• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

iRacing |OT| The Real Racing Simulator

bee said:
but right now for me the G25 is just feeling old technology wise ( the wheel is like 4 years old anyway) with the money i saved on the monitors i actually have enough cash left set aside for a t500rs but with that new fanatec and the very real possibility of a new logitech soon, i'm kinda stuck in no mans land. i'm gonna reluctantly stick with this for now and see what the competition brings
same here. on g25, but not modded. will get that f1 fanatech thing somehow. was it just one of their other wheels with the f1 wheel itself attached or? no matter, I must have it. new fanatech stuff is looking brilliant.
 

bee

Member
played on a friends eyefinity setup a while back so the impact of playing with 3 screens is a little diminished but that said this is still the only way to play racing sims as far as i'm concerned, triple screen with no vsync, 120hz and no input lag....SO GOOD

2vsjntu.jpg


2hdwhhs.jpg



supersaw said:
If you're going to play Forza 4 on the xbox wait for the new Fanatach's or get a GT2 with clubsport pedals. If you're going to stick to PC then the t500rs seems to be a no-brainer as I doubt logitech will actually innovate. G27 feels almost identical to the G25.

nah i've got zero interest in forza or GT5, i only play 2 sims right now, iracing and power and the glory 2.1. definitely best to wait to see what those 2 can produce i feel
 

bee

Member
for some reason i can't take 3D screenshots of iracing with these 280 beta drivers but yeah i lowered the AA to only 4xmsaa and raised the fov to 135 and this is absolutely different class, no bullshit no hyperbole, this is WOW

12320 x 1080 (bezel corrected) and still get get 60fps locked on pretty much all circuits with hotlapping a single car and the input lag is very minimal even though 3D vision forces vsync

oh yeah and i'm not talking simply wow at the graphics, this absolutely makes the sim better and actually easier. you can judge the gaps between cars at turn 1 with perfection (triple screen benefit) and the 3D helps with depth perception. its hard to really explain but most people who've tried both here have said 3D gives more information to your senses and is therefore easier to drive
 

kashwashwa

Neo Member
I found that even with a single 5870 the framerate is completely solid running 3 - 22"ers (resolution of 5040x1050)... they definitely have the engine optimized for high framerate.
 

Quote

Member
Thanks to the PC Racing Sims Thread I just bought a subscription to iRacing for three months. This is my first real attempt a race sim and I'm having a blast. Running with a DFGT and a 50" Plasma and a Ridgid Flop Top Table (ghetto). Currently looking to get a wheel stand of some sort as this setup kills my back and maybe a G27. I'll probably wait few months on the G27 though because I have a feeling we might see some new stuff soon.

photo.JPG


Anyways, any tips for a new driver? I watched all the iRacing Race School videos and can't say I came out with a ton of new knowledge. At the moment I've been entering a lot of practices on Lime Rock with the Miata Roadster. As long as I don't fuck up on turn 1/2 I average around 1:03 and some rarer times 1:02 (best 1:01).
 

Kyaw

Member
@ Quote

Read through the Beginner's Guide

Going through the Driving School videos is probably enough atm.
Go out there and practice a LOT! There are some videos with the roadster on specific tracks on youtube and HERE is the 'essential reading' threads.

Here is a guide for buying tracks needed for Class-D which you will spend your time in after the Promotion from Rookie:

s3d-classpurchaseoptioouf9.jpg


I've just recently signed up to iRacing with the 3 months promo too. Been really enjoying it.
Have been in two accidents at Lime Rock Park. (1. I spun at the first corner at the first lap, taking out a few people... 2. Hit the fence out of 5th corner and wrecked my car)

Also if you are using the DFGT, there are some recommended settings:

Logitech_2.jpg



Use 2.40 for brake linearity curve if you find yourself locking the brakes too often.


Practice and have fun. :)
 

Quote

Member
Kyaw said:
Use 2.40 for brake linearity if you find yourself locking the brakes too often. [/B]

Practice and have fun. :)
Thanks for the info! Is brake linearity and brake curve the same? I moved it from 1.80 to 2.40 and I ended up locking up much easier. Is that intentional, as in it will teach me to feather the brake more?

