N
NinjaFridge
Unconfirmed Member
Aw Yiss. More R&C.
:fistbump, doniewhalberg.While maintaining how happy I am there's a new traditional style R&C coming, I really do agree. The same game at PS4 launch on the psn, 1080p, 60fps, it would make a really nice kick off to the new PS4 digital stuff. It would alleviate the need for a vita version too, remote play would have us covered.
I think Q4B is every bit as good (quality wise) as TOD / ACIT. It's just a short form of Ratchet, not the long form.
How am I speaking for myself? He's speaking directly to his own desires for a longer game, despite all evidence pointing to that being a bad decision at this point...and I'm being realistic. If being realistic means I'm "speaking for myself" then I'd rather read the thoughts of someone being realistic than complaining (and spreading misinformation) on a forum.
For all we know, each planet could have more content, and there could be fewer of them. Or there could be more, with less content in each planet. There could be multiple boss battles per planet, or arenas, etc. Planet number tells us absolutely nothing with regards to the length of the game. Case in point: ToD vs. ACiT.
I think you're making a mountain out of a mole hill
If the game has enough reason for me to come back for a second playthrough, and it clocks in above 4 or 5 hours, then I'm more than happy enough to spend $30 on it.
neh, its pretty dull. it must have been a short form of all the worst aspects, because I've played all the other ratchet games to completion and that one just seemed unfocused, especially being a shorter experience.
You're speaking for yourself, his post was actually a realistic post from an average consumer who isn't a superfan.
I didn't realize there were average consumers on GAF who wished to discuss the quality / caliber of a development team, the length of a product based on vague information, sales, potential, etc.
Seems a bit more than casual, and all of the points he hits as reasons for a "longer game" are unrealistic given the current climate for demand when it comes to R&C titles.
Hey, who wants to listen to me, super fans shouldn't be listened to, right? No matter how logically we put together our information, we must be full of shit, lol.
God, the never ending complaining about good news... a $30 mainline Ratchet game from Insomniac that's beefier than Q4B.
Lighten up people, jesus.
"lol"? you saw what I quoted, don't be coy.
Realistic in this capacity is subjective, i was stating I felt his concerns were more realistic and fell in line with my own.
I think Q4B is every bit as good (quality wise) as TOD / ACIT. It's just a short form of Ratchet, not the long form.
I'm not trying to be coy. While my thoughts of what I said I would be fine with do speak to my interests, they also speak to the nature of the situation. What you two want, while ideal and also a desire of my own, is not realistic. Not only that, it wouldn't be a wise choice for Sony at this point.
Why invest money into a bigger project with a higher price point during the transition of a generation? At this point Sony needs to attack families with the PS3, and that is exactly what R&C Nexus is for. Lower priced PS3 + low price family game.
I get it, a longer game would be great, even better if it were on PS4, but that simply doesn't make sense to anyone except for a few core consumers (who cannot support this franchise on their own).
I'm not trying to be coy. While my thoughts of what I said I would be fine with do speak to my interests, they also speak to the nature of the situation. What you two want, while ideal and also a desire of my own, is not realistic. Not only that, it wouldn't be a wise choice for Sony at this point.
Why invest money into a bigger project with a higher price point during the transition of a generation? At this point Sony needs to attack families with the PS3, and that is exactly what R&C Nexus is for. Lower priced PS3 + low price family game.
I get it, a longer game would be great, even better if it were on PS4, but that simply doesn't make sense to anyone except for a few core consumers (who cannot support this franchise on their own).
Sly 4 seemed to do great at $40 and that was the full game(With Vita Cross buy). Not unreasonable for people to want Ratchet to get the same treatment.
Sly 4 seemed to do great at $40 and that was the full game(With Vita Cross buy). Not unreasonable for people to want Ratchet to get the same treatment.
Why not? I'd say most of my casual gamer friends/relatives have bought every gaming system based on one advert they saw in a magazine/TV. I don't think they have a clue of what is coming to the platforms if they aren't explicitly advertised with the machine.
What confuses me is that there's always tons of threads on how games shouldn't always be a static $60 price, prices should reflect content, blah blah blah. And then when Insomniac actually releases a full Ratchet game at $30, the response is "oh it must be short on content, pass" or "why couldn't they make a $60 game, it must be too short, pass."
I'll buy Day One. Can't wait. Hopefully this is a return to form for Insomniac.
Sly 4 seemed to do great at $40 and that was the full game(With Vita Cross buy). Not unreasonable for people to want Ratchet to get the same treatment.
I think Q4B is every bit as good (quality wise) as TOD / ACIT. It's just a short form of Ratchet, not the long form.
This makes a lot of sense to me.I'm not trying to be coy. While my thoughts of what I said I would be fine with do speak to my interests, they also speak to the nature of the situation. What you two want, while ideal and also a desire of my own, is not realistic. Not only that, it wouldn't be a wise choice for Sony at this point.
