Len Dontree
Animator. Respect knuckles.
Ploid 3.0 said:I try to grab snacks, use the rest room, and such when I get to the install part but it's over before I know it.
Don't forget, it's the perfect time to change a diaper too!
Ploid 3.0 said:I try to grab snacks, use the rest room, and such when I get to the install part but it's over before I know it.
Weren't the European town areas at the beginning of act 3 pretty damn big?traveler said:Are you sure about that? I could have sworn there were some sections in Act 2 that exceeded any area in Uncharted in terms of size.
sykoex said:Weren't the European town areas at the beginning of act 3 pretty damn big?
traveler said:Are you sure about that? I could have sworn there were some sections in Act 2 that exceeded any area in Uncharted in terms of size.
with or without loading screens?sykoex said:Weren't the European town areas at the beginning of act 3 pretty damn big?
traveler said:Yeah, but the map gives the illusion of them being bigger than they actually are, since the town, while shown in its entirety on the pause screen, is actually divided up into several zones you have to load seperately.
urk said:Exactly. You're loading between each segment. The loaded portion of each segment you play is pretty small compared to most games. They aren't the huge expansive playable spaces everyone wants to make them out to be. We're talking loads here. The levels are subdivided by them while plenty of other games - titles with amazing graphics and gameplay - are plenty capable of lengthier gameplay sections between loads with no installation, let alone multiple installations required.
traveler said:You're right for the most part, but I still think some (or, at least, one) of the areas in Act 2 were bigger than anything we'd seen in Uncharted.
Yup, opening movie on singleplayer start was the install.neojubei said:Did Ratchet need a disc install? I do not remember if it did.
It's more like a cache. Uncharted does have the same style of cache. Even Halo 1 caches on the Xbox.Xabora said:Yup, opening movie on singleplayer start was the install.
LukeSmith said:It's not the loading between Acts that are disappointing in Metal Gear Solid 4. They are almost a welcome reprieve from the intensity found in the game. It's the 10-15 second, immersion-breaking, black screen loads throughout the game -- especially disappointing during long, scripted sequences.
Ceb said:10-15 seconds? Now, I haven't timed them or anything, but there's no way they're that long. I still find the whole "press start" prompt to be an odd decision though, since you can easily pause both cutscenes and gameplay now.
Y2Kev said:It's more like a cache. Uncharted does have the same style of cache. Even Halo 1 caches on the Xbox.
JudgeN said:This topic is terrible in the grand scheme of things we call life, what is 3 minute install per act? I mean really I'm a computer tech for my company, I spend all day doing installs. I spend and extra 20 minutes in my car every morning in traffic. We all do stuff with wait time but everyone upset over a 3 minute install per Act in MGS 4? I mean really? Out of all the time we waste during our lives you all have no patience whatsoever? I feel bad for you people, the real question you all should be asking is why it takes Capcom 23 minutes to install 4.6gigs while it takes MGS4 7 minutes.
.........dammitmattt said:Because this is ENTERTAINMENT
Could arguably be taken both ways :loldammitmattt said:Because this is ENTERTAINMENT
dammitmattt said:Because this is ENTERTAINMENT
My problem is people who are suggesting that this is a good trend. I'm indifferent to it, but I would never consider waiting a good trend.JudgeN said:Your point? Movies have previews and TV shows have commercials. At the end of the day your still waiting aren't you? I really could understand if it was 20 minutes every act but this is 3 minnutes, 180 seconds thats it.
Now who can answer why capcom games take 23 minutes while MGS4 can do it in 7?
It's not the size of them. It's how linear they are. If you're at point A, the developer can pretty much guess where you're going to be next and thus can predictably load that area. I wasn't directly comparing Uncharted to MGS4, having not played the latter. Just to games in general...urk said:Uncharted's playspaces are much bigger than MGS4's. You could argue the graphical fidelity, but in terms of scope, the levels (especially if you break up MGS4 into the segments between loads) are simply larger. It's not a favorable comparison and the reason plenty of us who have played both bitch about the frequency of loading in MGS4 considering we also are forced to install the game.
