Actually, the physics processing required to accurately reproduce Jenga is probably pretty steep. The challenge of the game comes from QA/QC limitations during manufacturing, resulting in every block having different friction, weight, and shape parameters that are mostly invisible to the naked eye but can be felt when you try to move a block.Mr. Pachunga Chung said:wtf...i will assume you meant unable to render enough blocks at an acceptable framerate...and i will call BS on that also.
Simulating every block pushing against every other in a large cohesive tower would be a significant power sink unless you stripped the whole thing to identical smooth blocks, in which case a "winning" solution would appear (since the entire tower could be reduced to a set of simple numbers).
And the Uno comparisons are retarded. Uno is a card game where nothing is lost by playing it on a screen. Jenga is a physical game.