We implemented a lot of the feedback from the community for Killzone 2, in the patches we applied for things like the controller lag. We're fixing those kind of things even further for Killzone 3 - we feel that responsiveness is a big issue. We can't really judge that on the pre-alpha code because the framerate's not up there, but response is important
gofreak said:I'm actually surprised we're not seeing more previews from this event generally.
Look at LBP2 - there was a metric ton of previews on the web for it. For KZ3? I think there's only been a couple?
Re. VG247, the guy who runs it on his twitter seemed to express big frustration over the way the embargo was brought forward. Meaning some outlets stole a march over others. He didn't direct it specifically at KZ3, but he made mention the same day of a 'big backlash'. Maybe some outlets are (temporarily?) withholding previews as a protest over how the embargo was handled? Like, I'm really surprised we haven't seen a gamespot preview yet...for example.
Another criticism was story, we need to improve on that end - we're working with a lot of Hollywood talent.
-viper- said:Move games should be restricted against move players only. And DS3 players against DS3 players.
Move vs DS3 would be unfair.
-viper- said:Move games should be restricted against move players only. And DS3 players against DS3 players.
Move vs DS3 would be unfair.
I played a bit of MW2 at my friend's Dad's place for a bit. It was pretty fun, but I only played the singleplayer content.Truant said:Do you like MW? If so, you'd probably like KZ2. At least in terms of singleplayer. MP is pretty different.
Razgreez said:Unfair? Suppose it could be however the choice is yours. Seems like a good way to improve move penetration if it seemingly gives players an edge. Eventually every player will want/have one and that's exactly what Sony would want
Ballistictiger said:The F word is a banned one. I'll be a move F** indeed. I'll take precision anyday.
Might want to edit that.
santi_yo said:
santi_yo said:
I should be doing hw said:Sweet, this is a problem that I'm noticing in my current play through. A lot of stuttering, dialog desyncing and getting cut off, makes the game feel somewhat unstable. Also points where I thought the game had frozen because it paused for a good 20 seconds, it resumed after without a hitch though.
Another thing I want gone is the almost agonising wait between death and reload, as of now it takes way too long. Show me being killed, hitting the floor and then snap back to gameplay please. Looking at the floor at an ISA or Helghast flexing or waving at me is novel at first but infuriating in harder difficulty where you are dying a lot.
Uhhh...they're probably doing the usual SCEWW sharing.santi_yo said:
While he didn't speak to the multiplayer side of Killzone 3, Hulst did say that "we can safely say we've addressed pretty much every wish list out there."
mr_nothin said:Uhhh...they're probably doing the usual SCEWW sharing.
ICE Team is most definitely helping out with the engine.
santi_yo said:
KZObsessed said:Of course they're not. We said that when the first story popped up. It was just your usual shitty gaming journalism. GG are good enough that they don't need Naughty Dog helping them out.
BeeDog said:Didn't GG actually help ND with the implementation of certain graphical effects for UC2? I recall them (ND) thanking GG in the credits for some stuff, or something.
Pretty much yeah.KZObsessed said:I remember Evan Wells saying they got an idea on how to reduce tearing from Guerrilla via Insomniac. Sony's first party always talk to each other and share ideas and learn from each other. But that's a far cry from "co-developing each others game engines!" Just typical games journalsim.
Pretty sure the advanced motion blur used in Uncharted 2 and God of War III was the result of the work GG did on Killzone 2.BeeDog said:Didn't GG actually help ND with the implementation of certain graphical effects for UC2? I recall them (ND) thanking GG in the credits for some stuff, or something.
KZObsessed said:
I fit into my pajamas.filopilo said:Yeah , classic press stupidity :
ICE team is located at ND building.
ICE team team helps first party devs.
Guerilla is first party.
Conclusion: ND is helping Guerilla.
BTW ,Guerilla helped ND for the shadows,too.
Deepack said:I fit into my pajamas.
My pajamas fit into my suitcase...
...therefore I fit into my suitcase.
Razgreez said:Unfair? Suppose it could be however the choice is yours. Seems like a good way to improve move penetration if it seemingly gives players an edge. Eventually every player will want/have one and that's exactly what Sony would want
Dibbz said:GG one thing I want more than anything else in Killzone 3 Multi is PARTY SYSTEM!! Oh and if you could put the cinema mode from Uncharted 2 in there I'll buy 2 copies!
KZObsessed said:hmm.
I could take any change to KZ3 multiplayer but as I was saying to Lince yesterday, increasing the auto-aim could be a deal breaker for me. I hate auto aim. KZ2 already had too much for me. Far too much when shooting "from the hip" and far too much when it came to headshots.
And the talk about increasing "accessibility" is worrying.
KZObsessed said:hmm.
I could take any change to KZ3 multiplayer but as I was saying to Lince yesterday, increasing the auto-aim could be a deal breaker for me. I hate auto aim. KZ2 already had too much for me. Far too much when shooting "from the hip" and far too much when it came to headshots.
And the talk about increasing "accessibility" is worrying.
Facism said:Yeh seriously. I hope they go the opposite way and remove the autoaim pussification altogether. The shotgun was hilarious. Like a heatseeking Peter North load.
Deepack said:I fit into my pajamas.
My pajamas fit into my suitcase...
...therefore I fit into my suitcase.
Motorstorm is coming out in 3D, you can read the road a lot better and, something that I never personally liked is being inside the car, but now I can actually inside the car and drive, so I think it really adds to the gameplay as well.
spats said::lol :lol
Gomu Gomu said:Hey guys, I'm pretty sure this has been asked a million times now, but huge thread is huge. So Does anyone know how are they going to do 3D on the PS3? I mean I assume KZ2 took a lot of the hardware's resources to look that good. How are they going to render the same image twice and manage to keep a steady frame rate?
You need two PS3sGomu Gomu said:Hey guys, I'm pretty sure this has been asked a million times now, but huge thread is huge. So Does anyone know how are they going to do 3D on the PS3? I mean I assume KZ2 took a lot of the hardware's resources to look that good. How are they going to render the same image twice and manage to keep a steady frame rate?
Yoboman said:You need two PS3s
Gomu Gomu said:Hey guys, I'm pretty sure this has been asked a million times now, but huge thread is huge. So Does anyone know how are they going to do 3D on the PS3? I mean I assume KZ2 took a lot of the hardware's resources to look that good. How are they going to render the same image twice and manage to keep a steady frame rate?
Bout to Goozex KZ2 so I'm about to hop on too. I presume I can ignore Killzone on the PS2, right?InfiniteNine said:After playing the KZ2 demo I think I'll actually pick it up and join in the hype train! I just wish that dude who keeps yelling would shut the fuck up already though.
Optimisation, new/better ways of coding learned through experience. Basically how all sequels, like U2, manage to look better than the original when running on the same engine and hardware.Gomu Gomu said:Hey guys, I'm pretty sure this has been asked a million times now, but huge thread is huge. So Does anyone know how are they going to do 3D on the PS3? I mean I assume KZ2 took a lot of the hardware's resources to look that good. How are they going to render the same image twice and manage to keep a steady frame rate?
Massa said:That's great. I have the choice to either spend $100 to gain an unfair advantage over other players or play with on my favorite setup against people with an unfair advantage.
I guess the solution to that would be to play multiplayer shooters on 360. Is that what Sony would want?