Why invest money into a bigger project with a higher price point during the transition of a generation? At this point Sony needs to attack families with the PS3, and that is exactly what R&C Nexus is for. Lower priced PS3 + low price family game.
I get it, a longer game would be great, even better if it were on PS4, but that simply doesn't make sense to anyone except for a few core consumers (who cannot support this franchise on their own).
I'm not trying to be coy. While my thoughts of what I said I would be fine with do speak to my interests, they also speak to the nature of the situation. What you two want, while ideal and also a desire of my own, is not realistic. Not only that, it wouldn't be a wise choice for Sony at this point.
Why invest money into a bigger project with a higher price point during the transition of a generation? At this point Sony needs to attack families with the PS3, and that is exactly what R&C Nexus is for. Lower priced PS3 + low price family game.
I get it, a longer game would be great, even better if it were on PS4, but that simply doesn't make sense to anyone except for a few core consumers (who cannot support this franchise on their own).
Exactly. I bet they'll have $199 PS3 bundles with this game this holiday season.
Sony would be foolish to not drop the PS3 price this fall to capitalize on people who want to play TLOU and other exclusives. The price gap between the PS3 price right now and the PS4's launching price is far too small IMO.
There's also that horror game Until Dawn too.
"Seemed to do great" feels like a statement that largely reflects anecdotal evidence and some PR side speak.
I don't feel like Sly 4 was a failure, but I think it's a bit unfiar to say "it did well" without a solid foundation of information, and then assume that this title should be reflective of that one. Two different studios with two different goals, and Sony is obviously working different angles with each title.
I get that they're both family friendly titles, but the situation under which each title is being developed is certainly not the same.
Agreed, it looks bad if your new console is only 100 dollars more then the current. It just communicates to people that its not a powerful upgrade, a price drop has to come. Otherwise its just poor marketing imo.
Just curious but it's Until Dawn still in development?
Even if Sly 4 didn't sell well, I doubt "We gave too much value for money" was one of the reasons.
"We admit it is less game, but we're lowering the price to balance things out" is a confusing message to get across. "Full game for less" is an easier message to convey.
Also the non committal Vita stuff is a problem. Insomniac should be developing the Vita version in house. That's the only way they can properly both versions are done on time and in proper quality.
I'm not trying to be coy. While my thoughts of what I said I would be fine with do speak to my interests, they also speak to the nature of the situation. What you two want, while ideal and also a desire of my own, is not realistic. Not only that, it wouldn't be a wise choice for Sony at this point.
Why invest money into a bigger project with a higher price point during the transition of a generation? At this point Sony needs to attack families with the PS3, and that is exactly what R&C Nexus is for. Lower priced PS3 + low price family game.
I get it, a longer game would be great, even better if it were on PS4, but that simply doesn't make sense to anyone except for a few core consumers (who cannot support this franchise on their own).
http://ca.ign.com/articles/2013/05/07/ps3s-until-dawn-still-very-much-in-development
From 2 months ago, but it is still in development (apparently). We just haven't heard much on it though since it was revealed last year at GC.
Then like I said before, maybe Insomniac should've just waited until the movie was coming out and released a full-spec sequel then. They didn't have to make this game right now, and they especially didn't have to do it with a smaller team and tight financial constraints, which Jstevenson just alluded to earlier in this thread.
They chose to release a smaller product with a tighter development time frame and lower available resources, and as such they now have to fight against customers' expectations, rather than work with them. I don't envy the position they're in right now.
Even if Sly 4 didn't sell well, I doubt "We gave too much value for money" was one of the reasons.
"We admit it is less game, but we're lowering the price to balance things out" is a confusing message to get across. "Full game for less" is an easier message to convey.
Also the non committal Vita stuff is a problem. Insomniac should be developing the Vita version in house. That's the only way they can properly both versions are done on time and in proper quality.
So don't release a new Ratchet for how many years, and potentially lose mindset of new consumers? You're making less and less sense with each response, and I don't mean offense there.
You're taking jstevenson's comments out of context with regards to budget and team size. If he says smaller budget and smaller team, that does not mean they have financial constraints or that they didn't have the capability to do what they wanted. Insomniac has been able to release games so frequently because they're good at managing their people, and keeping the scope of their projects under control, so as not to bloat the budget. They knew what they pitched to Sony, they knew how long they would need to do it, and how much it would cost.
They're not fighting against customers expectations, because the "customers" that are expecting an "epic" game can't support the franchise on their own. Those that will be buying the (undoubtedly cheaper) PS3 this holiday season will definitely be looking for new games, and with a brand new Ratchet game releasing at such a low price (both digitally and physically)...this choice was a no brainer.
