Xiaoki said:
It is. Warhammer does nothing special. Warhammer is just another WoW in that it takes a lot of ideas and adds it's own spin.
Is this a joke? Can anyone take you seriously? WAR's entire end game, PVP, leveling system and extra's are different then World of Warcrafts. The only similarities the games have are ones that are in all MMO's, such as having a MAP, or a quest log. Things WoW did not create.
This is one of the big complaints in Warhammer. The itemization is absolutely terrible.
Here's a news flash Mythic: I don't want to stack a ton of Toughness on a Bright Wizard.
Itemization is fine at 40, and needs work while you level. However, using toughness as an example for a Bright Wizard, when you will actually be stacking it along with a few other defensive stats(at 40) is hilarious. However, it does not compare to the broken itemization in WoW. Such as having NO gear for most classes. Having no ways for casters spells to scale. There was no spell damage, only spell crit. Hunters were running around in SM gear that at STR on it, because there was no such thing as gear for Hunters at that time that didn't have Agility and spirit.
Holy crap, there is so much wrong with this paragraph it would be a waste of my time to correct it all.
Hey, it's fine that you like Warhammer and don't like WoW but don't fabricate lies.
I played World of Warcraft for four years. My clan, along with After Life and Fires of Heaven, were some of the first invited to closed beta. I just recently stopped playing WoW 1 month ago. I don't hate WoW, I am just not going to sit here and lie about it like you are to attempt to justify the game I play. World of Warcraft is great for many reasons, however it was broken, and horrible at launch. The only reason people even played it was because it was a giant step up in terms of visuals and casual play compared to EQ. If you took EQ, and gave it the animation and graphic polish WoW had, EQ would be a better hardcore PVE game.
It's a completely different style of game, isn't fantasy, and still I would put DAOC ahead of it.
Another huge complaint with Warhammer.
Warhammer's PvE is PvE for retards. Having every quest tell you where to go is just plain stupid.
Non-Warhammer fanboys agree that Warhammer's PvE is boring and pointless.
I don't understand how this is a bad thing. It makes leveling fast and efficient. The zones in WAR are also much larger then in WoW, and offer far more then "go kill 10 bats", which happen to inhabit the entire zone. There is also more to WAR's PVE then questing. Have you done any of the instanced PQ's? City boss raids? Normal PQ's? Exploring and unlocking things in your Tome of Knowldge? The possibilities in WAR are endless, and when you think more will be added with each content patch, you will be hard pressed to get through it all.
In WoW, you do the same quests for 70 levels. With a Quest system that is not out dated. You attempt to find groups for instances, which is almost impossible on most servers unless you have friends willing to go. Once you are 70, you do a dumbed down easy mode version of raiding, even compared to Pre BC wow. You get free epic loot and sit around looking pretty waiting for Blizzard to put in more content. Or you can take part in the same BG"s that have existed for years, with the only new one being added a joke, and whoever designed it should be fired.
There is a reason WoW is copying WAR and making a gimped version of the Tome of Knowledge, and changing WOTLK beta's PVP zone, to mirrior one in WAR almost exactly, except it's far worse, and a 10 minute zerg for a 2 hour capture. :lol
The Public Quests is one of those "looked good on paper" things. Nearly every one I was involved with people would just do the Phase 1 and hardly ever move on to Phase 2. Only saw a Public Quest completed twice. Awesome.
PQ's are great. How can you have only seen two finished? I have over 100,000 in influence. Every PQ i go to on Skull Throne is being completed by various people. I have done up to Chapter 14 and every time each PQ has a good amount of people doing it. I did Gunbad, which had entire warbads participating. It's clear you played the game to level 15 at most.
The other big complaints I've seen are:
Crafting - they shouldn't have even bothered.
Open RvR servers - I wouldn't doubt that most of the people leaving Warhammer in the first few days were from Open RvR servers. Mythic/EA should just close all of them down.
Crafting has potential. Cultivation is really cool. If they stick with the Dynamic idea, they will see a lot of people love it, much like people loved SWG's crafting system, though that was a game in itself and alone was more innovative then anything WoW or WAR has ever done.
Crafting isn't finished, but it has more potential then picking up a static pattern, using static mats, and making a static item. While having 90 percent of items you make being useless like in WoW. Going from SWG to WoW in terms of crafting, was watching The god father, then putting on teletubies.