that will not happen.
Look at the laugh reacts in this thread, people need to feel like their purchase is worth something from companies that wouldn't care if they got cancer tomorrow.BUT WHAT I DON'T GET is why the fuck third party controllers don't support all consoles...
there is no legal barrier for them to do that, which we know because there are multiple adapters that will do that.
so why on earth isn't every single 8bitdo controller compatible with Xbox, Switch and PC? I kinda get why not with Playstation given the missing touch pad, but even that could be a trivial fix by simply letting you bind the select button to different touchpad inputs.
so really, why can't I take a USB cable, and plug my SM30Pro+ into my Xbox? why do I need a specific Xbox branded 8bitdo to do that?
you could argue that they want to sell more controllers and that way you have to buy one for each system. but for many other manufacturers that only sell a single controller model, that can't be the reason why they aren't doing this right?
so wtf is going on here? why don't these controllers support every console, but getting a cheap USB adapter will let me use them on every console?
I figured there are licensing fees and then you have to wire the controller to support them both which adds a few cents on very thin profit marginsBUT WHAT I DON'T GET is why the fuck third party controllers don't support all consoles...
there is no legal barrier for them to do that, which we know because there are multiple adapters that will do that.
so why on earth isn't every single 8bitdo controller compatible with Xbox, Switch and PC? I kinda get why not with Playstation given the missing touch pad, but even that could be a trivial fix by simply letting you bind the select button to different touchpad inputs.
so really, why can't I take a USB cable, and plug my SM30Pro+ into my Xbox? why do I need a specific Xbox branded 8bitdo to do that?
you could argue that they want to sell more controllers and that way you have to buy one for each system. but for many other manufacturers that only sell a single controller model, that can't be the reason why they aren't doing this right?
so wtf is going on here? why don't these controllers support every console, but getting a cheap USB adapter will let me use them on every console?
I figured there are licensing fees and then you have to wire the controller to support them both which adds a few cents on very thin profit margins
Yoooo! Thanks for letting me know about this, I went ahead and ordered one. I love hall effect analog sticks and this fits the bill in so many waysI don't think that would be good reasons tho.
just look at this absolute waste of money and potential here:
this controller has the most precise analog sticks on the market basically.
but its designed only for Switch and PC... like, wtf?
they don't offer an Xbox or Playstation variant either.
imagine if this single controller would work on Xbox One, Xbox SX, PS4, PS5, Switch, and PC...
it would fly off the shelves.
the most hilarious thing about this is that the Switch's controller driver limits the polling rate and precision of stick inputs to such an extreme degree that Hall Effect sticks basically lose half of their benefits simply by being used on Switch!
even really good potentiometer sticks have way higher precision than what is possible on Switch, let alone hall effect sticks.
Except that Xbox is the controller with the most ubiquitous native support in PC games, and also the one with the least features and developments. Why should the big 3 or any third party dev worry about compatibility of competitors products that don't even have feature parity? What a nightmare to get absolutely nothing out of it.I play Returnal on PC with an Xbox Controller, it's not that serious. Play with what you want, this whole "it's s0 uN1QuE t0 "mY" coRpOrAtE PlaStec" shit is cringe.
It's almost like a market fixing thing, like no one will release the perfect controller if no one else dares to. So we all keep needing a pile of controllers.BUT WHAT I DON'T GET is why the fuck third party controllers don't support all consoles...
there is no legal barrier for them to do that, which we know because there are multiple adapters that will do that.
so why on earth isn't every single 8bitdo controller compatible with Xbox, Switch and PC? I kinda get why not with Playstation given the missing touch pad, but even that could be a trivial fix by simply letting you bind the select button to different touchpad inputs.
so really, why can't I take a USB cable, and plug my SM30Pro+ into my Xbox? why do I need a specific Xbox branded 8bitdo to do that?
you could argue that they want to sell more controllers and that way you have to buy one for each system. but for many other manufacturers that only sell a single controller model, that can't be the reason why they aren't doing this right?
so wtf is going on here? why don't these controllers support every console, but getting a cheap USB adapter will let me use them on every console?
Ummmm no lol that would stifle innovation.As much as I love all the great features the Dualsense has, I wish Nintendo, PlayStation and Xbox allowed connecting each other’s controller to their consoles.
For third party games should be even required. I’d understand that a first party game only supports their corresponding controller, but for every other game, it would be very cool if we could just connect whatever controller we like the most.
