https://www.youtube.com/watch?v=T15-xfUr8z4
It's 1h52m long, but I'd say it's worth it. Here's it in text form if that's too much. It also contains spoilers.
https://jphanderson.wordpress.com/2017/04/03/breath-of-the-wild-script/
I think this covers some ground that hasn't been addressed before, and is really analytical.
He talks about how great the exploration is. He has some complaints about some shrines and has some interesting ideas as to how they could have been fixed (how shrines are all uniform looking so they could be dynamically scaled when you enter one based on how many you've solved).
He's spent the effort to figure out how damage and armor scaling works, and he points out how fodder enemies in the late game can deal more damage than the final boss, which is problematic. Also, how armor scales as a flat value instead of a percentage seems like an issue as well. He points out that the game prevents you from getting one-shotted, except for when sometimes it doesn't.
The dodge system seems really inconsistent, both in terms of hitboxes and timing. He points out that you can seemingly only get the flurry attack when you dodge attacks that wouldn't have hit you anyway. He also points out issues with the lock-on controls and how they make dodging inconsistent.
He talks about encounter design, durability, and where the system works and it doesn't. He says that the argument for durability is that it forces you to use a variety of weapons, but almost all weapons have the same attack animation so it makes no difference.
There's a lot more to the video. And just so you don't think this is only criticism, let me remind you that he also loves it:
In general; he thinks the game is a mix of some aspects that are basically the best game ever, and some decisions that seem very poor. I agreed with basically everything he said in the video, despite having nearly 100 hours in the game and loving most of the stuff in it.
I know not every random hot take on a game should get its thread, but I think that this video has enough unique viewpoints and effort put into it that there's worth to discussing it.
It's 1h52m long, but I'd say it's worth it. Here's it in text form if that's too much. It also contains spoilers.
https://jphanderson.wordpress.com/2017/04/03/breath-of-the-wild-script/
I think this covers some ground that hasn't been addressed before, and is really analytical.
He talks about how great the exploration is. He has some complaints about some shrines and has some interesting ideas as to how they could have been fixed (how shrines are all uniform looking so they could be dynamically scaled when you enter one based on how many you've solved).
He's spent the effort to figure out how damage and armor scaling works, and he points out how fodder enemies in the late game can deal more damage than the final boss, which is problematic. Also, how armor scales as a flat value instead of a percentage seems like an issue as well. He points out that the game prevents you from getting one-shotted, except for when sometimes it doesn't.
The dodge system seems really inconsistent, both in terms of hitboxes and timing. He points out that you can seemingly only get the flurry attack when you dodge attacks that wouldn't have hit you anyway. He also points out issues with the lock-on controls and how they make dodging inconsistent.
He talks about encounter design, durability, and where the system works and it doesn't. He says that the argument for durability is that it forces you to use a variety of weapons, but almost all weapons have the same attack animation so it makes no difference.
There's a lot more to the video. And just so you don't think this is only criticism, let me remind you that he also loves it:
I loved parts of this game. I know that Ill play it again with the DLC features and hard mode later on in the year but, without those additions, I dont know if I would want to. Theres still so much left to see and find in the world, but the thought of having to do just some of the shrines again is enough to turn me off.
Breath of the Wild is undoubtedly the best open world game I have ever played, when I am playing it as an open world game. It has so many smart decisions.
In general; he thinks the game is a mix of some aspects that are basically the best game ever, and some decisions that seem very poor. I agreed with basically everything he said in the video, despite having nearly 100 hours in the game and loving most of the stuff in it.
I know not every random hot take on a game should get its thread, but I think that this video has enough unique viewpoints and effort put into it that there's worth to discussing it.