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Kickstarter: Divinity: Original Sin 2 [Over, $2 million funded]

hemtae

Member
Kickstarter Link
Paypal Link
Estimated release date: December 2016

An epic RPG with turn-based combat, cooperative/competitive multiplayer; sequel to Divinity: Original Sin, Gamespot's PC Game of 2014.

Divinity: Original Sin 2 is currently in development for PC in English. Subtitles will be available in German, French, and Russian. Other platforms and languages may be announced at a later stage, once development is more advanced.

In multiplayer, up to 4 players can play together, either cooperatively or competitively.

Divinity: Original Sin’s combat system was one of its most beloved features. Development on Divinity: Original Sin 2 will focus on maintaining everything that made its predecessor so much fun, while still adding new types of tactical opportunities and challenges.
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In addition to new forms of elemental interaction, we'll be adding things like push/pull mechanics (so you can, for example, push somebody into a surface you created), a cover system which will benefit rangers and magicians alike, and several new gameplay mechanics, like the ability to use Source Skills.

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We are financing Divinity: Original Sin 2 ourselves, but the ideas that we have can be stretched a lot further than what our current budget allows for.

Our hope is that your pledges will enable us to increase the freedom and depth that will be present in the final game.

Increasing player freedom means increasing the number of options we give you, which means extra development and thus extra budget. The same goes for adding extra depth. Adding additional layers of content means additional development which, again, requires additional budget.

To ensure that we can get as much feedback as possible, we're going to give all backers Alpha and Beta access via Steam, and if the same thing happens that happened with Divinity: Original Sin, we'll be spending many months integrating all of the feedback we'll receive.

That too means extra development, but it's development we're looking forward to, because it'll mean the game will get better and better.

We will invest everything we receive on Kickstarter into refining the RPG experience we'll offer you, and by backing now, you’ll be adding to the fun you’ll have when the game is ready.

Of course we'll keep you posted via regular updates about what's going on on the development front, and we honestly can't wait to start discussing all the features that we are planning.




When is Divinity: Original Sin 2 going to be released?

We plan to release Divinity: Original Sin 2 in late 2016. Of course, this date may be changed as our plans evolve! Any delays to the game will be announced in a timely manner, but late 2016 is the deadline we’re aiming for. We’re currently about a year into development, having started work on it right after the release of Divinity: Original Sin.

For which platforms will Divinity: Original Sin 2 be available?

Right now, we're focusing on Windows only. Additional platforms may be announced in the future.

Believe us, it's not that we're not interested in producing a version for Mac/Linux/Console, it's just that we want to get the gameplay and world fleshed out in all the detail that it needs first. Once we have the game fully worked out, we'll start looking at porting it to other platforms. That’s not something that’ll happen during the Kickstarter or indeed this year.

But - and it’s an important but - we do have most things in place to support several other platforms, since we are starting work from the Divinity: Original Sin- Enhanced Edition engine. We just don’t want to make any promises yet.

In which languages will Divinity: Original Sin 2 be available?

We plan to release in English, with French, German, and Russian subtitles. We may be announcing extra languages later in the development process.

Will Divinity: Original Sin 2 support controllers?

Yes, the game will support a wide range of PC-compatible controllers, including Xbox One and PS4 controllers.

Will Divinity: Original Sin 2 have couch co-op and split screen support?

Yes, the game will work seamlessly with two players in split screen. In addition, the game will support online play via Steam and GOG Galaxy, as well as LAN play.

Will Divinity: Original Sin 2 have full voiceover?

It's unlikely that DOS2 will be fully voiced. While we’d like to voice everything, this is a game with exponentially more dialogue options than Divinity: Original Sin (the recording of which took seven straight months!), and we don't think there's any way we can voice it all with the resources we expect to have. We've tripled the size of our writing team, so we're looking at at least three times more content to record.

Will Divinity: Original Sin 2 have a day & night cycle?

No, we have no plans to introduce a day and night cycle. What we're trying to do at the narrative & scripting level is really complicated, so to even contemplate adding yet another extra dimension of complexity to that gives us a headache. The impact of the player origins combined with a higher level of freedom than the already insane amount of freedom you had in Divinity: Original Sin, added to the options required for multiplayer mode already means that our development is going to be hugely complex. Until we tame all of that, we won't add an extra layer. Perhaps for another game, but definitely not for this one.

How will character creation work in Divinity: Original Sin 2?

Character creation is still something of a work in progress, but essentially you will choose your origin story, and then build your character based on that. You'll be able to choose your race, appearance, stats, and more! The number of available characters from which you'll be able to choose is still under discussion, but we're hoping to give you a wide range of origin stories to work with, so that each journey through the game will be very different, depending on your choice of characters for your party, and the choices you then make within the game.

Considering the work that is being put into co-operative play, how will this affect the single-player experience?

