Thing is, games don't just use textures anymore. They use "shaders", with a texture being one part of the shader network. When i look at the KZ shot, you can actually tell what each bit of his suit is made of.
Worn leather shoulder straps. Plastic looking radio in a leather carrying case, with rubber wires running out of it. His chest-piece has a padded foam/nylon rim thingy along the top.
...and those shoulder pads, so rubbery!! Yum!
Here in BF the face looks great, with nice SS on the skin. The leather glove on the screen left character looks, okay. But the details...clips, hoses, belts, etc on his uniform all look like the same material. I wouldn't say there's any lack of textures in this shot, but it is clearly less visually descriptive.
With good shaders. You shouldn't have to use your imagination to know what things are made of.
PS: i am buying both of these awesome games!!