I also bought a G27 today. Hoping it's a good improvement over my DFGT. While I do understand the concept of a clutch, I do not have a ton of experience with them IRL so I'm expecting a learning curve with that.
 

Kyaw

Member
If you have a DFGT, you should be using 2.4 Brake Curve. (my bad, it's not linearity)

If you have the G27 now, change it back to 1.8 because you have the better pressure sensitive pedals now compared to the location based pedals from DFGT.
 
Quote said:
I also bought a G27 today. Hoping it's a good improvement over my DFGT. While I do understand the concept of a clutch, I do not have a ton of experience with them IRL so I'm expecting a learning curve with that.

I went from the DFGT to the G25 and the quality and FFB effects were dramatically better. You won't be disappointed.
 
Alright, I'm ready to jump back in. I'll be starting up a new account, so does anyone want a referral?

Edit - Taken. Excited to get back in! Should be picking up a G27 soon too.
 

bee

Member
finally got around to fitting the new nixim brake mod. i recommend anyone who does, follow the SRT instructions rather than nixims own, i realised they were better even before starting as i'd previously fitted the old mod.

the old mod looked pretty trashed tbh when i saw it and definitely had an effect on the perfornace of the mod (as i later found out). the whole process took about 10-15mins. honestly anyone who owns a g25/27 should get a bodnar cable and nixim mod asap. totally transforms the pedals into a higher price bracket of performance level, for me its way faster because without them i can't left foot brake for shit, with them its easy and much faster

best budget wheel/pedal option by far, shifter is terrible though of course
 

Quote

Member
Is there any way to get lap times when ghosting? I find practicing a lot more fun while ghosting than test driving, but I'm not able to see my lap times so I don't know if I'm progressing or not.
 

kashwashwa

Neo Member
Which cars (road racing, not oval) see the most racing, would you guys say? I'm looking at re-subbing right away and am curious.
 

HenryHSH

Member
kashwashwa said:
Which cars (road racing, not oval) see the most racing, would you guys say? I'm looking at re-subbing right away and am curious.

Pick cars you think you'll enjoy. I love open wheelers and the Williams FW31 has an amazing feel to it and my favorite to race. The sense of speed is insane especially during a race when you're trying to race clean and be fast at the same time.
 

mrwilt

Member
Woah! I didn't know they had Summit Point Raceway in there! I live about 8 miles from the track. My buddy let me take out his CBR600f2 race bike back in 1992 during a track day. What a blast! I might have to look into getting a 3 month trial and see how close they got the track.
 
mrwilt said:
Woah! I didn't know they had Summit Point Raceway in there! I live about 8 miles from the track. My buddy let me take out his CBR600f2 race bike back in 1992 during a track day. What a blast! I might have to look into getting a 3 month trial and see how close they got the track.
In terms of the elevation changes and track layout, it's dead-on accurate. They use laser-scanning to build every track. They also include all the popular layout configurations--even the Jefferson short track is there for Summit Point. You'll be pleased.
 

kashwashwa

Neo Member
HenryHSH said:
Pick cars you think you'll enjoy. I love open wheelers and the Williams FW31 has an amazing feel to it and my favorite to race. The sense of speed is insane especially during a race when you're trying to race clean and be fast at the same time.

I took your advice as I've recently just got into F1 racing, so decided to go ahead and get the Williams in iRacing. I have to say that it's really something else... definitely the closest I'll come to driving an F1 car.

Also grabbed Watkins Glen and Road Atlanta since they have a promotion on right now:

"Bonus Credits! Buy any three (3) pieces of content – cars and/or tracks and we’ll give you a bonus $15 in iRacing credits."


I also got my first win this weekend on Lime Rock... you might say the competition was a bit pathetic, but I'm still proud :)
 

kashwashwa

Neo Member
New promotion for existing members:

Save 25% and get a $25 bonus! Add 1-year to your membership for only $75 and you save 25%, plus we’ll give you $25 bonus credits to spend on anything you want.
Use promo code: PR-1FOR75-0911 when renewing to qualify for the savings and bonus credits.

