It's my GOTY without it.
Truth! An amazing game. Just goes to show that gamers are impossible to satisfy
It's my GOTY without it.
No. That was the least of that game's problems.
No. That was the least of that game's problems.
Truth! An amazing game. Just goes to show that gamers are impossible to satisfy
Truth! An amazing game. Just goes to show that gamers are impossible to satisfy
I really need to try and finish this game...
40 hours in and I'm still like on Mission 20 something !
I guess I'm just running out of patience with this game :/
There is a lot that I've been satisfied with this year personally; MGSV just didn't do it for me, despite being one of my most anticipated titles.Truth! An amazing game. Just goes to show that gamers are impossible to satisfy
Not everyone is happy when they receive a game that's unfinished, repetitive and lacks story. Amazing, right?
Hell no.
Negatives:
- Mission structure.
- 70% of the "main" missions are filler BS that hardly have anything to do with the story. but they're fun
- The story is not good and there's just too little of it. but the game is fun
- Everything about Quiet. but she's fun to play with
- Stupid unskippable, forced helo rides. they last like 20 seconds, how can be people be so impatient
- SHUT THE FUCK UP MILLER!!! no, he has shit to say
- SPEAK THE FUCK UP SNAKE!!! he speaks when he needs to. welcome to metal gear
- Shoving FOB microtransactions all up in your business. yeah...I hate this. But I can ignore it.
- BS online storage shit. yeah
- I can't play the way I want to play because Snake's stupid fucking horn gets longer and he gets covered in blood because demons and metaphors and symbolism and deepness....but it's fun
Positives:
- It's a dream to play/control.
- Open world is nice but it is too empty, needed more wildlife. why? this isn't pokemon snap. we're in a warzone
Second largest disappointment in the franchise, after MGS4. It's wonderful to play but all the other shit gets in the way and bogs down everything you do. I put over 120hrs into Ground Zeroes how the hell? It's a demo; I've probably barely put half of that into MGSV.
Dude. You literally repeat more missions than play new ones in Chapter 2. I don't give a shit if they are under tougher conditions like "stealth only"Unfinished -> missing one (1) mission.
Repetitive -> not.
Lacks story -> not.
I'm 80 hours in, at Mission 23, been playing for 2 months, and it's still my GOTY. Best 80 hours in video games I've had in years.
I don't really care if the game sucks after this point. If Kojima promised me the universe, but only delivered a galaxy, he still delivered a fucking galaxy. Even if he couldn't give me the whole universe, it is still a fuck-ton more content and gaming bliss than the backyard that most other game studios have given me this year.
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Dude. You literally repeat more missions than play new ones in Chapter 2. I don't give a shit if they are under tougher conditions like "stealth only"
That shit was repetitive.
The best thing about this game - and if you disagree I'm going to ignore you - is the track "Rides a White Horse"
That music is just fucking epic, and should be Track of the Year if nothing else.
Dude. You literally repeat more missions than play new ones in Chapter 2. I don't give a shit if they are under tougher conditions like "stealth only"
That shit was repetitive.
The best thing about this game - and if you disagree I'm going to ignore you - is the track "Rides a White Horse"
That music is just fucking epic, and should be Track of the Year if nothing else.
Dude. You literally repeat more missions than play new ones in Chapter 2. I don't give a shit if they are under tougher conditions like "stealth only"
The game doesn't feel that repetitive imo when you play it using the variety of options the game gives you to approach a scenario. I've visited the same outposts several times but my increasing arsenal of weapons and tactics keeps it interesting.
ThisIt's my GOTY without it.
I'll never know if this game is absolute garbage like GAF tells me it is or the GOTY that some places are telling me it is.
Those variety of options couldve been 'options' from the get go for all missions. They needed to add the ability for you to play any mission any way you like, rather than splitting it into subsistence and stealth only missions that you're forced to do again to progress the story. Give every mission more replay value that way without looking cheap. Hell, the only mission that made sense to repeat was 'The Man Who Sold The World', and even that could be treated a little differently. It doesn't feel like a coherent and progressive story when that happens.
If they could patch the mission variations into being an option for any mission that would allow it, that would be awesome.
Laziness is the only explanation for why that isn't the case. It couldn't have taken that much time.
It is an utter masterpiece of gameplay with a giant amount of content - but with weird/terrible pacing and a tiny amount of story in comparison to the gameplay/missions.
It's basically the ultimate infiltration simulator, which is why I love it and it's almost my GotY. I can boot it up and make up my own spy/action movie and it's always amazing.
Find it really hard to understand people who think the gameplay or open world is bad. The level design is god-tier and every mechanic is amazing. If YOU play the game only tranquing every guard from afar, that's not THE GAME's fault. You can play MGSV in countless ways and they're all flawlessly executed.
And MGSV's open world is not an open world which is meant to be particularly great on its own merits. It's an open world which enables infiltration gameplay in a completely holistic way, and it doesn't really come into its own until you try to get all optional objectives on missions and/or you're in the later Side Ops.
I didn't consider it incomplete. I just assumed the Eli narrative thread ended on a cliffhanger. _(ツ_/¯
It's largely their fault.
You can play otherwise but you're only punishing yourself. All the information the game feeds you is that playing lethally is the wrong way to play. That's like saying 'Well, you can play Uncharted without using the cover system' - sure, it's an option, but it's also an option the design of the game discourages.
This
OP should ask if it's going to be your goty if they remove chapter 2
I
For those of you that still consider MGS5 your GOTY, why doesn't the fact the game is incomplete bother you?
You can play however you want much in the same way you can self-impose a playstyle in most games.
Certain ways of playing are discouraged via things outside of the gameplay. 'I won't use an airstrike because that limits the rank I can get'. The ranking system impedes on the freedom of play; yeah, you can play however you like, but some ways of playing are discouraged, and others are encouraged, and not by the gameplay itself.
The Fulton system skews the game towards non-lethality. It isn't presented as some optional component of the game. Yeah, you can choose not the Fulton people, sure, but the Mother Base system discourages that. It gives you stuff for filling your base with staff, and so you decide to fill your base with staff, and killing people doesn't help you to fill your base with staff.
So yeah, the game lets you play in any way you want, but to say that is to say very little. There is a playstyle than is heavily encouraged by the design of the game.
But more specifically to your points, SomTervo.
1) You can play any Uncharted game as many times as you want.
2) You are punished for playing lethally with a slower Mother Base progression and things like 'Demon Points', which reduce your Hero Score, which means that you get less high-ranking volunteering staff.
3) Just because you can grind Fultoning staff doesn't mean that's what most players will choose to do over playing the game whilst simultaneously Fultoning staff. Grinding would be the strange thing to do.
Chapter 2 would have to have been a legit complete chapter (definitely a third new map) without repetitive missions and then, yeah I could have seen it as a GOTY contender.