you'd have to have had your head in the sand for over a decade to claim there isn't a vital purpose for the second screen
It's just difference of opinion. Having it for maps, inventory etc., is handy, but hardly vital IMO. And I hate stylus/touch controls in general, so that's a negative rather than a vital feature for me.
Add in that having two screens, and needing to keep price down leads to low resolution/low quality screens, and it's hardly vital to me.
I'd much prefer a single, quality screen to the DS/3DS set up. I don't care about the clam shell design. I bought a cheap GPS unit neoprene sleeve for my vita that makes it worry free to toss in my bag.
But I'm also one of those luddites that just likes traditional games with traditional controls and never enjoyed touch controls, motion controls, have any interest in new input schemes like the Steam controller or things like VR.
At there investors meeting next week don't they have an obligation to say what it is if they're launching it this year? They're a public company so that have to disclose their plans for the whole fiscal year, yes?I imagine they wouldn't make a peep about this themselves until at least after the Smash DLC and Fire Emblem are out.
You may get your wish, since the guys who make the 3DS cartridges are involved with the NX Platform. This may indicate that the popular theory of a shared software library could happen.
At there investors meeting next week don't they have an obligation to say what it is if they're launching it this year? They're a public company so that have to disclose their plans for the whole fiscal year, yes?
Actually, if the cartridge manufacturer is any indication, the shared library may mean one cartridge that you can use on both NX devices.I think a shared library is a good possibility, since they are encouraging ports between the two NX systems. I assume that means there will be crossbuy, where you can get both for $80 or so, rather than the full $100.
Actually, if the cartridge manufacturer is any indication, the shared library may mean one cartridge that you can use on both NX devices.
Actually, if the cartridge manufacturer is any indication, the shared library may mean one cartridge that you can use on both NX devices.
At there investors meeting next week don't they have an obligation to say what it is if they're launching it this year? They're a public company so that have to disclose their plans for the whole fiscal year, yes?
Not really, it'd make more sense than having 2 of the exact same game on store shelves. Plus you'd sell more of that one game than you would if they were split.That seems like it would drastically reduce software sales though.
Flash memory isn't as expensive as it once was, so larger cartridges aren't out of the question.Now this would be an awful idea with how big games are now. We aren't going to see 50GB cartridges any time soon.
What I mean is the investors have a right to know what a company plans to do for profit for the fiscal year. If they're selling a new product that year they have to tell the investors otherwise they're withholding information that influences stock prices. I'm not saying they have to have a blowout of information on the NX, but they'd have to at least tell them they're releasing new hardware in the fiscal year. And it seems that meeting is in April from what an above poster said.What? No, not at all.
They are under no obligation to announce or break their major products marketing timeline for the sake of an investor meeting.
Not really, it'd make more sense than having 2 of the exact same game on store shelves. Plus you'd sell more of that one game than you would if they were split.
Flash memory isn't as expensive as it once was, so larger cartridges aren't out of the question.
Can we necessarily rule out a July 2016 launch for the HH? Perhaps that Digitimes rumor was accurate. It's not like Nintendo haven't debuted handhelds in the Spring/Summer in the past (3DS/GBA). That would like November open for the NX console.
We'd be hearing massive leaks if the NX Handheld was coming this summer.Can we necessarily rule out a July 2016 launch for the HH? Perhaps that Digitimes rumor was accurate. It's not like Nintendo haven't debuted handhelds in the Spring/Summer in the past (3DS/GBA). That would like November open for the NX console.
I don't know how people feel about the 3D, but I want it gone. I never use it, and it feels like a waste of their time and resources if they make it for the NX portable too.
I don't know how people feel about the 3D, but I want it gone. I never use it, and it feels like a waste of their time and resources if they make it for the NX portable too.
That's the thing, though. It's been 12 years of the same two-screen design, and let's not pretend it isn't a gimmick. Nearly every game I've played on any iteration of the DS up to 3DS has failed to make proper use of the screen. Even worse are the games that just force you to use the bottom screen just because it's there! It also makes the device much less portable, and requiring players to move their eyes away from the main action screen diminishes the immersion the player is supposed to experience.After nearly 12 successful years of dual screen handheld it's time the dissenters let go of this little pearl.
I don't know how people feel about the 3D, but I want it gone. I never use it, and it feels like a waste of their time and resources if they make it for the NX portable too.
That's the thing, though. It's been 12 years of the same two-screen design, and let's not pretend it isn't a gimmick. Nearly every game I've played on any iteration of the DS up to 3DS has failed to make proper use of the screen. Even worse are the games that just force you to use the bottom screen just because it's there! It also makes the device much less portable, and requiring players to move their eyes away from the main action screen diminishes the immersion the player is supposed to experience.