At the start of a single-player game, you pick one character and determine your starting stats, race, and origin story. You'll also be able to choose up to three companions, each of whom is just as detailed as the character you're playing, with their own origin story and motivations. In terms of the narrative development for the companions, in single-player that will depend on the actions of the main character. In multi-player, the other players decide that.

We've found that the emphasis on competitive questing in Divinity: Original Sin 2 makes the single-player experience much better than its predecessor. We're focusing on making the narrative even more engaging - and that translates directly into a really fantastic single-player experience. You might not spend your time stabbing your friends in the back, but all of the content and freedom that makes the multiplayer experience so strong is still present when you're playing on your own.

Do you plan to release a physical copy of Divinity: Original Sin 2?

No, all versions of the game available in Kickstarter will be digital, and the finished version should be the same. We're trying to avoid physical DVDs, as it makes patching the game an awful lot harder. Not shipping a physical disc means that we can update the game easily, which means more developer time spent on features, allowing us to make a better game.

If we back the Original Sin Pack, do we have to wait until December 2016 to get a key for Divinity: Original Sin - Enhanced Edition?

No. Don’t worry, if you back the Original Sin Pack, (or any pack that includes a copy of Divinity: Original Sin - Enhanced Edition) you'll get your key for the Enhanced Edition as soon as it's released, which is planned for October of this year.

What is the difference between the original Divinity: Original Sin and the new Enhanced Edition?

The Enhanced Edition refers to an imminent new version of Divinity: Original Sin (which was originally released in 2014). You can read more on it here:

http://www.divinityoriginalsin.com/blog.php?news=65

If I back Divinity: Original Sin 2 and I want to get my copy on GOG, will I still have Alpha/Beta access?

You'll definitely be able to access the Alpha/Beta through Steam (and hopefully through GOG too, but we're working on that at the moment and it’s not 100% certain). However, the Alpha/Beta access that you choose won't affect which version of the game you get when it ships. So, you can access the Alpha/Beta through Steam and then get the final game on GOG.com if you want.

Will there be add-ons?

Yes! We have added a selection of add-ons, including extra copies of the game, t-shirts, hoodies, and more.

Are you hiring?

We're always on the lookout for new talent! See here for more:
http://larian.com/jobs/

How do add-ons work?

1. Press "Manage Your Pledge". (If you have not pledged yet, hit "Back this Project".)

2. Increase your pledge in the "Pledge Amount" box by the total of the add-ons you want to add. Remember to add shipping costs too, if you haven't already paid shipping costs for your existing pledge.

3. After the end of the KS campaign you will have to register on Larian Studios website to specify what add-ons you'd like.

Update #1: Funded by people with good taste!
Update #2: Update 2: Stretch Goals! New tiers! Behind the scenes of a PR tour!
Update #3: One Million Dollars!
Update #4: Meet the Lizards
Update #5: Update #5: Life after death, unlocked! Devline!
Update #6: Update #6: Get the lay of the land, ask the team, and get your add-ons. DevLine tomorrow!
Update #7: Update 7: Stretch goal unlocked... and new stretch goals announced!
Update #8: Update #8- Day of the Dwarves
Update #9: Update #9- Meet the Writers! Meet the mystery patron! Reddit Ask Us Anything! Twitch stream today!
Update #10: Update #10- Into the Hall of Echoes; PayPal launched; reddit AMA next week!
Update #11: Update #11: Meet the Quebec Team, Our Reddit AMA, TwitchCon, and Single Player!
Update #12: Update #12: Explaining the Enhanced in Enhanced Edition
Update #13: Update #13: BREAKING NEWS: Chris Avellone to work on D:OS2!
Update #14: The finish line is in sight! With two days to go, we’ve still got a lot in store...
Update #15: Update #15: The Final Dash Towards GM Mode!
Update #16: Update #16: Last Chance!
Update #17: Update #17: Thank You!
Update #18: Update #18: Countdown to Divinity: Original Sin - Enhanced Edition!
Update #19: Update #19: RELEASE DAY! Get your copy of Divinity: Original Sin - Enhanced Edition!
Update #20: Update #20: A Kickstarter retrospective; vote for a Skill Tier!
 

Rosur

Member
I still need to play the first game... Will buy when it launches on steam (assuming this is successful).
 

Famassu

Member
I still need to play the first game... Will buy when it launches on steam (assuming this is successful).

It will likely be made even without this KS, it will just affect the scale & features of the finished product if it didn't reach at least 500K
 

Anno

Member
Instantly in for $125.

Also this is going to massacre that $500k mark. Wonder if they'll add formal stretch goals or just put it towards generally improving the game.
 
Backed at the Divine Dibs (25$) tier.

I'm confident the game's gonna be good, and it's a nice way to get it quite cheap.

I'm also waiting for the enhanced edition patch to play the first one, I held off on playing it because of it
 

Burt

Member
Backed so, so, so fast.

What's the over/under on posts until *cue whiny voice* "but why are they on Kickstarter if the first game was a successssss???"
 

