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Irrational hiring design manager w/ metacritic req, [Up: Irrational removes req]

Aselith

Member
REQUIREMENTS
• Credit on at least one game with an 85+ Average Meta Critic Review Score.

Wow. Really sad that a person's personal talent is now being judged by the team that they were a part of previously. And here I thought it was bad when bonuses and success were soley based on Metacritic.

Time to burn the majors in this industry to the ground and let the indies take over and we'll see if they can do better.
 

GOLD5

Neo Member
No one seems to think that metacritic scores can be faked. Not to get a job but in general. They have viral marketing companies that go onto metacritic and pretend to like their bosses games and hate on the competitors. So I personally think that all the scores there are skewed big time.. A totally meaningless requirement. And no, there's no film field related jobs which require a person to have worked on a movie with a certain rotten tomatoes score. Having a portfolio is not the same thing at all.
 

codecow

Member
So, now for the questions:

1.) Do you think it's a good idea to hire with a metacritic requirement?
2.) So, their multiplayer component is sounding larger than originally expected (or it's very large in their next title). Any thoughts on what it is?

1. Yes. You gotta experience quality to create quality. (TM)

2. Based on interviews with Mr. Levine over time, I'd be guessing it won't include full campaign co-op.
 
Sucks for New Vegas devs

On the plus side if you worked on Resistance 2 you can get this job.




Man ..... using Metacritic for hiring purposes is just fucked. The system isn't that reliable and is mostly just a judgment on how good your release hype was rather then how good you game was.

I would be ok if it was just on the list of pluses but as a requirement its stupid.
 
Also, they should add:

• Credit on at least one game with 2 million sales on the first month.
• Credit on at least one game with 2 sequels and/or franchise options.
• Credit on at least one game with visceral action.
 
How sweet, another example of Metacritic's power and influence. I'm really fucking sick of it. This industry allows such bullshit (I don't see Rotten Tomatoes scores impacting the film industry or Allmusic scores the music industry).
But fine, if people want to work this way, I give up.
I personally give a middle finger to point-based reviews, the whole industry that supports it and especially to those douchebag firms that allow that to influence their employee's bonuses and lives (Hi there, Bethesda, EA, ATVI...)

yea, I *really* hate the review system and especially Metacritic and it's influence
 

Jb

Member
The idea that a bunch of high school grade reviews can have real, long term consequences for people with jobs or looking for ones is really perplexing. I honestly just wish review outlets had the balls to quit the scoring bullshit, it makes this entire industry look so goddamn childish.
 

sTeLioSco

Banned
sales should matter only...

if metacritic affects sales judge the game from sales...

but sometimes games get low scores and still sell
 

Goldmund

Member
[...]
1.) Do you think it's a good idea to hire with a metacritic requirement?
[...]
Yes. It doesn't matter whether it was competence or incompetence that led to the high score. The score doesn't reflect a game's quality, it reflects the amount of free PR the gaming press will muster. It's a matter of staying cost-effective. If this variable can be determined, the in-house ad budget can be extrapolated more easily.
 

djtiesto

is beloved, despite what anyone might say
I think it's pretty stupid, since most of my favorite games this gen don't have really high metacritic rankings nor do I follow that as a baseline when I want to purchase a game... I think a lot of metacritic rankings are only that way due to insane levels of marketing budget, PR, and easily-digestable gameplay.

Then again, I don't really care that much, since I doubt I'll pick up anything made by the company anyways. They can do whatever they want.
 
Reminds me of how jobs are looking at credit scores when hiring. Stuff like this makes being indie so much sweeter. I didn't have any regrets before and if this is the future, I REALLY don't have any regrets now.
 
http://www.gamasutra.com/view/news/174829/Ask_Gamasutra_84_Metacritic_need_not_apply.php

Over on Gamasutra's job boards, an ad recently popped up that has become a topic of debate over the course of the past couple days.

Irrational Games, best known for excellent games like System Shock 2 and BioShock, is looking for a new design manager. Included are several requirements:


"Six-plus years as a game designer." Ok, they're looking for someone with good experience. "Four-plus years of experience managing direct reports." Alright then. "Shipped a minimum of three games from pre-production through ship." Good, good.

"Credit on at least one game with an 85+ average Metacritic review score." Wait what?


So here's the question posed to Gamasutra and Game Developer staff: Should game developers base any of their hiring requirements on Metacritic scores?

(Apparently, Irrational answered the question just a few hours ago -- the company removed the requirement from the job ad as we were formulating this article.)

