Bioshock Infinite is my personal GOTY just beating out TLoU, mainly because I'm a physics nerd and loved the story, but it's a poor example to use for showing the "gory reality of violence."
"One of the responsibilities of art is to actually show this is what it looks like when someone gets shot, because it’s really obfuscated" in media reports about war and violence, Levine said. "War is about sending pieces of metal very fast at people and tearing them to bits on the most primal level."
And unfortunately video games do a piss poor job of doing this and I don't see how it's going to change because violence, whether it's shooting or stabbing people, is the easiest form of game design.
It's not just about the gory reality of violence, but putting that violence into context. In order for gory violence to be impactful or have meaning, it has to be used sparingly or it has to be important to the story. I like the Saving Private Ryan reference brought up earlier in the thread.
We're never going to see a shooter that is as meaningful as Saving Private Ryan. Sure they can copy and paste a scene from that movie and make it ultra realistic with gore, but it's never going to matter because the writing and character development in most games is pretty bad. We've gotten the storming the beach at Normandy scene in Medal of Honor, but we've never gotten the scene where they are counting dog tags to find Ryan and joking about it before realizing that the dog tags they are looking at belonged to friends of the guys glaring at them.
We're never going to get the Wade dying scene. We're never going to get the Caparzo being shot by a sniper scene.
We sure as fuck aren't ever going to see or be able to play as Upham in the scene where he watches his friend get stabbed through the heart and he does jack shit because he's scared and a human being.
All we're going to get is glorified Military Channel-style violence that never delves deeper into anything.
Again, I love Bioshock Infinite and it's my GOTY, but it just saddens me that likely the only way that game could be made is if it were a FPS.
It doesn't matter how realistic or gory violence is, in video games it's the norm. I'm not going to be impacted by the reality of violence if a game consists of 30 hours of people being killed every two minutes.
It only works if the violence means something and is either infrequent or so disturbing that it makes an impact on you. I'd venture a guess that even gamers don't want realistic violence. I just think of the torture scene in GTAV, which I thought was great but heavy-handed, but people thought it was too much. The whole point of that scene was to make you feel uncomfortable and make you realize that torture is bad and you should feel bad for doing it because, guess what, torture still exists in this world.