Cromulent_Word
Member
great read, thanks for the linky
Wait, Will Wright and Miyamoto have taped conversations? That I'd like to hear, Wright is probably my favorite individual developer and Miyamoto's no slouch either.relaxor said:Some kind person should transcribe the endless, stoned all night listening to Pink Floyd and King Crimson conversations that Miyamoto and Will Wright have. Somewhere in those half-forgotten rambles are the embryos of the next gen.
I don't know if they're taped, probably not, but they do hang out on occasion. Really, having their conversation on record was more of a wish than anything.Sharp said:Wait, Will Wright and Miyamoto have taped conversations? That I'd like to hear, Wright is probably my favorite individual developer and Miyamoto's no slouch either.
Yeah, it's a series which, I'm assuming, is going to be posted over the coming weeks.Suburban Cowboy said:so is this an episodic article? Only could find first page where he was talking about what an idea is. I dont think ill remember to keep checking back at that site to see the rest =(
Iwata: After starting to work with Mr.Miyamoto for a while, I started to see. I was only looking from the "designer's point of view", but he was different. His aim does have a higher percentage of becoming a hit, but he does make mistakes. After all he's not God, you know.
Itoi: So at the time, you thought you were cool.
Iwata: Actually, yes. (laugh) I, the novice game designer, thought I was cool.
Iwata said:how his method works, and it being the reason we can't win.
RiskyChris said:Iwata really is a charming individual.
apujanata said:Isn't HAL working together with Nintendo at that time ? I don't understand where the win word come from.
PolyGone said:but you are cool, Iwata.
SDZeta said:Itoi needs more love, that guy's awesome. Hope he talks more during the next parts.
Think its one of the Japanese respect things. He is not an "equal" so will only speak when spoken to.SDZeta said:Itoi needs more love, that guy's awesome. Hope he talks more during the next parts.
Suburban Cowboy said:Think its one of the Japanese respect things. He is not an "equal" so will only speak when spoken to.
Nice update!PolyGone said:
Dalauz said:what are those nuclear glowy green bottles?
Iwata Yes, although that's not totally useless.
Creation always has an aspect of expressing one's ego. Mr.Miyamoto's no different. He does have that side in him. As long as you're creating something, you can't avoid being an egoist. What's special about Mr.Miyamoto is that he is unthinkably egocentric in one way, but he never loses an objective point of view. He's always alert about people's initial response to his creation. If he finds they don't get it, he simply drops it and looks for an alternative.
I'm so disillusioned right now.Iwata: Definitely. The majority of people think he's the person of art, full of inspiration, with a natural talent coming up with ideas one after another, as if he was guided by God.
Itoi: But that's not how it is, right?
Iwata: Not at all.
These are great life lessons!Iwata I remember answering "You have to know your strength and your weakness. You need to lead your organization where you can enhance your strength, not where your weakness becomes exposed."
Itoi You then sounded as if there could possibly be no other answers at all.
Iwata You just have to stick to that until the end. I also remember talking about priorities.
Itoi Yes.
Iwata You have to set your priorities being aware of what you're good at. There are always so many things that you ought to do, but what you "can" do is limited. If you try to do everything you ought to do, you end up falling over.
That's what I told you then as my own definition of management when I was wet behind the ears, but I still believe in this idea today.
The Miyamoto analysis was great!thefro said:
mj1108 said:Awesome Iwata pic at the link. :lol
Iwata Even when everyone can agree to make our company "the group of people who will devote our efforts to do things we are good at," we still have to identify and assign the minimum amount of works that employees have to do even when they know they are not good at. Otherwise, we cannot work together. It is the management's job to make efforts to minimize this "minimum amount of necessary works that employees are not good at," I believe. For example, some people just cannot communicate with the others. But things won't work out if there's someone in the company who will never try to communicate his or her thoughts with the colleagues.
After all, a company is a group of individuals with different talents. That group of people tries to accomplish something large that an individual can't do. For everyone to move forward, the least amount of communication must always be made by each individual even when he or she is not good at talking with the others.
Another great part.fly high ~ayunite~ said:
Very easily forgotten imo. It's so easy to end up in a situation which you know isn't working. You end up trudging through it with your weaknesses, unable to use you strengths because they don't fit.Iwata If the reward that you receive is worth more than the effort and energy you put in, people don't quit. If it's the other way around, people feel discouraged. This applies to those games you continue playing, or being able to keep on studying English.
People put in energy such as time, labor, or money. The feedback you receive is your reward.
LegendofJoe said:I hate to sound like a drivel sprouting fanboy but the execs at MS and Sony really should fear this man. After each and every interview I've read of him I come away extremely impressed. Iwata is a natural born leader, who also happens to have loads of real industry experience from top to bottom. As long as this guy is at the helm of Nintendo I don't see them ever not being the industry leader, Iwata is that good in my opinion.
Datschge said:More like strangers to gaming should be whisked off from leading positions in gaming companies.Right?
Itoi: Everyone thinks Wii is such a success, but Nintendo hasn't become overproud of it. Actually, I don't think I ever heard you say "Wii is a success."
Iwata: Not yet.
Itoi: Not yet, I see.
Iwata: It's a good start. It's been a good start, but it's only the beginning.
Itoi: (laughing)Is that so.
Iwata: We want to have the customers continue playing. We want to continue coming up with new proposals to them, and have them keep playing. Only then can we say that we've accomplished our goals.
No sequel to Wii Sports any time soon is disappointing, it's such an amazing game, but at the same time this is understandable after reading this section. Iwata is such an insightful man, he's going to lead this industry to new heights.Iwata We're not going to take such an easy way, not by including seven new sports in the game since Wii Sports has five. We're not closing our doors to the possibility of a sequel, but it's definitely not coming out soon.
Itoi said:What's the difference between those who can do this, and those who can't?
Iwata said:You end up doing the easy if you compare one thing with another, and choose the one that seems to have more gain. That's sort of a short sighted cleverness.
Itoi said:Uh-huh.