I believe they PC is already like that. It supports different controllers, as well as mobile. I think the games even recognize which controller it is and changes the UI for that controller.
Feature-wise, you’d get the features corresponding to each controller, just like when you play it on each console.
I would also help for multiplayer games, if you have one controller for each console, you at least would have two or three to play with friends.
It's literally an api lol, even Wooting a small company has one for dual input and pressurized keys on their keyboards developers useExcept that Xbox is the controller with the most ubiquitous native support in PC games, and also the one with the least features and developments. Why should the big 3 or any third party dev worry about compatibility of competitors products that don't even have feature parity? What a nightmare to get absolutely nothing out of it.
It's one thing on PC where it's implied that everything is meant to be broken and/or reverse engineered to make work how you want. It's another on console where a good user experience is assured and they have to make sure everything works. That's why we have officially licenced controllers that match a console instead of consoles advertising to be compatible with a million controllers that all need to be supported correctly.
A true Gamer, does not complain about the different controls of the consoles.
What's so innovate exactly? Sony and Microsoft have used the same designs since their inception. Nintendo? Maybe, but even the Wii settled on a controller designUmmmm no lol that would stifle innovation.
Heimdall_Xtreme is kind of right though. I've never whined about any controller, even the Wiimote, Steam controller, and Kinect. You take a minute to adapt and move on. The whiniest I've ever seen people be about this is in regards to right stick placement.
Sure, but calling yourself a true gamer because of some quality you just made up to define true gamers is as cringe as it gets.Heimdall_Xtreme is kind of right though. I've never whined about any controller, even the Wiimote, Steam controller, and Kinect. You take a minute to adapt and move on. The whiniest I've ever seen people be about this is in regards to right stick placement.
The only justified whining I've seen is about not having enough options for good quality universal controllers, because if there were the whining would stop.
It's literally an api lol, even Wooting a small company has one for dual input and pressurized keys on their keyboards developers use
All that would be required is a little bit of support it's not a huge ordeal. Plus dual sense features work on PC, including those stupid haptic triggers people like so much (that I personally disable) and require the painstaking high IQ action of plugging it in.
etc etc
It's one of those moments we all have, where the overall message was meaningful, but the way it's worded was not that good.Sure, but calling yourself a true gamer because of some quality you just made up to define true gamers is as cringe as it gets.
So if we have third party controllers that can do this why block them? It makes no sense to hinder input.They want the controllers to be compatible with the console. Not for the console to be compatible with the controllers. It places the onus on the controller to match the console's API. Instead of a console maker being concerned about compatibility with every controller.
Why have different consoles at all? Or even unique designs or names of the console? Why not just mandate that all games work on all systems while we are at it? Why should a game target a console spec when one console could just have a performance profile for every software? Oh wait, that's a PC, where all the controllers work.
Exactly and I definitely don't want console makers doing that. At least Sony is trying to bring something different to the table with haptic feedback and the track pad on their controller.Ultimately, what you are saying is make consoles more like PCs.
To play games.So first people want no exclusive software, then no exclusive hardware..
So why would anyone even buy a console if that was the case?
So if we have third party controllers that can do this why block them? It makes no sense to hinder input.
So first people want no exclusive software, then no exclusive hardware..
So why would anyone even buy a console if that was the case?
It can match the console, it's really not that hard. The problem is when you have controllers that get blocked for no reason. I think back to this thread and realize a lot of what's been said wasn't said correctly.If you have a third party controller that works with every console, then they did exactly as I said. The onus is on the controller API to match the console, and those controllers are designed to work with everything.
This is in contrast to designing a console to work with every controller. Once this is an advertised feature, they have to make sure it actually works with all those controllers. What if they push a firmware update on Xbox controller that breaks it on Switch? Nintendo would never be put in that position of having to worry about it to begin with and the very idea of considering it for a second would make them laugh. It's not their job to make sure other controllers work on their stuff, and who would want to be responsible for it? It's a lot of work and liability just to hurt their own brand identity. That's a big cost just so we can use a competitors controller.
When you use a Brook adapter. It's a third party device and it's on them.
It infuriates me too. Those PS4 controllers are expensive & I expect them to last a very long time too, yet if you upgrade to your PS5, you're not allowed.which is still the biggest joke, and somehow gets defended by some dick riding fanboys... which is wild
Sounds like a lot of work for very little reward to me.
