Well the advantage is Hitman fans get to play at least a part of the game this year instead of waiting till fall (?) of 2016 to play it.
Consumers who don't like this idea can simply wait until next year to get it. Options.
Telltale games on PC work the same way. $25 for the entire season.Essentially it's $60, but they'd like to get people to pay before they've developed all of the $60 worth of content.
This industry.
Great idea to avoid piracy & trades. I'm in if it's Bloodmoney-good.
Mineshaft_Gap explains how she'll be buying Hitman: She won't.
Not after Absolution. Unless they seriously turn it around.
The game plays so much like Blood Money that I wouldn't be surprised if one of their "level packs" next year is full of Blood Money remakes.
I know right? Don't get my hopes up like thathnngggg
hnngggg
I seriously cant comprehend why some people are upset about this.
You know, it's kinda surprising they shape their messaging that way. I mean, there's no metric to measure whether a game is a full game or not. People can say a piece of dlc is an extra content or content cut from the game depending on your perspective.
They could easily say that the content at release is complete, but as appreciation to fans they'll give free season pass, giving more content throughout 2016. Unless the content at release is noticably short that people will call them out for it.
Even then, it's provably better to sell it at $30 with an extra $30 season pass.
I'd rather have the industry be open to different business models like this.Because they think if one or two games do this kind of business model then the sky is falling and Last of Us 2 will be delivered to us in 20 minute chunks spread over two years.
Telltale games on PC work the same way. $25 for the entire season.
I brought this up in a previous thread about this - the rationale behind it seems that we get to play the game "early" instead of waiting until mid 2016 for the entire thing.
I'm not a fan of digital and I don't trust developers/publishers so that leaves me no choice.
I don't think this kind of release schedule will work for other types of games, just ones that are heavily level-based.
And that's where timing comes into play.
"We're specifically saying that 'It's a beginning' to build a better understanding when the product is busted on release day!".
I seriously cant comprehend why some people are upset about this.
Good grief, finally. They were so damn vague with the announcement trailers and interviews at E3 about it. Why didn't they just say that from the start.
Blood Money was only 12 levelsIf the game releases with 8 levels and they state it's complete, what do you think the reception would be like?
Many games have been shredded by GAF for a lot less.
So it's exactly what I thought. Telltale type structure only you get multiple episodes at launch rather than one. They'd better have plenty of content at launch or this is going to bomb.
Because they think if one or two games do this kind of business model then the sky is falling and Last of Us 2 will be delivered to us in 20 minute chunks spread over two years.
Or worse yet, if you really want to throw on a tinfoil hat, you could make the claim that if this gets popular and gains traction that games will be developed around this model. Think of something like uncharted where your going around to different locales. Each locale acts as it's own "episode" or in a game like Last of Us that's split up by seasons or takes place over an extended period of time.
They literally announced it less than a month ago. The game comes out in five months.They don't seem to know what we will be getting at launch yet, which is an encouraging sign
The level are apparently larger than previous hitman games, and they had additional mode where user select npc as target for other player to kill, the more you level up also unlock more weapon and items giving each of those 8 levels a huge replay value. I'd say even with just 8 levels, you can probably get more playtime in it than linear game like God of War or tearaway.If the game releases with 8 levels and they state it's complete, what do you think the reception would be like?
Many games have been shredded by GAF for a lot less.
The level are apparently larger than previous hitman games, and they had additional mode where user select npc as target for other player to kill, the more you level up also unlock more weapon and items giving each of those 8 levels a huge replay value. I'd say even with just 8 levels, you can probably get more playtime in it than linear game like God of War or tearaway.
They don't seem to know what we will be getting at launch yet, which is an encouraging sign
They literally announced it less than a month ago. The game comes out in five months.
I'd expect more concrete details in like October or November
Game development takes time, you know. Even for AAA games
So how much content day one? Also wondering why they made him look 20 years old.
Because they think if one or two games do this kind of business model then the sky is falling and Last of Us 2 will be delivered to us in 20 minute chunks spread over two years.
I've gotta say this is one of the stranger AAA releases I've seen in a while.
Kinda crazy being asked to pay full price upfront for stuff you know nothing about.
Good luck though IO.
Telltale games on PC work the same way. $25 for the entire season.
Anyone else get the impression they were forced to release by that point, and so rather than make half a game and sell it as full, they are releasing half a game and bringing the rest as they finish it.
The game plays so much like Blood Money that I wouldn't be surprised if one of their "level packs" next year is full of Blood Money remakes.
I seriously cant comprehend why some people are upset about this.