It's not a lunch title though. You could probably wait until march or something.
Cant wait
Can you do a slowed down version of the segment from 28 seconds to 30 seconds? Just of him running down the street. Very short snippet.
PC version confirmed!
Honestly, am I the only one who isnt impressed by the graphix? Some huge AA lacks some places.
Only impressed by division and deep pre-downgrade
Sadly there's not much like that in the AAA space. Indie's will be your only hope next gen.
This is full of crap.Same old gameplay packaged differently. Yeah give me something new.
lol Pound_lb003 post changed how I interpreted yours.No what I mean is we are seeing the same old power/moves and foes since the E3 demo. I want to see something new within the game.
It's not a lunch title though.
Someone GIF that little but of shaded particles.
This really does look next gen.
This?
Not the best quality but
They still need to refine the alpha effects (for flame around cars when they explode) because it still gives rise to some ugly aliasing.
Btw, here is the 1st GIF:
Looks good. I only hope that the world will feel vibrant and interesting, unlike the two previous games.
I agree that they look kind of jerky. You have very sudden transitions between very detailed mo-capped animation.Looks good but the animations, l don't know but it's not looking "smooth". Kinda looks fidgety.
I agree that they look kind of jerky. You have very sudden transitions between very detailed mo-capped animation.
Games like GTAIV, RDR, Uncharted, and Assassin's Creed have all moved to these animation systems that look really fluid (including fluid transitions) and at least some of which take physics into account but I think in all of those cases some responsiveness has been compromised.
I like that such an action-oriented game as Second Son hasn't gone down that road. The controls in both PS3 games have felt really good and responsive. I will be disappointed if that goes away.
Why doesnt he smoke cigarretes? He would be the only being ever to actually get more powerful from smoking
I agree that they look kind of jerky. You have very sudden transitions between very detailed mo-capped animation.
Games like GTAIV, RDR, Uncharted, and Assassin's Creed have all moved to these animation systems that look really fluid (including fluid transitions) and at least some of which take physics into account but I think in all of those cases some responsiveness has been compromised.
I like that such an action-oriented game as Second Son hasn't gone down that road. The controls in both PS3 games have felt really good and responsive. I will be disappointed if that goes away.
PC GAF is becoming unbearable.
Cigarettes should be health packs.