Rapping Granny said:Ok this game better have another multiplayer beta/demo before the game comes out, because this shit of a beta left a bad taste in my mouth and I am questioning of getting the game at all.
alr1ghtstart said:The patch apparently added a tiny bit of recoil (but to hip fire, no ADS which is what was wanted). That's it. Their support for the beta has been abysmal.
-viper- said:nothing great in killzone 2 has been passed onto killzone 3.
now it feels like a poor attempt at a COD clone. and why bother buying the inferior product when I already have Black Ops?
i tried playing the game earlier and it simply wouldn't connect to MP. I guess no one is playing this beta.
Lagspike_exe said:ALPHA isn't FUCKING BETA. This isn't the bullshit demos that devs put out to spread WoM instead of using them to fine-tune the game, this is absolutely a true testing phase that's meant to gather significant feedback from the players and implement it into the game to make it better. Have you people that are bitching about glitches and bugs IN ALPHA CODE ever actually played an early beta of a PC MMO, for example? Testing phases don't start out with near-gold code like Uncharted 2 or Killzone 2.
electroshockwave said:I really don't know who to believe; the guys who loved Killzone 2 and have articulated in detail what is wrong with the KZ3 beta or the ones who don't actually say what makes it good, nevermind better than KZ2 (outside of controls) and spout retarded cliches like "haters gona hate".
Yoshichan said:How does the radar work? People keep knowing where I hide and sometimes I find the enemy on the radar, and sometimes not.
KZObsessed said:oh come on Lince you know better than that![]()
KZObsessed said:Whoever mentioned reading the tutorials on Beta site cheers. They list new weapon lay outs.
Tact now starts with a silenced SMG and gets M82 instead of StA-14
Medic gets a silenced M82 now... yep.
Engineer seems to get an entirely different SMG.
Marksman gets the StA-52 Assault Rifle instead of SMG.
Infiltrator I think is the same. edit: nope the StA-52 is silenced!
Interesting. Tactician with M82 thank god![]()
Thrakier said:I wantza plays wiz FFOs now...![]()
JB1981 said:Can someone please explain to me how mortar strikes are supposed to work? If I am understanding this right, after you cap a tactical spawn point you are then given access to mortars. Ok. So instead of actually calling in a mortar strike for a location distant from your position, the game instead gives you a "mortar grenade" which you can only throw about 10 feet in front of you, which puts your life in endanger if you don't sprint away immediately after throwing it? Is this correct?????? V
JB1981 said:Can someone please explain to me how mortar strikes are supposed to work? If I am understanding this right, after you cap a tactical spawn point you are then given access to mortars. Ok. So instead of actually calling in a mortar strike for a location distant from your position, the game instead gives you a "mortar grenade" which you can only throw about 10 feet in front of you, which puts your life in endanger if you don't sprint away immediately after throwing it? Is this correct?????? V
JB1981 said:Can someone please explain to me how mortar strikes are supposed to work? If I am understanding this right, after you cap a tactical spawn point you are then given access to mortars. Ok. So instead of actually calling in a mortar strike for a location distant from your position, the game instead gives you a "mortar grenade" which you can only throw about 10 feet in front of you, which puts your life in endanger if you don't sprint away immediately after throwing it? Is this correct?????? V
You're wrong, killzone 2 beta didn't start with near final code and I keep seeing ppl say this. They rolled it out in phases and each phase had patches so ppl could test out the "fixes" that were made. It was made into a " near final beta". Stop spreading misinformation$Lagspike_exe said:ALPHA isn't FUCKING BETA. This isn't the bullshit demos that devs put out to spread WoM instead of using them to fine-tune the game, this is absolutely a true testing phase that's meant to gather significant feedback from the players and implement it into the game to make it better. Have you people that are bitching about glitches and bugs IN ALPHA CODE ever actually played an early beta of a PC MMO, for example? Testing phases don't start out with near-gold code like Uncharted 2 or Killzone 2.
They're probably just tuning what's simple to modify in the engine. I expect another beta with a completely new client.
The game doesn't feel ANYTHING like CoD. In TDM, feeling is entirely different than what we find in CoD. And some people compared Operations to BC2 Rush and although if we compared them on paper they would indeed be similar, the moving/shooting feel is hugely different in KZ3 than in BC2. Killzone was always meant for Warzone and that game mode fits the game absolutely perfectly.
JB1981 said:Wow another head scratcher .....
Man, I wish I had video capture to show that the SMG and LMG literally have no recoil while aiming down sight. You can hold down R1 the entire clip and the reticle DOESN'T MOVE. This is not an exaggeration. The gun DOES. NOT. MOVE. It's a win button!!!
I never thought I'd see the day where the Call of Duty series has more realistic gun feedback than Killzone!
And a trivial point but the game announcers are terrrrrriiiiibad.
KZObsessed said:Whoever mentioned reading the tutorials on Beta site cheers. They list new weapon lay outs.
Tact now starts with a silenced SMG and gets M82 instead of StA-14
Medic gets a silenced M82 now... yep.
Engineer seems to get an entirely different SMG.
Marksman gets the StA-52 Assault Rifle instead of SMG.
Infiltrator I think is the same. edit: nope the StA-52 is silenced!