Here's what one of the Gamasutra editors had to say about this, which I thought made sense in regards to the requirement from Irrational:

I can certainly see the appeal of including a Metacritic filter in your hiring process; it'd narrow down the number of resumes you'd have to read to only people who have worked on a critically acclaimed title, like N.O.V.A. 2 (90), Trainyard (90), Pizza vs. Skeletons (90), Sonic & SEGA All-Stars Racing (89), NHL Eastside Hockey Manager 2007 (89), or Pinball FX 2: Marvel Pinball - Avengers Chronicles (88). That way, you don't have to deal with all the folks who worked on games that didn't do so well with reviewers: Saints Row: The Third (84), Crysis 2 (84), Marvel vs. Capcom 3 (84), Fallout: New Vegas (84), Borderlands (84), DOOM II (83), Mario Kart 64 (83), Homeworld 2 (83), Mega Man 9 (83), Superbrothers: Sword & Sworcery EP (83), Rock Band (82), Gradius V (82), S.T.A.L.K.E.R.: Shadow of Chernobyl (82), Brutal Legend (82), Tekken 6 (82), Super Smash Bros. (79)...the list goes on.
 

Aselith

Member
http://www.gamasutra.com/view/news/174829/Ask_Gamasutra_84_Metacritic_need_not_apply.php



Here's what one of the Gamasutra editors had to say about this, which I thought made sense in regards to the requirement from Irrational:

So here's the question now...did they remove the requirement because they really don't want to have it as a requirement OR because of PR reasons and it's still an unspecified requirement and they'll simply look you up on Metacritic.
 

gurudyne

Member
Holy crap, depending on the pending ratings for all of those Kickstarter games I funded, I might actually qualify for this job.
 
i think we're making too much of this. it's probably just a way to thin out the possible applicants; i imagine if you worked on Fallout: New Vegas they're not going to say "oh, that didn't break 85 did it? hm, shame. get out." i mean, what else are they going to say to get the same result? "had to have worked on a good game"?
 

Aselith

Member
i think we're making too much of this. it's probably just a way to thin out the possible applicants; i imagine if you worked on Fallout: New Vegas they're not going to say "oh, that didn't break 85 did it? hm, shame. get out." i mean, what else are they going to say to get the same result? "had to have worked on a good game"?

Why would that be a requirement at all? Plenty of talented people get stuck making bad games due to the company they're with. If you can demonstrate telent, it shouldn't matter what you did before and that's what portfolios are for.

If you are the best programmer in the world but you worked on a game that was shitty other than the impeccable programming, Irrational doesn't want you? It doesn't make sense and it's not an appropriate way to weed out applicants in my opinion.
 
Why would that be a requirement at all? Plenty of talented people get stuck making bad games due to the company they're with. If you can demonstrate telent, it shouldn't matter what you did before and that's what portfolios are for.

If you are the best programmer in the world but you worked on a game that was shitty other than the impeccable programming, Irrational doesn't want you? It doesn't make sense and it's not an appropriate way to weed out applicants in my opinion.

do you have a better idea? because "must demonstrate talent" isn't it
 
Do you feel people at ILM who work on Avatar or Transformers are incapable of making good animation though?

Because both of those are below 85 on the Rotten Tomatoes score.

I can understand wanting like AAA experience since that's different than an art game, but a Metacritic score seems to miss what the person actually does.

Not the best example, because the inherent difference between the scoring on movies and videogames.

Also, is very important the kind of job. We're not talking here about animators or programmers (that, of course, is not directly related with the metacritics score), but we're talking about lead game designer. His job has a much direct relationship with the metacritic score.

Probably they want to limit the number of people that go for the place. Usually most works ask with people with X years of experience in current gen consoles. This job ask for someone that worked in a very well reputated game (to get a +85 in metacritics in a non-AAA game the design has to be amazing) or worked in a AAA production that got also the support of the critics.
 

Aselith

Member
do you have a better idea? because "must demonstrate talent" isn't it

My suggestion would be someone that knows something about programming go over applicants instead of an HR person. I realize that programming leads or art leads or whatever are very busy but the HR person simply isn't qualified to weed out applicants in these technical fields.
 
My suggestion would be someone that knows something about programming go over applicants instead of an HR person. I realize that programming leads or art leads or whatever are very busy but the HR person simply isn't qualified to weed out applicants in these technical fields.

that does nothing to thin out the number of applicants, which is the goal here
 

Aselith

Member
your suggestion is just to get a more qualified person to go over the applicants instead of anything that will actually reduce the number. i imagine that Irrational gets SWAMPED whenever they have a job opening

Well, they already have other requirements to narrow it down. They can drop this one and still have a narrower field. I don't believe this is designed to simply narrow the field down though. I think it's a way for people with no knowledge of the fields to find someone who is qualified for the job which it doesn't do at all. You could be a terrible programmer and still have worked on an 85+ metacritic game.

It's not a good metric in any context for a job application. I understand they want someone with experience so asking you to have worked for a good number of years and shipped a good number of games is reasonable to thin the herd a bit.

If they still want to narrow it down, they should have an experienced programmer go over the application until he has found a comfortable number of applicants to then move into the interview phase. They don't have to review every single application although that's best if possible but they can get a nice pool going either way. They aren't going to have 3,000 people with 6 years of experience and 3 start to shipped titles and 4 years managing direct reports and that worked on FPS titles and that worked 6 years as a Senior/Lead Designer and worked on Unreal games and that worked in level design on FPS games.
 

