Bluemercury
Member
Is it that hard to put someone in these meetings and ask directly the problem and respond to these non sense he just just said?
Uh Child of Light by Ubisoft?
Can we count indies as 3rd party? I'm pretty sure Nintendo does.
I don't see any third party support for the Wii U so I don't know what he's talking about. What's coming out this year besides the Lego Hobbit game?
Kamiya to make the next Kirby for Wii U confirmed.
Er... has there been ANY big name 3DS title that came from the west and was worth buying? I'm drawing w blank here.
How that translates to Wii U support I'll never know.
Er... has there been ANY big name 3DS title that came from the west and was worth buying? I'm drawing w blank here.
How that translates to Wii U support I'll never know.
If you consider the Japanese market.
Uh-huh.
Kamiya to make the next Kirby for Wii U confirmed.
If you think about it, it could be the most amazing thing ever. Just imagine a mix of W101 and Metal Gear Rising (Meta Knight DLC!!!) with Kirby powers... mindblowing.
I look at this lineup and can't help but shed a single tear.In terms of retail, third-party games?
02/05
Japan
Monster Hunter Frontier G (Memorial Package)
02/06
Japan
Puyo Puyo Tetris
02/07
North America
The LEGO Movie Videogame
02/14
Europe
The LEGO Movie Videogame
03/07
Europe
Pac-Man and the Ghostly Adventures
03/25
North America
Jett Tailfin Racers
04/08
North America
LEGO The Hobbit
Spring 2014
North America
The Amazing Spiderman 2
Q3 2014
North America
Project Cars
That's all the third-party support that's confirmed as of right now. Watch_Dogs is up in the air, and we have no idea if Puyo Puyo Tetris, Dragon Quest X, or Monster Hunter Frontier G: Memorial Package will ever hit overseas.
I would say this seems misguided. The problem is is that they haven't created an environment where these kinds of third party games do well. Cultivate and attract the audience that's into games like AC, CoD, or whatever else and third parties will follow that userbase. Don't just focus on "what you excel at". Improve where you're weakerWith regard to Wii U, we first need to create a strong foundation in areas Nintendo excels at and achieve a sufficient sales volume. If we manage to do so, those publishers in the overseas markets who are currently not interested in Wii U will be attracted to the Wii U platform, as they were to Nintendo 3DS. This is going to be our approach in the near future.
Then he specifically mentions the 3DS's third party situation in the west as an example of how the Wii U's third party situation can change. The problem with that is of course the fact that there is basically zero western third party support on 3DS beyond licensed crap.So, he is saying that if they can build a sufficient platform of users who do not have interest in buying games from the major third parties that the major third parties will become interested.
I don't get it.
Many people say that when a platform loses its momentum, it tends to receive little third-party support, but I think it is not a matter of the number of titles but the real problem lies in the availability of popular software that is selling explosively. You might somehow misunderstand that Wii had a lot of games from the start, but Wii and Wii U had a similar number of titles in their launch periods. However, Wii had Wii Sports, a title that could be enjoyed alone or with a group of people, whose appeal was easy to understand and communicated itself widely. Many people have said that Nintendo Land is a great game to play with a group of people, but its single-player experiences have not been received as well. As a result, Nintendo Land differed in its ability to appeal to consumers and communicate its simplicity. Of course, we have to learn from our mistake in the first half of last year in which we failed to release a sufficient amount of software, but the reason that became such a serious problem was because there werent enough titles that sold over an extended period, continued to provide buzz in society and remained active. This is more of a question of quality, not quantity, and the problem is that we have not been able to release winning hits. Creating winning hits is something that I always discuss with Mr. Miyamoto.
Also, we sometimes distribute, or even publish depending on the circumstances, games that were made by Japanese software publishers in the overseas markets, and you can expect to see more examples of this this year and the next.
Also, we sometimes distribute, or even publish depending on the circumstances, games that were made by Japanese software publishers in the overseas markets, and you can expect to see more examples of this this year and the next.
Iwata said:Software publishers that develop content that has great affinity with audiences that Nintendo has historically been strong with, namely children and families, are still very active supporters of Wii U, and their enthusiasm for Wii U can also been seen from the fact that they have even reached out to us to help people upgrade from Wii to Wii U.
Iwata said:On the other hand, software publishers are not necessarily keen on making games in genres that have weaker affinity with audiences that Nintendo has not been as strong with, where making a huge investment does not guarantee a sufficient return.
In terms of retail, third-party games?
03/25
North America
Jett Tailfin Racers
Q3 2014
North America
Project Cars
All I got from this statement is that third party support is going to stay exactly the same as it is on Wii U at the moment. Just a very long-winded way of saying it. It's the same response every single time.
In terms of retail, third-party games?
-SNIP-
That's all the third-party support that's confirmed as of right now. Watch_Dogs is up in the air, and we have no idea if Puyo Puyo Tetris, Dragon Quest X, or Monster Hunter Frontier G: Memorial Package will ever hit overseas.