IcyEyes

Member
Backed!

Everything sounds pretty nice and the art direction looks really, really good.
The new craft system sounds awesome !
 
Backed! But, is it me or is there a fairly wide gap between what seems like the base entry point ($25) and the beginning of the swag ($125)? I get that the in between values have to do a lot with co-op, but I won't be doing that and there's no incentive for me to pledge higher than $25.
 
the first game did well, youd think they could use profits from the last title to fund this game....

If you had actually watched the video you would know that they are using those funds.

Looks like a huge improvement over the first game, I really dig the more realistic look of the game. Also glad they will be focusing on PC first.
 

Burt

Member
Backed so, so, so fast.

What's the over/under on posts until *cue whiny voice* "but why are they on Kickstarter if the first game was a successssss???"


the first game did well, youd think they could use profits from the last title to fund this game....

And the answer is 20.

Backed! But, is it me or is there a fairly wide gap between what seems like the base entry point ($25) and the beginning of the swag ($125)? I get that the in between values have to do a lot with co-op, but I won't be doing that and there's no incentive for me to pledge higher than $25.
They probably learned some lessons about physical goods last time around and are trying to keep margins on that stuff a lot safer. Physical stuff is an insane pain in the ass for Kickstarters.
 

Anno

Member
Man those screenshots look good. The spell crafting system seems like it could be neat too. A more robust summoning system would be great.
 
RPS hands-on, the competitive aspects sound fascinating
http://www.rockpapershotgun.com/2015/08/26/divinity-original-sin-2/
Another character was secretly in the employ of a group of assassins and had a target on the island. The other players didn’t know about this but could accidentally ruin the assassin’s chances of success by interfering with the target. In a perfect example of the kind of intertwined branching objectives that can emerge, one character might follow a plotline that makes them reliant on the survival of the assassination target in order to leave the island, while the assassin has been promised safe passage if he carries out the job. The respective players might not be aware that they’re locked into contradictory objectives but when they do become aware, they can either decide to work together for the greater good, or apply metaphorical (and perhaps real) knives to backs.
There are whole sets of new behaviours that plug into the competitive party elements, including the ability to steal an item and then drop it in another player’s inventory. Inform a guard that you’ve seen that player’s character acting suspiciously and the alert status of the area rises in relation to that player alone. Next stop, a ‘random’ bag search, and either a fight, a bribe or a trip to jail.
 
The competitive coop idea is interesting, but what's the incentive for players to work against each other? You're going to have a tough time in a party based RPG if the team is constantly split/sabotaging itself.
 
Wait wait.... can this game be played purely single player?
Or is the whole point to make a party of 4 friends and go all Game Of Thrones on each other?
 

Nirolak

Mrgrgr
Oooh four player co-op this time.

I usually game with four people, so it will be much easier to play this in co-op this go around.
 
The competitive coop idea is interesting, but what's the incentive for players to work against each other? You're going to have a tough time in a party based RPG if the team is constantly split/sabotaging itself.
Different quests. Ie, An assassin needed to kill a target, while another player needing to protect that same person. With the playes not knowing the other's intentions
 

patapuf

Member
Wait wait.... can this game be played purely single player?
Or is the whole point to make a party of 4 friends and go all Game Of Thrones on each other?

The original was an exellent single player game.

I only played the first 10 hours coop. You only loose the fun of playing with someone else.

It's a turnbased party RPG so you don't really loose anything mechanically.
 
I haven't played the first, but given all the good things I've heard, I went ahead and jumped in for $50 to get both 1 and 2.

The features they're promising in the pitch sound pretty awesome.
 
The original was an exellent single player game.

I only played the first 10 hours coop. You only loose the fun of playing with someone else.

It's a turnbased party RPG so you don't really loose anything mechanically.
Seems like you'd lose a lot in this one playing solo. The competitive elements sound so cool and complex
 
Different quests. Ie, An assassin needed to kill a target, while another player needing to protect that same person. With the playes not knowing the other's intentions

I get the idea, I'm just wondering how much combat will be involved in these quests. It takes a full party to balance out all the strengths and weaknesses of each individual member and work effectively. If these competitive quests involve heavy amounts of combat with only one character then I can see things getting pretty frustrating.

I'm sure they're considering all of this, I just want to know more.
 

Anno

Member
Maybe I missed it somewhere, but I wonder if there will just be open coop/comp servers to hop into. I'm sad I don't really game with anyone who would likely be interested.
 
They probably learned some lessons about physical goods last time around and are trying to keep margins on that stuff a lot safer. Physical stuff is an insane pain in the ass for Kickstarters.

I'd be happy with a few more digital goods. I'm not that greedy. :)
 

rhayader

Neo Member
I suspect they'll get four times the amount of money they're asking for. Original Sin was a terrific co-op RPG and something we don't see very often these days. Backed instantly of course. I'll just hope that the stretch goals are about expanding the game and not console ports, those can come after release.
 
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