Will never be realized until you can have the sensation of actually being touched.
Something gamers around the world are still struggling to achieve.
Will never be realized until you can have the sensation of actually being touched.
Something gamers around the world are still struggling to achieve.
So, not at all?
Games may end up even more scripted than before. Oculus Rift gives people the ability to look anywhere they want, which means they provide even more chances to miss whatever flashy/~dramatic~ thing the game devs are trying to show them.
I'd draw you a diagram, but I fear that'd get me banned. Plus I'm a lousy artist.Trying to figure out how exactly this would work and it just doesn't compute.
For those in the know...is it a realistic possibility this will be successful? Read about it and it sounds amazing but I would love for it to catch on. They indicated the possible price?
I'm petty sure this won't happen. Taking camera control away from players is instantly disorienting and nauseating - it wouldn't make it past internal QA. Oculus specifically advises against it."Hold E to look" may become something where it simply drags the camera away from you
Or maybe even Sim Sims with an online portion. The ultimate in escapism.
Gaming finds a way.
unless you can do 2 player co-op oculus rift! O_O
You absolutely cannot do that in VR. It's a recipe for puking players.Games may end up even more scripted than before. Oculus Rift gives people the ability to look anywhere they want, which means they provide even more chances to miss whatever flashy/~dramatic~ thing the game devs are trying to show them.
"Hold E to look" may become something where it simply drags the camera away from you.
I want to see how it affects Horror Games more than anything else.
Amnesia + Rift = One hell of an experience
So many people say this but i dont know if as many People would really play them :lol
So many people say this but i dont know if as many People would really play them :lol
I fricken love my horror games so I would most definitely enjoy a VR experience with them but yeah, so many people already can't even play them the way they are now
People are just wimps haha
The death of third person games
After playing Company of Heroes 2, I'd love to just be able to look around a large map instead of having to navigate a window around.
Only a selected few will be able to enjoy, the rest of us might as well have a bucket for throwing up nearby.
Ironically, the cinematic concepts in which you sit, look around and do nothing else, work by far the best with this thing. That's about the only thing you can expect your average person to enjoy on OR.
How many people in Japan suffer from 3D sickness? The console market has at least double digits worth of people who are not willing to play a large amount of the games made as it is.These topics never have enough of this in it. Every group I know that has a Rift has seen roughly the same amount of people just be physically unable to use it; about 40% get a long-lasting (approximately a day) motion-sick feeling from the brain-body disconnect after 10-15 minutes of playing. Apparently there's a percentage of people who will be able to "train" themselves to adapt, but there's always going to be at least a double-digit percentage of people who will simply will not be able to. That seems like cruise-control to niche territory to me.
And yeah, motion sickness is a real issue. I've had around 15 people demo it so far, and only 3 of us were unaffected by it. A few people couldn't wear it for more than a few minutes without feeling really sick. A few people had much better experiences on repeat demos so some people can adapt to it somewhat.
Why are people always going on about everything being first person? 3D works for other perspectives too.
Will it affect sound design? I don't play with great sound systems so I can't say for sure how perfect it is right now, but I enjoy being able to tell where stuff is happening based on what I can hear, and true surround sound would be a requirement in a virtual setting. Plenty of sound cues to let the player know where to look, subtle sounds for when an enemy is sneaking up on you, etc.
Give me the listen feature of The Last of Us in a first-person game, but actually make it sound-based. Like you just crouch down and the game world is focused just on the audio, no seeing through walls, so you have to use your real awareness to determine where the enemies are.
Trying to figure out how exactly this would work and it just doesn't compute.
Hopefully it will usher out things like splash screens and cookie cutter menus, load times, cutscenes, etc.
As others have said, just BEING places and exploring them will be a lot more captivating. We won't be required to shoot or platform through virtual worlds to make them interesting.
Along with that comes major changes in pacing. People won't be able to handle non stop mayhem and action. Playing twitch shooters or crazy platformers will either a) quickly wear you out (which can be great thing because it means the experience is that overwhelming as it would be in real life) or b) make people extremely sick.
Seperating camera control from the right analog stick opens up so much potential. I hope integration with motion controllers like the Hydra take off because it opens up so many more ways to interact with not only the virtual worlds themselves, but with other players in that virtual world. With the RIft/Hydra you can do some really mindblowing stuff. Being able to make arm gestures and point at things allows for intuitive, silent communication in tactical games.
That Indie game "The Gallery" which is being made specifically for the Rift/Hydra already has so many cool examples of what is not only possible, but relatively easy to implement:
Picking up, putting down objects - in one video he picks up a long 2x4 and extends it over a gap so he can cross over it.
Spray paint - you can pick up, shake, and use the spray paint can however you wish. Mark your route as you explore, or just have fun graffiti'ing everything in sight.
Glow sticks/Flashlights - You can pick up glow sticks/flashlights and orient them however you want. In the demo he holds up the glow stick to illuminate the sewer as he proceeds through it.
Climbing ladders - You actually reach out and grab each rung to climb.
I mean come on, how cool does this look? (walkthrough starts @ 1:50:
http://www.youtube.com/watch?v=ry3w3s_CXcM
Truly some mindblowing stuff in there. The most impressive part is how natural and intuitive all of this looks. And this is only the beginning!
first full native horror game should be among the sleep, dont know if you already heard of it. There is a playabl 20-30min long Alpha Demo. It´s very cool
I wanted to play it a while ago but it was like $100 on the kickstarter to get access to the demo at the time, did it change? Cos I really wanted to check out that game
It won't.If the Oculus Rift takes off, how will it change games?
Oculus will never take over traditional gaming. It will build a comfortable niche for itself but I don't think the mass appeal is there. There are too many shortcomings.
And yeah, motion sickness is a real issue. I've had around 15 people demo it so far, and only 3 of us were unaffected by it. A few people couldn't wear it for more than a few minutes without feeling really sick. A few people had much better experiences on repeat demos so some people can adapt to it somewhat.