With regard to Wii U, we first need to create a strong foundation in areas Nintendo excels at and achieve a sufficient sales volume. If we manage to do so, those publishers in the overseas markets who are currently not interested in Wii U will be attracted to the Wii U platform, as they were to Nintendo 3DS.
So expect no third party support. Their 3rd Party situation doesn't change.With regard to Wii U, we first need to create a strong foundation in areas Nintendo excels at and achieve a sufficient sales volume. If we manage to do so, those publishers in the overseas markets who are currently not interested in Wii U will be attracted to the Wii U platform, as they were to Nintendo 3DS. This is going to be our approach in the near future.
03/25
North America
Jett Tailfin Racers
This was a 2.99 game on Android, where it came out several years ago, I doubt it is getting a retail release. Also the game's website is down.
Iwata said:Finally, in terms of third-party support, while many point out that Nintendo has traditionally been weak in terms of acquiring it, if you consider the Japanese market, it is fair to say that the number one dedicated video game system that Japanese third-party publishers are focusing on is Nintendo 3DS. This is because Nintendo 3DS has an overwhelmingly strong presence in the hardware as well as software markets for dedicated game systems, meaning that it would be illogical not to do business on Nintendo 3DS
This was a 2.99 game on Android, where it came out several years ago, I doubt it is getting a retail release. Also the game's website is down.
Seriously, dream on Iwata. Did you forget the Wii. A massive success with bugger all games catering to that spec-oriented audience you talked about. By the time you get enough Wii U's for them to be interested (10, 20m?) PS4 and XBO would be miles ahead and you'll be nearing peak/downside of the generation and why would they greenlight a Wii U version of a title that's 2 years away. At best you'll get some ports of stuff that's been out for a couile of years.
With regard to Wii U, we first need to create a strong foundation in areas Nintendo excels at and achieve a sufficient sales volume. If we manage to do so, those publishers in the overseas markets who are currently not interested in Wii U will be attracted to the Wii U platform, as they were to Nintendo 3DS. This is going to be our approach in the near future.
Satoru Iwata said:With regard to Wii U, we first need to create a strong foundation in areas Nintendo excels at and achieve a sufficient sales volume. If we manage to do so, those publishers in the overseas markets who are currently not interested in Wii U will be attracted to the Wii U platform, as they were to Nintendo 3DS. This is going to be our approach in the near future.
"We need to"... "We should"... "It appears".
More vague future talk. This guy is a complete clown.
Haha! Well that remains to be seenWho stacked the Board with a bunch of yes-men and is purchasing stock to prevent a hostile takeover! Maybe Iwata isn't as much of a clown as you think he is...at least regarding his reign of tyranny.
Because the wii u is pretty much dead at this point and he knows it. There really isn't anything that can be done to save the wii u. Nintendo is just buying time now to get to a new product because the wii u just didn't work out well for them. Or do you have some brilliant idea on how the wii u could be saved? And no, hemorrhaging money to money hat any of the major 3rd parties into developing for the wii u is really not a viable optionHaha! Well that remains to be seen
I just can't with this guy stating the frickin' obvious and his constant talk with no action. He's even referring to their next platform while barely addressing the crisis for the current one! Eugh.
No, I don't really have a brilliant idea on how to save it, but that ain't my job It just seems like he's been saying this same thing, or some variation thereof, for years now and nothing's changed.Because the wii u is pretty much dead at this point and he knows it. There really isn't anything that can be done to save the wii u. Nintendo is just buying time now to get to a new product because the wii u just didn't work out well for them. Or do you have some brilliant idea on how the wii u could be saved? And no, hemorrhaging money to money hat any of the major 3rd parties into developing for the wii u is really not a viable option
This is basically Nintendo's only option though at the moment. How is Nintendo supposed to strengthen the areas that they're weak at exactly? Moneyhatting major 3rd parties to the current wii u environment would almost certainly cost far too much money to be viable, and they simply don't have any experience in making their own games for the genres in question. Nintendo is great at making games, but that doesn't mean it'd be easy to break into a genre they have no real experience with. And before someone brings up Metroid prime as an FPS, it's extremely different to the dudebro, call of duty type FPS that is super popular. It's designed around single player and exploration and is really only similar in that its first person and you shoot things. The whole design philosophy is entirely different (Which is probably why when they did try to implement multiplayer to MP, it wasn't well received)
They're already doing that though (Sonic Lost Worlds is a thing). But if the third parties don't see an audience, it really won't work out unless Nintendo pays more money than they can really afford to (and it still probably won't help much). Pretty much the only people Nintendo can really get at this point are small guys like Platinum and that clearly hasn't worked out very well for them.Wait for some third parties to release some of their AAA games for Wii U,at least for now it is not a good idea and won't change anything.
The deal that Nintendo did with Platinum was unsuspected and brilliant. For now Nintendo should do the same. Reach some studios like Sega, mainly because of Atlus, Square, Capcom, Konami and try to put their popular IPs on WIi U.