I think I'll grab the year membership - it's effectively $50 since I would have paid for extra content anyway.


Also, yesterday is the first time I've ever felt nauseous while playing a game or simulation. I have three screens, and was doing practice laps at Zandvoort in the Williams F1... I guess I got to a point where I was staying extremely fast through turns 4, 5 and 6 - and along with some other quick turns and elevation changes I had to just stop for a few minutes.
 

bee

Member
new build out, oulton park is upto the extremely high standard set by spa, suzuka etc, very very nice indeed

new tyre model has been expanded onto lots of new cars, only tried the mx5 so far and only for 20 mins so nothing really to say off that little experience

multi class racing, you FINALLY don't need to own all the cars involved to join the races, fucking hallelujah, so i'll be doing a LOT more of this in the future

driver hands animation, yeah spare no expense on those glove textures! turned that shit straight off

oh and at the same time as this simbin announce what is basically race 07 goty edition.....wahahhahahahahah
 

ksimm

Member
I have just had an email promo code for anyone who is wanting to try iracing it's 3 Months for $10.

CODE: PR-3FORTEN

I'd try iracing myself, but I no longer have a wheel. :[
 
Black Friday deal running Thursday thru Sunday: $49 for a one year subscription.


From Thursday through Sunday we have cut the price of a one-year membership in half. That’s right, you can renew your membership for just $49!

You can also tell your non-iRacing friends about the deal as we are making the same offer for new accounts. Just use the appropriate promo code listed below:

Renewing, extending or re-activating an existing iRacing account? Use promo code PR-BFEM

Creating a new iRacing account? Use promo code PR-BFNM

Either way you will get a full 1-year membership for only $49.

Act fast as this offer expires Sunday November 27th at 23:59 GMT.
 

mclaren777

Member
Oulton Park is now available for $14.95 and it includes eight layouts.

il40KhQk0JwVg.jpg


And here's an update on iRacing's track progress:

• Auto Club Speedway (aka, Fontana) -– Not scanned yet, but rumors about that changing
• Autodromo Jose Carlos (aka, Interlagos) -– some progress on getting a scandone.
• Kansas Speedway -– Making sure there are no upcoming changes to track before scanning
• Langley Speedway –- Already scanned and should be available in 2012
• Long Beach –- The spline is completely done and we will resume work in 2012
• Lucas Oil Raceway (aka, IRP) -– Production has already started
• Miller Motorsports Park -– On the list to do at some point in the future
• New Jersey Motorsports Park -– Scanned and on the same list as Miller
• New Smyrna Speedway –- Should be released this month with night and day versions
• Oran Park Raceway -– Production is underway with expected release in 2012
• Tsukuba Circuit -– Moderate progress and it should be ready in 2012
• Willow Springs -– Already scanned and some production work done but put on hold for now
• Circuit Zolder -– The spline has been started and it should be ready in 2012
• Twin Ring Motegi -- This is the next road course that will be released
• Daytona International Speedway -- A rescan is coming before the Daytona 500

ibbmsuQSthtunu.jpg
 

isamu

OMFG HOLY MOTHER OF MARY IN HEAVEN I CANT BELIEVE IT WTF WHERE ARE MY SEDATIVES AAAAHHH
no impressions of the new build?
 

Orgun

Member
no impressions of the new build?

Haven't had a chance to use it yet. Was hoping to give it a last night but didnt.

Sounds good though.

Build notes


Hosted Sessions / Tournaments

- There is a new function to limit the entry into a hosted session to members of one or more clubs. This will hopefully lead to more club vs. club competition. To facilitate this new feature we moved the "Entry Requirements" section into a new collapsible section called "OPTIONAL SETTINGS". Click on the "Only allow drivers from selected clubs" checkbox to activate the feature and then add as many clubs as you would like.

