Thanks, I've always thought it was a PS4 exclusive until now for some reason.
Because in a lot of ways it is being marketed as such.
Thanks, I've always thought it was a PS4 exclusive until now for some reason.
Does the Wii U have any titles this year that would increase sales in Japan?
What games came out around 2007 and 2008?
I guess Japanese people are just so on the go constantly that mobile games are just more convenient for them. Plus, their aging population probably doesn't help
Do Japanese homes have on average a single television set?he'd love to unwind with a game before going to bed, but broadcast TV blocks him.
Monster Hunter.
DS boom.
LTD in its fourth year (cut off at week51 of respective years)
| 3DS| 17.628.715 (2014)
| PS2| 13.814.495 (2003)
YTD 4th year (cut off at week51 of respective years)
|3DS| 2.934.704 | (2014)
|PS2| 2.809.795 | (2003)
YTD 3rd year
|3DS| 4.722.616 | (2013)
|PS2| 3.732.020 | (2002)
|GBA| 3.613.269 (2003)
Do Japanese homes have on average a single television set?
Do you guys think 2015 will plummet even further or will it stabilize at this rate?
You can make a similar graph to the OP using mainline Final Fantasy sales in Japan.
PS4 exclusives like Bloodborne,Dragon Quest Heroes, Final Fantasy Type-0 HD and Disgaea 5 will boost sales in Japan, for sure. This doesn't include cross-platform titles that will at least have a relative effect, as well.
I don't see how population is a useful metric for video game influence. Even if it is, it's the 10th most populous nation on earth. It should have a fairly decent place in the market.I do wonder sometimes, was Japan being such a huge player in the video game console market sort of an anomaly to begin with, and now it's sort of settling in to something closer to where it probably belongs in proportion to it's population if that makes any sense?
But the PS4 is actually going to have games Japan should be interested in. The Wii U has never ever done a good job with that. Frankly it's done a poor job with that worldwide. The PS4 is in a totally different situation worldwide. The PS4 won't completely revitalize Japanese console gaming, but it should do better in 2015 than 2014.This is eerily similar to the things people were saying about Wii U for 2 years now. Look how that turned out.
This is eerily similar to the things people were saying about Wii U for 2 years now. Look how that turned out.
I would bet sales figures for the mobile industry would suggest that the answer to this question is "no".Are we flying under the assumption that Japanese people still have the same hunger for games?
Is it possible the Mobile market isn't responsible for this shift as much as a cultural shift away from video gaming in general?
I'm not saying: "PS4 is saved in Japan." I'm saying: "PS4 will sell more in 2015 than it did in 2014." Do you disagree?
I do wonder sometimes, was Japan being such a huge player in the video game console market sort of an anomaly to begin with, and now it's sort of settling in to something closer to where it probably belongs in proportion to it's population if that makes any sense?
The rate of decline in the face of mobile - and mobile's stratospheric rise in comparison - has been very stark.
One fun fact.
In 2014 (we're missing the last week of the year) software sales have dropped by 11.73%. Without Youkai Watch series, sales would have declined by around 25%.
Source: Media Create.
So my best guess is that yes, PS4 will decline in 2015 along with everything else. We'll see spikes along with the big-name releases, followed by a rapid return to baseline.
To be fair, the Wii & DS era seems more an anomaly than anything else. Sure, the market is declining, but the early 2000s were slow years as well without any relevant mobile market.
To be fair, the game that beat it was out for 5 months compared to ORAS's 1 month...
Console/handheld online sales have been increasing, yes. I didn't include in the chart because there are no 2014 numbers yet.
But they're not enough to change the overall picture:
year / online / physical + online
2002 ¥5 / ¥475
2003 ¥6 / ¥437
2004 ¥7 / ¥435
2005 ¥7 / ¥462
2006 ¥9 / ¥634
2007 ¥15 / ¥703
2008 ¥17 / ¥600
2009 ¥20 / ¥563
2010 ¥22 / ¥515
2011 ¥29 / ¥483
2012 ¥34 / ¥483
2013 ¥38 / ¥447
billion yen.
2014 online sales are probably higher than 2013. But they need to be ¥78 billion to match the same ¥447 billion total of 2013, which I find unlikely.
By online I mean online transactions (downloads, subscription, microtransactions etc.)
But revenues as a whole are not down, not when mobile gaming revenues exceed the traditional market.That's part of the significance here though.
Not only have we dipped well below the Wii/DS era, which had brought in a lot of vitality to the market, but also notably below the 2000-2005 era as well by ~15-30% depending on what year we want to look at.
Game revenue in particular seems to have taken a hit as well since those blue hardware bars get pretty short in parts of the 2000-2005 block.
That's part of the significance here though.
Not only have we dipped well below the Wii/DS era, which had brought in a lot of vitality to the market, but also notably below the 2000-2005 era as well by ~15-30% depending on what year we want to look at.
Game revenue in particular seems to have taken a hit as well since those blue hardware bars get pretty short in parts of the 2000-2005 block.
So we seem to be losing business not only on the front of losing all the boost from the Wii/DS era, but also from the PS2/GBA era.
But revenues as a whole are not down, not when mobile gaming revenues exceed the traditional market.
This would be like claiming gaming revenue was in a decline in the 90s cause arcades/PC games were. Or in the 00s cause home consoles were.
True, but in the whole picture, and also considering online on those handheld and home consoles, the decline is not as severe, and you might say that the market came back to pre-DS levels, or at least is almost in line with the early 2000s... which, considering how big the mobile market is, is quite astonishing.
I think it was a smart move by Sony to shift their focus to the Western markets until things pick up.
I'm not confident they will change much in Japan though.
I have a crazy idea.
What if Sony made the PS4 mobile, just for Japan? Make the slimmest model possible, and attach a screen to it. Call it PSfour. Similar to how there was a PSone.
And yeah, I realize something similar can already be done with Wii U
You could probably make another similar one regarding their population decline. I'm sure that is ONE contributing factor.
The population across the Japanese archipelago dropped by around 284,000 to an estimated 127.5 million by October last year, the figures compiled by the government's Internal Affairs and Communications Ministry found.
The number of elderly people aged 65 or over surpassed 30 million for the first time, accounting for as much as 24 per cent of the population in contrast to children aged 14 and under which decreased to a record low of 13 per cent.
As a result, the elderly officially outnumbered children, with a higher number of over-65s compared to children aged 14 and under in each of Japan's 47 prefectures for the first time.
The new figures confirm Japan's growing reputation as one of the fastest ageing nations in the developed world.
jesus christOne - 45,958
I have a crazy idea.
What if Sony made the PS4 mobile, just for Japan? Make the slimmest model possible, and attach a screen to it. Call it PSfour. Similar to how there was a PSone.
And yeah, I realize something similar can already be done with Wii U
The question is kind of where it goes from here right?
If it stays stable or goes up it's not as bad as it could be, certainly.
If it continues on this path of like 10% a year or so, it's not looking so hot.
jesus christ
But Japanese users don't.
Comparison would be fairer if it included the money spent on digital games.
Hell I've gotten to the point where I don't even mention One when talking JPN hardware sales for the generation.Yeah, that's pretty impressive.