Haunted

Member
I don't see what's wrong with that, especially since Gamerankings/Metacritic are likely a tighter indicator of future sales than Metacritic for music or movies.

Should Jan Balej hire animators with blockbuster experience to make a feature-length The Little Fish Girl? No, because he has grants and a focus on creating art. Should Pixar? Sure. They push product that needs to meet financial expectations.

Nirolak, as you yourself pointed out, it's likely that the score is not meant to validate how good the game was. Taken in context, it's likely code for, "has managed the sort of blockbuster title that receives high review scores all of the time."


That said, those hiring practices are an unfortunate comment on an artform I really adore. I wish they wouldn't.
That was my immediate reaction. But surely, there must be ways to communicate that without referencing metacritic.



edit: I mean, they almost immediately realised they made a boo-boo and removed it. I just hope they (and other companies working under such assumptions) really removed it and didn't just move the requirement behind closed doors.
 

maus

Member
didn't irrational hire Shawn Elliott, a journalist with zero dev experience, to be a level designer?
 
I think it's a way for people with no knowledge of the fields to find someone who is qualified for the job which it doesn't do at all. You could be a terrible programmer and still have worked on an 85+ metacritic game.

do you really think it's more likely that a terrible programmer worked on a "great" game than a great programmer worked on a "great" game? it's an easy way to weed out the bad ones AND reduce the number of applicants, whether you agree with it or not. none of your suggestions do the same. asking for general experience is not the same as asking for experience on a "great" game; you can easily have shipped 5 games over several years for one of those companies that doles out the Wii shovelware
 

Haunted

Member
Patrick Miller said:
I can certainly see the appeal of including a Metacritic filter in your hiring process; it'd narrow down the number of resumes you'd have to read to only people who have worked on a critically acclaimed title, like N.O.V.A. 2 (90), Trainyard (90), Pizza vs. Skeletons (90), Sonic & SEGA All-Stars Racing (89), NHL Eastside Hockey Manager 2007 (89), or Pinball FX 2: Marvel Pinball - Avengers Chronicles (88). That way, you don't have to deal with all the folks who worked on games that didn't do so well with reviewers: Saints Row: The Third (84), Crysis 2 (84), Marvel vs. Capcom 3 (84), Fallout: New Vegas (84), Borderlands (84), DOOM II (83), Mario Kart 64 (83), Homeworld 2 (83), Mega Man 9 (83), Superbrothers: Sword & Sworcery EP (83), Rock Band (82), Gradius V (82), S.T.A.L.K.E.R.: Shadow of Chernobyl (82), Brutal Legend (82), Tekken 6 (82), Super Smash Bros. (79)...the list goes on.
I don't know if I should applaud him for doing the work and looking up shit Metacritic got wrong, or shame him for implying that anything below 84 "didn't do so well with reviewers". 8-10 scale in full effect.


Also, Sonic & Sega All Star Racing was awesome. :p
 

Aselith

Member
do you really think it's more likely that a terrible programmer worked on a "great" game than a great programmer worked on a "great" game? it's an easy way to weed out the bad ones AND reduce the number of applicants, whether you agree with it or not. none of your suggestions do the same. asking for general experience is not the same as asking for experience on a "great" game; you can easily have shipped 5 games over several years for one of those companies that doles out the Wii shovelware

So it's the only way then? I guess they're still doing it in the background then so they're being pretty disingenuous by dropping the requirement like they did.
 

vareon

Member
I don't know if I should applaud him for doing the work and looking up shit Metacritic got wrong, or shame him for implying that anything below 84 "didn't do so well with reviewers". 8-10 scale in full effect.


Also, Sonic & Sega All Star Racing was awesome. :p

He's being sarcastic.
 
Patrick Miller said:
I can certainly see the appeal of including a Metacritic filter in your hiring process; it'd narrow down the number of resumes you'd have to read to only people who have worked on a critically acclaimed title, like ....Pinball FX 2: Marvel Pinball - Avengers Chronicles (88).

With 6 total 85+ Metacritic games spanning 10 years, it turns out that I'm basically a living legend. That's right. Ahead of Peter Molyneux and Will Wright and 2 behind Sid Meier.

Hey, maybe Metacritic isn't as idiotic as I thought!
 

element

Member
that does nothing to thin out the number of applicants, which is the goal here
Why do people think there are hundred of applicants?

didn't irrational hire Shawn Elliott, a journalist with zero dev experience, to be a level designer?
Shawn was hired as an Associate Producer, then learned the tools (Unreal) and became a level designer.
 

freddy

Banned
Sigh...as if a design manager really has that much control over the review scores. PR and Marketing are more than 50% of the fight.

Exactly and the person who requested this on the requirements is a class A donkey. Yes, if you're reading I said donkey and you know it too.
 
Not only is it stupid, but they are admitting their own incompetence: they can't spot talent when they see it, they need metacritic to tell them.
 
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