- There is also a new function to specify one or more session admins at the time that you configure a hosted session. This feature is also located in the new "OPTIONAL SETTINGS" section. The host is always on the list. You can also select people who you have previously designated as admins, people on your friends/studied list or by name using the driver search function.

- There is a new section on the "Join a Race" page that shows you future tournament sessions that have been scheduled that have you on the grid. Previously, you wouldn't have seen the tournament session until it launched and you would have to look at the tournament results page to see if you were on the grid for the next round. This should help people to plan for future races.

- The "Host a Race" page now defaults to your last session settings on page load.


Personal Stats Page

- The personal profile section has been redesigned.

- There is a new charting section that displays career charts for iRating, ttRating and License Class. The charts are designed to plot a single data point per week. The data snapshots are taken on Monday evenings just about the start of each new race week. The default chart view will show you your entire career. You can use your mouse to select a subset of the chart and zoom to a finer granularity. Additionally, when you zoom a chart you will see a "view results" link that will popup a separate window containing the official race results that contributed to the values on the chart. Once you have zoomed a chart you can select the "reset chart" link to return to the default view.


Forums

- A badge will now be displayed on the forums next to a members post if they have been a member of the service for a year or more. There are currently 5 levels of badges 1+ year member, 2+ year member, 3+ year member, 4+ year member and 5+ year member. The same badge is also displayed on the members personal stats page.


My Racers - Incoming Friend Requests

- You can now accept/ignore multiple incoming friend requests at once, instead of being limited to one at a time. This will be helpful for some of our more popular members.


Miscellaneous

- The Race/Test panel has had a styling update. The colors have been changed and the size of the RACE button has been increased.

- Removed the obsolete "sessions" panel from the global settings panel.

- Added a new "Add to Cart" button to the track and car pages. The button is only displayed if you don't already own the content.

- Added a gift history section to your order history page so you can see the gifts you have sent and received.



Simulation:

New Tire Model

- There are improvements to the tire damping forces, both vertical and lateral. There are improvements to the carcass torsional stiffnesses, which affect the load sensitivity. Fixed a significant bug with lateral/vertical force coordinate transformation. These changes have made all the cars more predictable and have improved the tire feel.

- The NTM is now on the Star Mazda, the Radical SR8, the Riley Daytona Prototype, and the Williams FW31; in addition, improvements have been made to the 14 cars already using the NTM. 18 cars now have the new tire model:

Chevrolette Corvette C6R
Chevrolet Impala
Chevrolet Impala Class B
Chevrolet Monte Carlo SS
Chevrolet Silverado
Ford GT
HPD ARX-01c
Legends Ford '34 Coupe and Rookie
Mazda MX-5 Cup and Roadster
Radical SR8
Riley Daytona Prototype
Skip Barber Formula 2000
Spec Racer Ford
Star Mazda
Street Stock
Williams-Toyota FW31

- The local driver's (your) car now produces tire smoke for cars with the NTM.

- For all the cars that now have the NTM, existing setups may need some work. There are good baseline setups for all the cars; you may want to start by loading those. Typically, the NTM cars require more front brake bias to avoid spinning under braking. They also often require pressure and camber adjustments from the old tire model setups, as well as ride height adjustment.


Graphics

- Your DirectX install may now require some of the latest DirectX updates to be installed. The iRacingUpdater will check if you need these updates and automatically launch the DirectX setup when necessary. If after updating you encounter errors when launching the simulation regarding "d3dx9_43.dll" or "d3dx9_31.dll" missing from your system, please update your DirectX install manually via this link: http://www.microsoft.com/download/en/details.aspx?id=35

- Modified the graphics engine to utilize a newer version of the HLSL shader compiler, which produces more efficient shader code. Most GPUs, especially if they are DX10 compatible, will be compatible with this new compiler. However, if you have a very old GPU, such as an nVidia 7900 series GPU, you may need to turn off the "use DX10 optimizer" in the advanced graphics options so that you will revert back to the old compiler. If you have a DX10 compatible GPU, you will probably want enable the "use DX10 optimizer" setting if it doesn't default to enabled for you.

