This is my most successful munlanding yet... Everything is technically intact!
The suits on Kerbin are still debating whether a rescue mission is worth it, though
Edit: Oh, of course you could just throw any number of them out before even launching.
I'd not heard of this until I saw the equally fantastic and absurd Giantbomb QL. Breaking through this thread during lunch just now has really whetted the appetite.
I just don't know if I'd get $18 worth of time out of it, despite really wanting to give it a whirl.
BUT, I don't think I'm ever going to be good enough at this to get into Orbit or land on the moon. Looks very very delicate to fly once up. Anyone recommend any helper videos with the next stage. To be fair I've got enough joy out of making huge liquid fuel rocket powered monsters, so no complaints here
Is it actually possible to make a functioning space plane in the current release without mods? I can build something that rolls along the runway just fine at speeds that should be more than enough to lift off, but they can't actually take off without major luck with bouncing off the ground at the end of the runway, not to mention the constant SAS that's required for it not to flip the hell out once in the air.
It would be a lot easier if you could actually link boosters to the direction keys instead of having to rely on whatever weird supernatural force it is that currently moves your ship.
At work? That's crazy.just started playing, very addictive. productivity at work has done down cause of this game.
Got this yesterday after watching the Giantbomb quicklook. Played the demo for the tutorials and then thought "well, 2.5 drinks in town, or playing this". No brainer.
BUT, I don't think I'm ever going to be good enough at this to get into Orbit or land on the moon. Looks very very delicate to fly once up. Anyone recommend any helper videos with the next stage. To be fair I've got enough joy out of making huge liquid fuel rocket powered monsters, so no complaints here
How fun is this game with just the demo? What can I do?
I like this timelapse video: http://www.youtube.com/watch?v=ug5EGE1Qieg
MISSION 3:
Primary Objective
Reach Low orbit Altitude
Test test tripple XL parachute setup on SRB over water (Test 3)
Seconary Objective
Test Adv. RCS boosters/ AV-R8 winglets to control tumbling
Spalsh down in Kerblantic Ocean
Spacecraft used: KBS2-113-V3
Modifications- Added RCS thruster on 2nd stage LFT, added 3 AV-R8 Winglets.
-------------------------------------------------------------------------
RESULTS
-------------------------------------------------------------------------
MAJOR FAILURE:
600m, 14s
Official Report: Shortly after launch, in an attempt to orient the craft over the ocean
for testing of "Triple Parachute SRB" success, Kerbalnaut Jebediah Kermen lost control of
the craft at an altitude of 600m, causing it to tumble and crash shortly thereafter.
Kerbalnaut Jebediah Kermen was unable to deploy the capsule parachute in time and died
on inpact.
Reason for crash- Pilot error
Immediate Action- Halt all tests requiring high maneuverability control until further notice.
Watch all the tutorial videos in the "how to" section of the KSP forums. The Orbital Mechanics 101 is a must. http://kerbalspaceprogram.com/forum...Mechanics-101-A-Kerbal-Space-Program-Tutorial
I didn't watch the landing part of the moon video because I want to figure that part out on my own. Not going so well, hahah. I think my intuition is correct though, just need to get the hang of the RCS controls. Oh nice! Just noticed he added a RCS tutorial video.
Yesterday... after many attempts, my first Kerbal landed on the Mun...
But due to a tragic miscalculation on landing, he lost the ability to return home.
We cannot leave our national hero stranded in the cold of space. Thus started the great Kerbal rescue mission.
After dozens of prototypes and failed launches, I finally landed on the Mun a second time with my larger rescue craft. They were able to land only a kilometer from the stranded vessel.
After a 10 minute walk, he's finally ready to head home.
God speed, brave heroes.
Success! Mama Jebidiah will be glad to see her son.
There's TONS of mods and add-ons developed by the modding community. It's definitely worth the purchase.
Hi guys. I played the demo version for quite a while and really like the game. Do you think there is enough content from the demo to warrant spending 18 bucks?
Are there any wheels so I can make some kind of makeshift car or rover to drive on the moon with? That would be a huge appeal to me.
Paid version has SPACE PLANES so it's well worth it.
Yesterday... after many attempts, my first Kerbal landed on the Mun...
But due to a tragic miscalculation on landing, he lost the ability to return home.
We cannot leave our national hero stranded in the cold of space. Thus started the great Kerbal rescue mission.
After dozens of prototypes and failed launches, I finally landed on the Mun a second time with my larger rescue craft. They were able to land only a kilometer from the stranded vessel.
After a 10 minute walk, he's finally ready to head home.
God speed, brave heroes.
Success! Mama Jebidiah will be glad to see her son.
Hi guys. I played the demo version for quite a while and really like the game. Do you think there is enough content from the demo to warrant spending 18 bucks?
Are there any wheels so I can make some kind of makeshift car or rover to drive on the moon with? That would be a huge appeal to me.
Totally not surprised that a Kerbal fan also happens to enjoy Silent Hunter. :jeb:If you guys are looking for cool KSP videos you should check out The Winter Owl's youtube channel.
So many Kerbans have died at the slip of my finger.I dun goofed. I was bringing my Kerbalnaut out of orbit using reverse thrust, switching back between the world map and chase cam, when I accidently hit the space bar and jettisoned my final stage with the rocket and thrusters. Now he's stuck in orbit with no way to get out and I'm going to have to send a rescue crew. This is not going to be easy...
I dun goofed. I was bringing my Kerbalnaut out of orbit using reverse thrust, switching back between the world map and chase cam, when I accidently hit the space bar and jettisoned my final stage with the rocket and thrusters. Now he's stuck in orbit with no way to get out and I'm going to have to send a rescue crew. This is not going to be easy...
Been there done that hahaha.
I think I'll suggest on the forums they add an option to put some kind of security on some of the decouplers. So you could set some mission critical decoupler to show a pop-up confirmation before doing anything. Would be great to avoid accidents.
If anyone is wondering HOW a mun or orbital rescue can be performed... Build a ship using the 3-pilot command pod, before launching send one of the pilots on an EVA. This will leave a spot free for rescue.
Speaking of which, is there an add-on part that acts as just storage for pilots? Like a rescue pod or something.
I have a ship I got in orbit. How do I leave that mission and have it still orbit while launching a new rocket? I tried 'end mission' with my last one I did but that erased it completely so I'm wary now...
You need the full game. If you do you should see an option in the pause menu called "Space Center" which lets you leave to current flight without ending it.
Yep I'm running the full game (though not the very latest patch yet since my autoupdater isn't working.) I see 'Space Centre' as an option when I pause but it's greyed out =[
I found the mod page and found a moon buggy mod. That's an instant buy for me.