nintendo deserves most of the blame for the wii u's current state, mostly on the marketing and messaging side, but when you're releasing a game six months after it had released on other consoles during a dry part of the year at twice the price as other versions, i think that falls into 'unrealistic expectations and poor management of resources and budgets.'
the same game at launch might have been noted for being one of the obviously superior titles. the same thing is true of mass effect 3 vs mass effect trilogy.
some games have found some relative success on the wii u so far. it already has the makings of being a family console if nintendo can find that market this year. sonic all-star transformed sold best on wii u, and so did epic mickey 2 among non-wii consoles.
I don't really disagree. I think Disney will do well with Planes and Infinity, and Skylanders Swap Force will do well for Activision. Scribblenauts Unlimited is also a qualified success for Warner.
But being at launch didn't really help Assassin's Creed III, COD
et al. And I don't buy the argument that being a week or so late etc. meant that these games were doomed to poor sales. These are titles that continue to sell, and really then what exactly is an apt comparison to make?
However, the idea that third parties are leaving all this money on the table, you'll all see, look how dumb they are, they're all going to go bankrupt - is complete nonsense.
A Wii U Tomb Raider SKU, for example, wouldn't have netted S-E the extra sales to hit their dumb targets. And would have probably ended up a negative ROI. I have no idea why they've chosen to port Deus Ex, it's going to sell like crap too, but presumably it's a cheap enough "test" of the market.
I wonder if the point is that the jump to PS360 level hardware was the 'bankrupting force' for some developers. Given another jump (although I am one of the people who think next gen a la PS4 is not really a jump) wouldn't some developers be ill-equipped to make the transition.
If our expectation of next-gen software is Uncharted Uprezzed then developers should have no problem but if ambitions match hardware then we can expect games to begin to cost more money. I know some have stated that next-gen won't cost that much more but the middle tier of software houses is almost completely gutted and certainly those that are left are not about to start producing games as ambitious/complex as Watch_dogs (seems to be).
Those middle tier developers (my favorite) are probably going to produce games that look on par with the current gen. Maybe the hardware increase will make it easier to leave art assets at full resolution, maybe physics won't cause as much slowdown but they certainly won't be pushing the hardware the way the big dogs will.
Given this, it is perhaps an opportunity for the Wii U to court those developers. Nintendo can sell the Wii U as the 'reasonable, moderate' approach to next-gen. Bayonetta 2 seems to be an example of this.
The striving for better, bigger, more is really a product of the marketplace. The market is becoming go big or go home.
With regard to the Wii U, I wrote this earlier as to why I don't really see that happening:
Publishers look at software and hardware trends; they see that the industry (even excluding the Wii) already peaked years ago and see a progressive decline occurring. They assume, rightly or wrongly, that this is due to the onset of a sort of generational fatigue. Consequently, they assume that new, more powerful hardware will allow them to further push visuals, spectacle, scope etc. of their games beyond the limitations of current generation hardware, and this will reignite the market for their software.
I don't think the Wii U fits with this notion.