- Improved the reflectivity effects of many different surface materials.


Telemetry

- Only log a car as being in their own pitstall, not just in any pit stall.

- Delay finalizing of iRSDK headers until after physics finishes initializing for the first time in order to catch some physics variables.


Controls

- Calibrating pedals will no longer reset the brake curve factor.

- Allow automatic shifting to work even if user has selected an h-pattern shifter, instead of not shifting in any way at all.


Voice Chat

- Fixed a bug that caused voice chat volume changes to not always display.


Cameras

- Only override aim-at-group for the default camera set.

- Fixed an issue where the cockpit camera view would glitch when the car rotated through certain upside-down orientations.


Administrator Commands

- Added admin commands 'spchat' and 'nspchat' to turn spectator chat on and off in a race (defaults to on).


Race Control

- Fixed the bug where the Jump Start rule would sometimes not penalize a jumped start.

- Changed the Prototype & GT Challenge and Grand AM series to grid cars by class.


Spotter

- The spotter has much more to talk about. The spotter will report engine smoke, engine damage, and wheel damage, and pace car status, if cars ahead/behind are for position, information on the leader (pitting, ahead, etc.), if slow or stopped cars are on track, status of race (10 laps to go, race is over). The spotter will also try to warn about serving black flags before being DQ'd by the end of the race.

- The spotter can optionally call lap times/lap speed, selectable in the settings tab.

- Added entries to the app.ini, [SPCC] reportLapsPrecision=3 to let you adjust how many decimal places when reporting lap times, and [SPCC] reportLapsMinute=1 for including the minutes in the call, or only reporting the seconds on the laptime.

- Reset fuel estimates at session boundaries to stop bogus fuel usage calls.


Sounds

- Transmission clunks when shifting hard into 1st or reverse.

- Shifting into neutral can make a noise if you don't push in the clutch.

- New shift sounds.

- Improved gear grinding sounds.

- Updated sounds for the Chevrolet Corvette C6R, Dallara IndyCar, Ford GT, HPD ARX-01c, and Williams-Toyota FW31, including new tire, and wind sounds for each car.

- New crash sounds.


Garage

- In the garage and tech inspection make sure to use ambient air temperature for the tires instead of the slightly variable track surface temperature that would cause setups that would pass tech during the day to fail tech at night.


Drafting

- The drafting aerodynamics model has been revised to create much improved super speedway pack racing. But these improvements are not just limited to super speedways, they can be felt by all cars at all tracks.


Brake Modelling

- Almost all our cars now feature a model of brake temperature. When your brakes get hot enough you will see them begin to glow. At a daytime track you can start to see glow if the brake rotor surface is getting hotter than about 1380 degrees F (750 degrees C), but at night you can see glow as the surface exceeds 1200 degrees F (650 degrees C).

- The only physical effect, currently, is that the brake rotor can radiate heat into the wheel rim of any car that has the new tire model. The old tire model does not model wheel rim temperature, so this effect does not apply. Hot brakes can really heat up a wheel rim, which will bring up the hot air pressure of a tire by several more psi over the course of a stint than without the brake heat being modelled.

- Currently these cars don't have a brake heat model plugged in, but will soon: Chevrolet Monte Carlo SS, Lotus 79, Street Stock.

- Currently these cars don't have rotors that visibly glow even though their brakes are being modelled, but will soon: Spec Racer Ford, Pontiac Solstice.


Cars

- New Sponsors have been added to the paintkit:

Doghouse Systems
Simxperience
Nascar Hall of Fame

- In addition we have added a memorial decal to the secondary sponsor position on the Star Mazda in memory of one of our members, Gary W. Clark.


Chevrolet Corvette C6R

- The amount of computer resources this car uses has been reduced to help improve computer performance during multi-class racing.


Chevrolet Impala

- Limit maximum tire pressure to 80 psi.

- Aerodynamic response to extreme ride heights has been retuned at super speedways.

- Two car tandem drafting at super speedway tracks reflects current trend (as of pre-2012 Daytona testing).