Why have different consoles at all? Or even unique designs or names of the console? Why not just mandate that all games work on all systems while we are at it? Why should a game target a console spec when one console could just have a performance profile for every software? Oh wait, that's a PC, where all the controllers work.
It would depend upon how this was setup. If MS, Sony and Nintendo all did this (as suggested in the OP) then they would all be paying each other fees. So they would either need to strike a “no licence” deal, or pay each others licensing fees. Which would, as you say, be prohibitively expensive and it could be why a 3rd party hasn’t done this (might also not be allowed through platform holder contracts?)They're actually adding in work in the current process: they are requiring controllers pass their certification. The reward in this case though is not little, as they are collecting a portion of sales for the official license.
More about the left stick, but that rightly so!The whiniest I've ever seen people be about this is in regards to right stick placement.
It would depend upon how this was setup. If MS, Sony and Nintendo all did this (as suggested in the OP) then they would all be paying each other fees. So they would either need to strike a “no licence” deal, or pay each others licensing fees. Which would, as you say, be prohibitively expensive and it could be why a 3rd party hasn’t done this (might also not be allowed through platform holder contracts?)
If any of those companies thought this would lead to a shiny pot of gold - they would have done it by now lol.
I kind of like that dream too, I’d have no problem with more choiceThe money dispersion is an issue. (...Except of course on PC, where there's no money paid outside of the standard USB / BT integration. Which makes this infuriating to discuss, because it both makes financial sense and doesn't make practical sense.)
I was thinking maybe it'd work out if the console manufacturers instead charged a flat fee (or a by-volume fee) for API integration of their specific controller subset? If you're making a Dance Pad and you want to say on the box that it'll work with PlayStation games, you need a license and your device needs to pass certification, but per-unit costs wouldn't factor in anymore so long as it only uses the basic controller DirectInput functions. If however it uses the full DualSense protocol or does anything unique with the hardware communication, that would need to be an exclusive device and costs would be accounted differently. Otherwise, it's just a controller, and all controllers are kind of the same, this button does this and this analog stick does that and away you go. Hardware manufacturers could cut down on inventory, console manufacturers could have a steady income from this field (which might or might not be as lucrative depending on the pricing, but then again, predatory marketing tactics in this field have already hurt the range of products... and crafty gamers can already circumnavigate the certification locks anyway, or just ignore it outright if playing on PC or mobile,) and consumers would have a simple choice of just buying whichever controller looks best on the shelf that day.
...One can dream. Won't happen, though.
I mean shit, they can't even make the Sony controller another standard option for all PC games let alone other controllers and platforms.
You’re right, my apologies I made a typo. People like to whine much more about the left stick. That actually makes it worse when you think about it.More about the left stick, but that rightly so!
I understand the discussion about the left stick, because up is much more comfortable. But on the other hand, you can always simply get a 3rd party controller with the stick position of your choice and call it a day.You’re right, my apologies I made a typo. People like to whine much more about the left stick. That actually makes it worse when you think about it.
I won’t get into the argument, but I’ve realized over the years that the stick placement simply never mattered, as long as the game was playable. No one complained about the left stick placement until the Xbox 360 generation(after they became accustomed to it during the Original Xbox generation).I understand the discussion about the left stick, because up is much more comfortable. But on the other hand, you can always simply get a 3rd party controller with the stick position of your choice and call it a day.
Back in the good old days many games were played with the d-pad. Today and actually at latest since 360 in 99% of the games the left stick is used 99% of the time. If the stick is up your thumb is in a relaxed position. It's that simple.I won’t get into the argument, but I’ve realized over the years that the stick placement simply never mattered, as long as the game was playable. No one complained about the left stick placement until the Xbox 360 generation(after they became accustomed to it during the Original Xbox generation).
Before that people played GameCube, PS2, Dreamcast, PS1, N64, Saturn, etc and they adapted to each. If they hadn’t, there wouldn’t be so many people here willing to go back to those classics to re-experience “the good old days”.
After all of these years, I find it funny that fans of one specific controller style suddenly refuse to adapt to anything new when that’s all we’ve been doing collectively since the concept of a controller existed.
The entire reason why I want more universal controllers is so that that specific audience stops whining about everyone else not conforming to their standard, because they’re the most vocal about it whenever someone decides to deviate from it.
The older generations I’ve listed(aside from Saturn)all used the left joystick for primary control. Again, there was no whining about this back thenBack in the good old days many games were played with the d-pad.