I'm sorry, I get your wishes, and I share the desire for a longer, beefier Ratchet. I just live in reality, and I don't expect Insomniac (or any other company) to cater to my "niche". They need money, and what you're suggesting doesn't really make them money, lol.
What if they could of given us a better Ratchet game if they put in the money that went into your beloved FUSE into this game? Not many people besides you liked it.
So don't release a new Ratchet for how many years, and potentially lose mindset of new consumers? You're making less and less sense with each response, and I don't mean offense there.
You're taking jstevenson's comments out of context with regards to budget and team size. If he says smaller budget and smaller team, that does not mean they have financial constraints or that they didn't have the capability to do what they wanted. Insomniac has been able to release games so frequently because they're good at managing their people, and keeping the scope of their projects under control, so as not to bloat the budget. They knew what they pitched to Sony, they knew how long they would need to do it, and how much it would cost.
They're not fighting against customers expectations, because the "customers" that are expecting an "epic" game can't support the franchise on their own. Those that will be buying the (undoubtedly cheaper) PS3 this holiday season will definitely be looking for new games, and with a brand new Ratchet game releasing at such a low price (both digitally and physically)...this choice was a no brainer.
I'm sorry, I get your wishes, and I share the desire for a longer, beefier Ratchet. I just live in reality, and I don't expect Insomniac (or any other company) to cater to my "niche". They need money, and what you're suggesting doesn't really make them money, lol.
Your logic is getting increasingly warped - it's amazing how everyone has insta-expectations for a product that, by your logic, they shouldn't have even been anticipating for a couple more years anyway. Certainly most people probably weren't even expecting an R&C this year so I guess we're all going to have to adjust our expectations accordingly. It's happening.Then like I said before, maybe Insomniac should've just waited until the movie was coming out and released a full-spec sequel then. They didn't have to make this game right now, and they especially didn't have to do it with a smaller team and tight financial constraints, which Jstevenson just alluded to earlier in this thread.
They chose to release a smaller product with a tighter development time frame and lower available resources, and as such they now have to fight against customers' expectations, rather than work with them. I don't envy the position they're in right now.
Welcome to any established franchise ever. I still remember the complaints about Insomniac changing the controls and adding inertia-based animation to Going Commando, and that was after just the first game! There were plenty of big fights about that at the time.The thing is, they are fighting against expectations.
The other side of that is fatigue in relation to the overly familiar format, which the R&C series certainly gets plenty of criticism about.The entire series up to this point has been known for having a pretty similar play time and scope, even though the individual games might have had some unique elements.
The other side of that is fatigue in relation to the overly familiar format, which the R&C series certainly gets plenty of criticism about.
There's no way to keep this franchise (or any franchise) going without threading a gauntlet of melodramatic criticism on both sides.
The thing is, they are fighting against expectations. The entire series up to this point has been known for having a pretty similar play time and scope, even though the individual games might have had some unique elements. Now, they have to explain WHY this new game - which they're treating like the next main installment - is half the size, scale and depth of the last major installment in the series. They have to convince people that the tradeoff is worth it. Most consumers really don't care about what happens behind the scenes - they care about what they get on the disc at the end of the day. And as such, Insomniac has to find a way to convince them that a smaller game is just as good as ACiT was. That's a hard sell, especially with new console launches stealing all the public's attention.
And how is Insomniac going to deal with the stigma that low-budget games hold? If it were a handheld game things might be a little different, but for a console game, the price is too high for a downloadable game and too low for a retail game. They're literally exactly in the middle, and Ratchet isn't the kind of game that's going to be able to weather the "low budget = low quality" stigma on its own.
I'm sorry, but the fact of the matter is that seeing a smaller game and a lower price gives me ANY NUMBER of reasons to panic or to doubt the game will be as good as ACiT. It gives me absolutely no reason to assume it will live up to the series' best. It's not unrealistic to look at the series' history, see this game chafing against that history, and start to worry as a result. Hell, for all we know, this game could be in development by a skeleton team while the majority of Insomniac's muscle is getting put behind Sunset Overdrive. I've said it before and I'll say it again - I don't want a B-tier Ratchet game. Period. We already had that with A4O and FFA and look where that got us.
Very happy that this is a PS3 game. It looks awesome in the trailer and has a great price point too. Will buy day one.
i wish it were ps4 exclusive! ps3 exclusives need to die at this point
5) Why are you making the connection that short game = bad game? If it's short, then that's it. That doesn't mean it's bad, especially if the price is lower. I have played a lot of phenomenal games that were short and lower priced. Like wise, I've played long games that weren't great. Price and length aren't a measure of quality, they are simply a measure of price and length. Nothing more.
I think Q4B is every bit as good (quality wise) as TOD / ACIT. It's just a short form of Ratchet, not the long form.