- For super speedways, the rev limit has been increased and engine cooling has been modified.

- Now has Goodyear logos on the tires and fenders where appropriate.


Chevrolet Impala Class B

- Limit maximum tire pressure to 80 psi.

- Aerodynamic response to extreme ride heights has been retuned at super speedways.

- Two car tandem drafting at super speedway tracks reflects current trend (as of pre-2012 Daytona testing).

- For super speedways, the rev limit has been increased and engine cooling has been modified.

- Now has Goodyear logos on the tires and fenders where appropriate.


Chevrolet Impala SS 2009

- Engine specification and gear selection have been updated to match NASCAR K&N series regulations.

- Now has Goodyear logos on the tires and fenders where appropriate.


Chevrolet Silverado

- Limit maximum tire pressure to 80 psi.

- Aerodynamic response to extreme ride heights has been retuned at super speedways.

- Two car tandem drafting at super speedway tracks reflects current trend (as of pre-2012 Daytona testing).

- For super speedways, the rev limit has been increased and engine cooling has been modified.

- Now has Goodyear logos on the tires and fenders where appropriate.


Ford GT

- The amount of computer resources this car uses has been reduced to help improve computer performance during multi-class racing.


HPD ARX-01c

- The amount of computer resources this car uses has been reduced to help improve computer performance during multi-class racing.

- Fixed an incorrect rpm for one of the off throttle sound files in the exterior engine sound.

- Increased the weight of the car to meet the LMS minimum weight regulations.


Radical SR8

- Now uses the new tire model.


Riley MkXX Daytona Prototype

- Now uses the new tire model.

- Reduced dive plane effectiveness, it should be quite usable now.


Star Mazda

- Now uses the new tire model.

- Front and rear wings have better aerodynamic accuracy.

- Reduced aerodynamic drag by 10%.

- Added a taller gear set for use on larger ovals.


Williams-Toyota FW31

- Now uses the new tire model.

- Fixed the problem where the engine could blow up on the grid while pegging the rev limiter.

- Subtle refinements to aerodynamic side forces.

- Reduced temperature of the tire warmers.

- Gear speed table lines up better with actual on track speeds.


Tracks

- Fixed a bug where certain configurations of track surface geometry could cause an inexplicably very bumpy driving experience such as trying to drive the high line around Darlington.

- An improvement has been made to how many polygons the visual representation of the track surface chooses to use. There were certain portions of track surface that could choose to use too few polygons resulting in very visible facets when shadow volumes are cast onto the track from cars.

- Fixed a bug where a chunk of track might pop back to medium resolution when it should have been at high resolution, which was causing some very noticeable visual pops to happen.


Darlington

- The nasty bumps in the high line, particularly in Turns 1 and 2, have been fixed.


Daytona International Speedway

- Now has new lighting and a new sky.


Kentucky

- The missing drain is added.

- Lowered Legends oval pace speed.


Laguna Seca

- Fixed a major bump on second to last straightaway.
 

isamu

OMFG HOLY MOTHER OF MARY IN HEAVEN I CANT BELIEVE IT WTF WHERE ARE MY SEDATIVES AAAAHHH
Started my first race in iRacing on Sunday morning. Got one win and about 4 or 5 podiums so far. Been promoted to Class D and my SR is 4.50.

Just had an ABSURDLY good and *extremely* close battle at Okayama in the MX-5.

Bottomline is the game is insanely frustrating and rage inducing at times and DEMANDS your utmost attention on the track, but it's a great rewarding feeling when you do well :)
 
Thanks to the PC Racing Sims Thread I just bought a subscription to iRacing for three months. This is my first real attempt a race sim and I'm having a blast. Running with a DFGT and a 50" Plasma and a Ridgid Flop Top Table (ghetto). Currently looking to get a wheel stand of some sort as this setup kills my back and maybe a G27. I'll probably wait few months on the G27 though because I have a feeling we might see some new stuff soon.

photo.JPG


Anyways, any tips for a new driver? I watched all the iRacing Race School videos and can't say I came out with a ton of new knowledge. At the moment I've been entering a lot of practices on Lime Rock with the Miata Roadster. As long as I don't fuck up on turn 1/2 I average around 1:03 and some rarer times 1:02 (best 1:01).

