If they can't do open worlds better, go back to being linear (though do it better than XIII did).
They aren't going back to linear games, they going to experiment with open world/hubs from now on.
If they can't do open worlds better, go back to being linear (though do it better than XIII did).
They aren't going back to linear games, they going to experiment with open world/hubs from now on.
Focus groups.
They aren't going back to linear games, they going to experiment with open world/hubs from now on.
what will VII Remake be then?
The go-to criticism for anything you don't like.
I mean, I was plenty disappointed with how FFXV turned out but, fuck, "focus group," "designed by committee," and "soulless" are the new buzzwords to use when you want to shit on something but don't actually have anything to say.
But FFXV is pretty soulless and lacking in vision and it shows.
Now granted, I'm not super far in... I've done a good but of questing and exploring around, but I'm not far in. Does this game take a nice turn where it starts to just really come together and feel more like a Final Fantasy game? Or does it sort of stay the course and basically what you get from the start is what you're gonna get the whole game?
To me, there are definitely flaws, but I can definitely see the parts where the designers put their love into the game. And those parts, such as many of the detailed environments, as well as the banter between the bros, is really great. I feel legitimately happy to play the game, and I think that's a good thing.
I would hope BD5 takes from the systems they built for this game and develops them for a new title. There is a lot of potential and room for improvement that I really want to see them expand on it.
They aren't going back to linear games, they going to experiment with open world/hubs from now on.
That's BD2, BD5 is the online division (14 & 11)
A mix but not full Open world, Nomura says it isn't going open world.
But what they means can vary and be pretty ambiguous.
that's good, i just want enough space to breath and explore, no need for them to go super big if they don't have the time, budget and skills to do that.
FF12 felt "open world" to me as it had massive open environments but they were actually themed with tons of visual and music variety.
People say "it's about the bros", but the bros are barely there and barely characterized or developed beyond their very obvious, cursory tropes.
It was 2-3 hours before I started hearing repeated dialogue between them. They animate them in the car as though they're talking to each other but there's basically never actually dialogue unless it pertains to a location you're visiting for the story.
Like, the game doesn't do anywhere near enough with them to coast on being about them or their relationship. And really, most RPGs are about their central cast in some part and do a far better job at developing them and their relationships. Hell, developing them at all.
Persona 4 is a great example of a game that has a predictable thin main plot, but people remember it because the characters carry it. They start pretty close and only get closer and the experience is inhabiting that dynamic. FFXV could've done that, but it didn't.
FF12 did it better for sure. Music was so good.Hopefully they do a much better job and instead of a select few massive environments do a bunch of smaller, individual ones with variety that are still "open world" but where you're not looking at the same shit for most of the time.
FF12 felt "open world" to me as it had massive open environments but they were actually themed with tons of visual and music variety.
I imagine if they don't want to go full open world again (but they will just experiment more) they would just make a bigger 12.
The game is about the bros, if you like them the game will be enjoyable if not pass.. the most FF it feels is near the end. Enemies models are top notch.
Seriously. I played 10 hours and they got absolutely zero character development. There's Strong Guy, Nerd Guy, Goofy Guy and Stoic Hero. I've taken shits with more developed personalities.
I felt the camaraderie of the party in Xenoblade way more than Final Fantasy XV.
12's size would actually be good, although they need to go with a seamless world. I think that would be a perfect size for a new Final Fantasy. Heck, they could go even smaller, and it would still feel big enough to feel like a world.
FFXV is probably my most disappointed game in the series. More so then XIII.
Is it wrong that i found lighting returns more fun then FFXV?
Lightning Returns is a thousand times better than XV. Better as an open world too.
Yeah it is pretty pathetic that you can revive yourself how many times you want after you get koed.game play wise all FF games were good except XV, i mean come on just look at the magic system in this game, what is this.. also can you even lose in this game?
Lightning Returns is a thousand times better than XV. Better as an open world too.FFXV is probably my most disappointed game in the series. More so then XIII.
Is it wrong that i found lighting returns more fun then FFXV?
12's size would actually be good, although they need to go with a seamless world. I think that would be a perfect size for a new Final Fantasy. Heck, they could go even smaller, and it would still feel big enough to feel like a world.
game play wise all FF games were good except XV, i mean come on just look at the magic system in this game, what is this.. also can you even lose in this game?
edit: oh yeah maybe from a car crash.
Mixing the good qualities of 12 and 15 would give a great semi-open world.I like the way 12 did it in theory, but the problem I had with 12 is that there were just too many different big areas where all you did was run through and kill enemies until you made it to the next big area, without any way to move through areas quickly like chocobos (there were chocobos in 12 but they were extremely limited) or vehicles. As a result there were long stretches of the game that just felt dull to me, particularly the trek from Dalmasca to Archades.
For as many flaws as 15 had, I never felt bored during it like I did in some parts of 12. If they do another system like 12 again they should either dial down on the number of areas you need to travel through or on their size.
FFXIII's battle system was better than in most JRPG ever released. That game can be trashed for a ton of reasons, but certainly not for its combats.
Yeah, XII is massive and felt bigger to me than XV because of how you're actually engaged with most of the environment-- in XV, there's a lot of dead space and not enough points of interest spread out over it. But XII, with its massive "zones" kept things thematically interesting and it felt more like a huge journey across an interesting world compared to XV and its desert/grass areas with telephone poles.
It's a jarring mixture of fantasy and reality in its aesthetics. I never could get used to see all the roads sitting right next to all the fantasy landscapes, monsters, and all dem gas stations and markets. Always made the whole experience of the world I was traveling in felt very off to me.
Not to mention the poorly done story and combat. One of the worst game I've played recently. Only thing equalled to it in terribleness was star ocean 5.
I never thought we'd see a more hated FF game than 13, yet here we are.
Personally I had a lot of fun with it and enjoyed the personality of the characters and only felt like the game fell apart in the last four or five chapters.
I never thought we'd see a more hated FF game than 13, yet here we are.
Personally I had a lot of fun with it and enjoyed the personality of the characters and only felt like the game fell apart in the last four or five chapters.
In FF12 it actually feels that you go on an adventure. In FF15 it feels like you are inside a giant park.Not really, aside from environment variety I can't see how that can be.