JudgeN said:Your point? Movies have previews and TV shows have commercials. At the end of the day your still waiting aren't you? I really could understand if it was 20 minutes every act but this is 3 minnutes, 180 seconds thats it.
Now who can answer why capcom games take 23 minutes while MGS4 can do it in 7?
JudgeN said:This topic is terrible in the grand scheme of things we call life, what is 3 minute install per act? I mean really I'm a computer tech for my company, I spend all day doing installs. I spend and extra 20 minutes in my car every morning in traffic. We all do stuff with wait time but everyone upset over a 3 minute install per Act in MGS 4? I mean really? Out of all the time we waste during our lives you all have no patience whatsoever? I feel bad for you people, the real question you all should be asking is why it takes Capcom 23 minutes to install 4.6gigs while it takes MGS4 7 minutes.
JudgeN said:This topic is terrible in the grand scheme of things we call life, what is 3 minute install per act? I mean really I'm a computer tech for my company, I spend all day doing installs. I spend and extra 20 minutes in my car every morning in traffic. We all do stuff with wait time but everyone upset over a 3 minute install per Act in MGS 4? I mean really? Out of all the time we waste during our lives you all have no patience whatsoever? I feel bad for you people, the real question you all should be asking is why it takes Capcom 23 minutes to install 4.6gigs while it takes MGS4 7 minutes.
zoku88 said:It's not the size of them. It's how linear they are. If you're at point A, the developer can pretty much guess where you're going to be next and thus can predictably load that area. I wasn't directly comparing Uncharted to MGS4, having not played the latter. Just to games in general...
sprocket said:Well in 2mins you could technically load up 2 battles in lost Oddessy .
knitoe said:Swapping dics shouldn't be an issue either, but there are people whom have issue with it too.
knitoe said:Swapping dics shouldn't be an issue either, but there are people whom have issue with it too.
JudgeN said:Your point? Movies have previews and TV shows have commercials. At the end of the day your still waiting aren't you? I really could understand if it was 20 minutes every act but this is 3 minnutes, 180 seconds thats it.
sprocket said:you do know that in most games disk swapping only changes some cutscenes and a few events. The WORLD and the amount of textures and sounds in it is still limited to the size of one disk.
JudgeN said:This topic is terrible in the grand scheme of things we call life, what is 3 minute install per act? I mean really I'm a computer tech for my company, I spend all day doing installs. I spend and extra 20 minutes in my car every morning in traffic. We all do stuff with wait time but everyone upset over a 3 minute install per Act in MGS 4? I mean really? Out of all the time we waste during our lives you all have no patience whatsoever? I feel bad for you people, the real question you all should be asking is why it takes Capcom 23 minutes to install 4.6gigs while it takes MGS4 7 minutes.
Pretty horrible trend. If the game didn't have loading times otherwise it would be nice but it has lots of loading times.gconsole said:Don't get me wrong. The game is pure awesome. But one thing which always bothering me is the game loading/installation. I mean, the loading time itself is already long enough especially compare to other high-profile game. But installing game every Act? Why don't make it done at once since start? Installing has already taken away the advantage of being disc base system for the console. But now installing every mission ([spoil]the game has only 5 missions by the way[/spoil]). And with the new stage installation, the old stage data will be deleted. If i stop my play at stage 3 and my brother want his own play start from stage 1, it means the game has to re-install stage1 and then re-re-install the game when i want to continue my play from stage3 :/.
Yaweee said:When you force an fresh install before each level, you're kind of eliminating the fucking point of having a hard drive in the first place.
Lykathea said:As Penny Arcade has already stated, where is the advantage in a single Blu-Ray disc (compared to switching discs) if we have to periodically install the game as we play it?
roxya said:I don't see the comparison. If the game was on 5 discs the install wouldn't be required or something? Why would that be?
LCGeek said:Get uses to installs and loading till the overall tech we use for games gets well above what optical media has traditionally allowed, which seems to be a cold day in hell. Think it's bad wait till next gen where transfer speeds are still largely shit and devs are no working in BR territory of space or higher.