Sort of offtopic AND responding to an old post, but how well does that Ridgid table work for a stand? Is it actually sturdy or will it tip back and forth while racing? I've been looking for a cheap but comfortable setup for my console racing games.
 

isamu

OMFG HOLY MOTHER OF MARY IN HEAVEN I CANT BELIEVE IT WTF WHERE ARE MY SEDATIVES AAAAHHH
I have been racing in iRacing service for exactly two and a half weeks. I sucked when I first started out and I STILL kinda suck. But I have just accomplished something I never thought I'd do....


I WON MY FIRST RACE IN THE....

skippy.jpg



That's right, my first Skippy victory! With exactly zero incidents!! That's 5 wins in the service so far. I can't tell you how happy I am right now. It feels good. Swiftwilly, welcome into the Skippy fraternity brother!! :cheers:
 

isamu

OMFG HOLY MOTHER OF MARY IN HEAVEN I CANT BELIEVE IT WTF WHERE ARE MY SEDATIVES AAAAHHH
Got a couple 2nd place finishes today and some close hard fought battles in the Skipster! Man, I swear these races are a nail biting adrenaline rush unlike ANY other racing game! The amount of concentration and focus it takes to keep these soap boxes on the road and from spinning out and INSANE!

God help us all when the Lotus 49 and the '67 Ferrari arrives!!
 

mclaren777

Member
Man, I swear these races are a nail biting adrenaline rush unlike ANY other racing game!

That's because most racing games don't have such a serious community behind them. iRacing is really quite special because of its subscription model, which weeds out the would-be crashers and other idiots.

Also...

iRacing has launched a new promotion, which gives everyone a chance to try its sim. Users that type in the following code will receive a free month, including all the base content needed to get their iRacing careers going.

PR-FREEFB

The code is valid until March 25th and it can only be used by new members to open a new account.
 
Got a couple 2nd place finishes today and some close hard fought battles in the Skipster! Man, I swear these races are a nail biting adrenaline rush unlike ANY other racing game! The amount of concentration and focus it takes to keep these soap boxes on the road and from spinning out and INSANE!

God help us all when the Lotus 49 and the '67 Ferrari arrives!!

What's the latest with these? Any sort of ETA? I think I'll jump back in as soon as they show up.
 
I really have to learn how to overtake slower cars.

Given how slow I am normally, the concern I have is just how to overtake the cars that are really slow around certain corners- specifically by braking much earlier than needed.

Not exactly sure how to handle it- I can either brake when they do and follow their line, but I have no chance of passing then. If I start moving inside and outbrake them, I get called out for divebombing.

Kind of wish the racing school videos had more content for road courses in general. Their videos for overtaking seemed to all be more geared towards oval courses where overtaking is generally easier.
 

isamu

OMFG HOLY MOTHER OF MARY IN HEAVEN I CANT BELIEVE IT WTF WHERE ARE MY SEDATIVES AAAAHHH
That's because most racing games don't have such a serious community behind them. iRacing is really quite special because of its subscription model, which weeds out the would-be crashers and other idiots.

Also...


That's a good point man. Just wish more people weren't turned off by the pricing model.

Oh and good lookin' on the promo code. Gonna try to get my buddy to check it out.
 

IMACOMPUTA

Member
Im pretty new to pc racing sims. I just picked up a DFGT and pCARS.
I had been wanting to try iRacing for the longest time and I saw the $12 for 3 months deal.
Of all the games I've tried so far, this game feels the best by FAR. Granted I haven't messed with wheel setting too much in pCARS or other games, but in iRacing i didn't have to. The Force Feedback feels perfect to me.
I just wish there was a way to try out other cars and tracks without paying so much.. I don't even know if I'm going to continue to subscribe, so i don't really want to buy content for it.

hmm.
 
Top Bottom