Interesting. Tactician with M82 thank god![]()
mr_nothin said:You're wrong, killzone 2 beta didn't start with near final code and I keep seeing ppl say this. They rolled it out in phases and each phase had patches so ppl could test out the "fixes" that were made. It was made into a " near final beta". Stop spreading misinformation$
We did that earlier in the thread and were unable to do so. Not shareable at least according to this thread.JardeL said:It seems Indian store KZ3 Beta is shareable, lots of people reporting that they downloaded it from the same account and all are playing at the same time.
Lince said:he only plays late at night/early morning with the filthy yanks :'(
KZObsessed said:Whoever mentioned reading the tutorials on Beta site cheers. They list new weapon lay outs.
Tact now starts with a silenced SMG and gets M82 instead of StA-14
Medic gets a silenced M82 now... yep.
Engineer seems to get an entirely different SMG.
Marksman gets the StA-52 Assault Rifle instead of SMG.
Infiltrator I think is the same. edit: nope the StA-52 is silenced!
Interesting. Tactician with M82 thank god![]()
Why is it called Beta then in the Store, and on my HDD?Lagspike_exe said:ALPHA isn't FUCKING BETA.
Majine said:Why is it called Beta then in the Store, and on my HDD?
Lagspike_exe said:Because most people don't know what an Alpha build is. Does it say "Beta Code" in the upper part of the screen or does it say "Alpha Code"?
//B1G said:ah, KZ2 feels so good.
it's almost the other way around - KZ2 is such an improvement from the beta.
H_Prestige said:It makes no difference. This is the game. All you will see in the final release is framerate optimization, completely new UI, more maps, more weapons, and some fixes to balancing issues.
GG isn't going to change it all back to KZ2 without the lag, which is basically what people here want.
H_Prestige said:GG isn't going to change it all back to KZ2 without the lag, which is basically what people here want.
Lagspike_exe said:And you know this... how?
Thank God for that.
Regardless, they STILL need to delay this game to at least June, or July.H_Prestige said:There are only a couple of months of dev time left. They aren't going to completely overhaul what they have done so far. There is no time and they don't even want to. It's common sense not super secret inside information.
H_Prestige said:There are only a couple of months of dev time left. They aren't going to completely overhaul what they have done so far. There is no time and they don't even want to. It's common sense not super secret inside information.
TacticalFox88 said:Regardless, they STILL need to delay this game to at least June, or July.
He can't. But he has a point: "That's a nice list of weapons.Lagspike_exe said:Did you even imagine that they would add silencers to old weapons? Seems like they are. Do we even know how old is the build we're currently playing?
Besides, the game doesn't need an overhaul. It needs thorough polishing and whether it's going to get one, we'll see in a few months.
If you wanted KZ2 with new weapons, maps and dedicated server, well, I guess bad luck. After playing around 150 hours of KZ2, I really needed something fresh. KZ3 seems very good to me, and after all the glitches and balancing issues hopefully get fixed, I'll definitely allocate majority of my gaming time to its mp component in first half of the next year.
You can't really claim that until a new client get available for testing.
H_Prestige said:A sniper needs an assault rifle :lol
pixelbox said:He can't. But he has a point: "That's a nice list of weapons.
My thinking though is that by giving the Marksman the Counter S&M there will be occasions where whilst playing in a squad you'll be required to come down from your snipers nest and lead the squad through a well spotted area and that to do that, you'll need an all situations weapon like one of the AR's.
I wanted to give the Marsman the ability to do a little more than just 'snipe' he felt a little too one dimensional to me.
What are your thoughts guys?"
This was a quote by one of the DEV's "acidfish" (more like he's on acid) -_-. Try to justify this idiocy. Sure we don't know what's going on but things like this gives us a clue and the verdict is not good.
The new controls are fine with me, it's the absence of recoil on most weapons while ADS that is the real disappointment. Player health needs a boost as well since R1 is now a win buttonDraft said:I never drank the Koolaid for KZ2. You say the aiming and movement has weight, I say it's sluggish. If KZ3 has abandoned that for something similar to how most FPS games play, good.
JB1981 said:Did they change the art director? Corinth and turbine have a shit grain filter all over everything and the game looks like ass! Frozen Dam looks good though. Overall I prefer the look of KZ2 .... I also wish they'd tweak the FOV. Game still gives u tunnel vision.
Lagspike_exe said:OK, that's really bad designing, I completely agree. From what I've seen, I like the game, or rather, I like the idea they're heading to. Verdict still has to be made though, but the next big patch/new client/whatever they release is going to be pretty-much the closest thing we'll get to the gold version.That's why I'm trying not to judge the game on small issues that can be easily fixed and I'm waiting for the near-final code that will give me an insight in what will truly become KZ3.Unless they delay the game.
Part of this "FOV" is due to the camera being placed on the character's chest instead in the head which GG claims to have fixed. As someone already said here the "beta" was literally thrown together and send out. I've found many objects in the beta that were in KZ2. Things like the toilet, textures and other little objects have been reused for this beta so i wouldn't expect anything to be final. I think we can all agree that although this is alpha code, many things are wrong with the very core of this build. And that's the scary part.JB1981 said:Did they change the art director? Corinth and turbine have a shit grain filter all over everything and the game looks like ass! Frozen Dam looks good though. Overall I prefer the look of KZ2 .... I also wish they'd tweak the FOV. Game still gives u tunnel vision.