Somehow consoles and every other portable device manage with one screen, but people act like it's a necessity for the Nintendo portable to have two. It's time to move on from the tired gimmick and have a single-screened, sleek handheld that is actually portable. Of course Nintendo is far too conservative to change anything that much, so it'll probably still have the same design, making it just a slightly more powerful 3DS, not a true successor.
I don't know how people feel about the 3D, but I want it gone. I never use it, and it feels like a waste of their time and resources if they make it for the NX portable too.
That's the thing, though. It's been 12 years of the same two-screen design, and let's not pretend it isn't a gimmick. Nearly every game I've played on any iteration of the DS up to 3DS has failed to make proper use of the screen. Even worse are the games that just force you to use the bottom screen just because it's there! It also makes the device much less portable, and requiring players to move their eyes away from the main action screen diminishes the immersion the player is supposed to experience.
That seems like it would drastically reduce software sales though.
I feel exactly the opposite about 3D.
I want to see 3D with better graphics and a higher resolution screen. they've already solved one big issue with the face tracking.
Nope, Iwata already shot down that theory twice before he died.Aren't the console and mobile one supposed to be one in the same?
Aren't the console and mobile one supposed to be one in the same?
Am I alone who thinks concentrating on the home console launch is more important? Since that's the area they are failing the most in?
I mean I looked up when 3Ds launched and it launched in Japan in September then February for US.
So it makes more sense to launch fall for Japan for hand held, and launch home console in US in fall.
Or are they trying to do the opposite now?
Am I alone who thinks concentrating on the home console launch is more important? Since that's the area they are failing the most in?
I mean I looked up when 3Ds launched and it launched in Japan in September then February for US.
So it makes more sense to launch fall for Japan for hand held, and launch home console in US in fall.
Or are they trying to do the opposite now?
I agree that this is more important, the 3DS is still holding on ok.Am I alone who thinks concentrating on the home console launch is more important? Since that's the area they are failing the most in?
Am I alone who thinks concentrating on the home console launch is more important? Since that's the area they are failing the most in?
I mean I looked up when 3Ds launched and it launched in Japan in September then February for US.
So it makes more sense to launch fall for Japan for hand held, and launch home console in US in fall.
Or are they trying to do the opposite now?
You're not wrong. I'd be a little surprised if the home console is that much later.
The real problem is if they can't make the handheld a hit out of the gate, the company is probably in trouble. The last thing Nintendo needs is another limp start like the 3ds had. Whereas, if they tried replacing the console first, they'd still be able to backtrack at least a little to the 3DS for a while. (Not that I'd want them to).
Handheld is still coming first at this point though.
Most of their main internal teams went dark in 2013, most of their games in the last year have been outsourced or cheap spinoffs that were do-developed with external studios. The bulk of their development muscle has been focused on NX for some time. There can be no excuses for software droughts this time.
That seems like it would drastically reduce software sales though.
Am I alone who thinks concentrating on the home console launch is more important? Since that's the area they are failing the most in?
I mean I looked up when 3Ds launched and it launched in Japan in September then February for US.
So it makes more sense to launch fall for Japan for hand held, and launch home console in US in fall.
Or are they trying to do the opposite now?
That's the thing, though. It's been 12 years of the same two-screen design, and let's not pretend it isn't a gimmick. Nearly every game I've played on any iteration of the DS up to 3DS has failed to make proper use of the screen.
most of their games in the last year have been outsourced or cheap spinoffs that were do-developed with external studios
If this is the case, what was the point of New3DS?
To buy Nintendo time for the NX Handheld, much like how the DSi bought Nintendo some time to get the 3DS ready.If this is the case, what was the point of New3DS?
I don't know how people feel about the 3D, but I want it gone. I never use it, and it feels like a waste of their time and resources if they make it for the NX portable too.
If this is the case, what was the point of New3DS?
I'd be disappointed if this thing didn't have 3D. I've never played a game without it and it's only gotten better over the years. Don't really know what time and resources have to do with it if they've already figured it out.
The problem is it pushes the console price up a fair amount, and needs to some extent requires some amount of processing that could go to just being a higher resolution screen in general. I'm sure nintendo is well aware that launching the 3ds at a price point double of what the DS was (at least in the uk) was an absolute disaster for them, and that the 3d screen is one of the easiest things to cut to save money.
Am I alone who thinks concentrating on the home console launch is more important? Since that's the area they are failing the most in?
I mean I looked up when 3Ds launched and it launched in Japan in September then February for US.
So it makes more sense to launch fall for Japan for hand held, and launch home console in US in fall.
Or are they trying to do the opposite now?
Nope, Iwata already shot down that theory twice before he died.
They are different hardware configurations that share an architecture, like iPhone and iPad. Sharing an architecture means they can develop a title for both platforms without having to start each version from scratch.