolution Scaling
UI Opacity
Film Grain
Rendering Mode
FOV Slider
Simple Reticle
Show First-person Hands Toggle
Use Compute Shaders
Vsync (support or triple buffering)
This needs to be a thing in every game that has it.
Lookin at you, Bloodborne.
PC gaming is in their blood -- too bad it's not in their multiplayer.
I'll be picking this up for the single-player. Also, I'm impressed that as a collective our standards have gotten so low that features standard as recently as five years ago and for as long as twenty years ago being included in a game is considered something worth applauding.
PC gaming is in their blood -- too bad it's not in their multiplayer
The one day with the beta made me go from casually looking forward to this to day 1. Can't comprehend the backlash it got on Steam reviews.
Certain Affinity also has a hand in the multiplayer development, but I would imagine id is calling the shots. No idea.
I thought the multiplayer was being entirely handled by Certain Affinity ? With SnapMap being outsourced to someone else and id handling only the single player component.
I wonder if resolution scaling means the same dynamic resolution scaling that they use on console. I heard that it would be hard to pull off on pc because of the extra latency, but if they actually did it, that would be awesome.
Ok so if PC gaming is in their blood I expect we'll be seeing a server browser, public server files and modding tools ?
I wonder if resolution scaling means the same dynamic resolution scaling that they use on console. I heard that it would be hard to pull off on pc because of the extra latency, but if they actually did it, that would be awesome.
It usually means under/supersampling. I don't think that PCs need the dynamic resolution change at all.
Rendering Mode
If PC gaming is in their blood why does the Doom multiplayer feel like a console shooter? Kind of frustrating really.
If PC gaming is in their blood why does the Doom multiplayer feel like a console shooter? Kind of frustrating really.
dx12?
I think people were saying there was resolution scaling in the multiplayer beta, but I didn't notice it.
Seems that the options confirms it though. A toggle option for that is great.
This needs to be a thing in every game that has it.
Lookin at you, Bloodborne.
Just fix the abhorrent texture streaming for the SP game and i'll be happy.
I only need to know about three letters...
SLI
Yeah, the beta has no SLI support and I feel that id would have mentioned it today if it were in the pipeline.
No, there was not a single option in the OB relating to resolution up or downsampling.
What API does it use ?
It's still weaksauce compared to any Croteam game.Wow! So many settings.
Any other game had comparable number of graphics settings?
Ok so if PC gaming is in their blood I expect we'll be seeing a server browser, public server files and modding tools ?
It's still weaksauce compared to any Croteam game.
Just look at The Talos Principle. (Which also has a DX9, DX11, OpenGL and Vulkan renderer )
I love Croteam.