This is really going to hurt Kickstarter projects going forward. Especially if Mighty No. 9 isn't that good.
This is really going to hurt Kickstarter projects going forward. Especially if Mighty No. 9 isn't that good.
How is there KS fatigue though? Bloodstained and Shenmue are literally the two most successful video game campaigns in the history of the site.I think in general there is starting to become KS fatigue. But yeah if these projects fail, it's not going to tank KS or anything.
How is there KS fatigue though? Bloodstained and Shenmue are literally the two most successful video game campaigns in the history of the site.
https://www.kickstarter.com/discover/categories/games?sort=most_funded
If anything it's doing better than ever. People are thankfully just not falling for this crap and sniffing through the bullshit.
Then, they could state "We are not dealing with future publishers for Red Ash; we will add the latter Episodes as free DLC to backers and for everyone else at very low prices (3-6 bucks per episode pack (with there being 3 of them). This project is our dream game and we promise you it will be the Legend you want it to be."
No bridges burned, no dealing with publishers and game is out for the consumer.
Do you realize that Inafune made it so that people that backed by PayPal after the MN9 KS ended would only add to the extra stretch goals if they payed more than what the game costed? Do you really think that this kind of man would do something like what you are proposing?
Not only that. IIRC the game costed $20 to "buy" after the KS ended. You could back by PayPal $20 but that didn't help to reach the stretch goals. You had to back for a higher tier, and it would only count the difference towards the goals (ex: if you backed $30, you contributed $10 to the goal)Wait, so they OVER charged for the game just to reach some stretch goals they missed ?
.....Guess that puts things into perspective I suppose :l.
Not only that. IIRC the game costed $20 to "buy" after the KS ended. You could back by PayPal $20 but that didn't help to reach the stretch goals. You had to back for a higher tier, and it would only count the difference towards the goals (ex: if you backed $30, you contributed $10 to the goal)
No way is on Wii U because of the July 2017 release date , so that only leaves us with Xbox One and Playstation 4.
Like I said in the Red Ash thread, they should just down-scale the game to only have parts A and B of the map listed in that picture, cut some corners of the story (make the cut-scenes like the comic-esc cut-scenes form Gravity Rush for example) and release the game on PC and PS4. Then, re-set the funding goals of the Kickstarter; 1,400,000 for the entire package with no stretch goals; Ep. 1-5, the PC version and PS4 version all included in that core funding goal and nothing more or less.
I'm probably get flamed, but fuck it.
My opinion? Restart this kickstarter. Scrap it, and come back in a few months. Once you lose this much momentum, its hard to restart it.
Will the even definitely go with the vote, I mean, if people majority voted Vita are they really gonna make it Vita only?
I reckon they'll just go with whoever offers a decent deal and the vote is a PR tool that serves no real purpose as far as where the game is headed. 'MS has best offer' = 'MS was most voted!"
Kamiya was right.
This is really going to hurt Kickstarter projects going forward. Especially if Mighty No. 9 isn't that good.
Then they're stuck in the bad position where they have to retain employees for X months while they lick their wounds and can restart it.
They should have secured some sort of other project to work on for a few months after MN9 went gold and then come back with Red Ash on a successful wave of good tidings from a hopefully good game.
There were just too many question marks and collar-pulls on this one.
Stretch goals are not the actual cost of the stretch goal rewards. Remember that they're going to also be using extra money for the game itself.Need clarification about this:
-Game cost $800.000
-Game plus 1 port cost $1.000.000
So porting cost $200.000?
Then they're stuck in the bad position where they have to retain employees for X months while they lick their wounds and can restart it.
They should have secured some sort of other project to work on for a few months after MN9 went gold and then come back with Red Ash on a successful wave of good tidings from a hopefully good game.
There were just too many question marks and collar-pulls on this one.
That's not how strech goals work.Need clarification about this:
-Game cost $800.000
-Game plus 1 port cost $1.000.000
So porting cost $200.000?
I would truly like to see someone spend more than a weekend working on storyboards before launching a kickstarterWhy couldn't they wait until after Mighty No9 launched. T_T
Why couldn't they launch the anime KS *after* Red Ash was funded or not.
And now this.
Why do Legends games always get shafted.
I truly want to play this game.
Sigh.
Stretch goals are not the actual cost of the stretch goal rewards. Remember that they're going to also be using extra money for the game itself.
I would truly like to see someone spend more than a weekend working on storyboards before launching a kickstarter
EDIT: They really should just end the campaign then relaunch in 6 months or something
Use that time to make simple prototype, they have a game release soon, any copies sold are pure profit for them since the game budget have been paid from the start by fans anyway. Unless we think the game already reach all the userbase they could get from kickstarter and no one will buy it via normal methods like steam etc.Then they're stuck in the bad position where they have to retain employees for X months while they lick their wounds and can restart it.
They should have secured some sort of other project to work on for a few months after MN9 went gold and then come back with Red Ash on a successful wave of good tidings from a hopefully good game.
There were just too many question marks and collar-pulls on this one.
It's the smart move to launch this before MN9 comes out.
It's the smart move to launch this before MN9 comes out.
Or Comcept doesn't want to upset either Sony, MS or Nintendo.