While I agree with your argument in general, I think it's overstating the case to say they "butchered" the IQ. From what I've seen, the results aren't really any worse than Battlefield's 900p.
That's all good, but Battlefield was never 1080p in the first place or presented as such.
Alienous said:
I'd be totally ok with the tricky resolution shit if they managed to hit 60fps. But the multiplayer struggles with 30fps in a full lobby. These kinds of compromises to reach smoother gameplay are fine, but you should be honest. Shadow Fall tries to push their engine too far and fails because of it.
The baseline for all games this gen should be 1080p 30fps imo. If you want 60fps at that res, then redo your engine, update it and begin the development process with 60 in mind so the possibility of 60fps is locked or consistently up there.
What I don't like or agree with is that certain persons are suggesting that devs keep doing this in the future to bolster framerate, that's a big no no. The IQ in mp is immediately worse than sp when you boot it up, it is not native and it is indeed a compromise, yet the purpose for muddying the IQ was still not realized as you've stated.
I like the TR approach frankly, their game is full hd, they were aiming for a baseline of 30fps but the extra overhead on the PS4 allowed for an average closer to 60, that is just fine. To be very honest, when Guerilla said MP was going to be 60fps at 1080, I figured that they were closer to 60fps already, so all they'd have to do was to lower some effects and other graphical perks to better optimize for a consistent 60fps, I never imagined they would compromise with the res/iq.
Angel76m said:
think people here mixed something up.
The game is runningin full 1080p in SP and MP.
I'm sorry, but what you described is not 1080p native, it's an alternative method to free up resources to bolster framerate, your tv or gpu may not be doing the upscaling in the traditional fashion but the blurriness is just as evident in motion. Some of the games which were 960 x 1080p last gen never scaled nicely on PS3; transformers, incredible hulk and conflict denied ops to name a few, they looked better and sharper at 720p.
If Guerilla had to lower the rez, It would have been better to go for 1280 x 1080p as that scales nicely to 1080p (GT5 was one of the sharper PS3 games on my tv). 1440 x 1080p or 1600 x 1080 are all cool resolutions to upscale from and are even better because of the extra pixels on the horizontal scale. When you go below 1280 horizontal and cut the horizontal pixel fidelity in half (960), it starts to look muddy. With the PS4 having a better scaler than the PS3,1280 x 1080p upscaled would have looked sharper for killzone mp.