valkillmore
Member
good to see them re-confirm a new IP
The more original IPs next generation brings, the better.
good to see them re-confirm a new IP
Its sooo awesome seeing the videos from a technological point of view! *HNNNGGG*
Compiling and then will upload soon.
I wonder if we will finally see the death of terrible grass textures lol
Bad ground textures are probably my pet peeve in terms of graphics
Its sooo awesome seeing the videos from a technological point of view! *HNNNGGG*
Compiling and then will upload soon.
I wonder if we will finally see the death of terrible grass textures lol
Bad ground textures are probably my pet peeve in terms of graphics
didn't Xenoblade look better than this? Crysis 3 has the best grass ever
I wonder if we will finally see the death of terrible grass textures lol
Bad ground textures are probably my pet peeve in terms of graphics
This thread is really cool. I wish more developers were so open about the technical aspects of their games, it's fascinating.
This is Square Enix's vision of an extremely late current-gen title:
yea the crystal tools engine or whatever was a complete disaster. It was just good at producing cut scenes and narrow hallways with some AA. Crap at everything else.
Those aren't even the worst grass textures I've seen, those look fine compared to some of the fucking shit that's out there.
Those two screens... -_- This is everything next gen dev should avoid.
They make the PS3 assets looks like gold with the proper angle and resolution so you cannot actually see the models and textures are 10 leagues away...
Why would they do that, and those PS3 assets are displayed with horrible iq in game, so they look worse.
And you bet people will scream "haha ps3 graphics" and "diminishing returns lol".
Thats why i'm worry about Sony launch against Microsoft one. I honestly think Epic (if they have something exclusive for 720) could make everyone believe Microsoft console is more powerfull even if it's not. Think about Gears of War. More than being exactly what kids wanted, it was designed, even artistically to show off and make a good use of normal maps and the limited 360 capacity to look smurfing next gen.
This is not by being subtle that Sony will impress. And the first impression is decisive.
This is a point I'm very interested to see play out over the next year or so, because even ignoring the other competitor, I think Sony may face a situation where both fans and non-enthusiasts already have such high expectations from simply PS3 software that it's difficult to get a "wow" factor for PS4 outside of a tightly controlled presentation. A back-of-the-box PS3 screenshot sure looks an awful lot like a PS4 one would.
Oddly enough, performance is my biggest draw for next gen. I hope they don't prioritize trying to out-graphic themselves in a way which compromises the new potential for clarity and consistency.
Well, for FFXIII (the first one), they actually pre-rendered almost all the cutscenes, so it really wasn't that great at that either...
The problem is just grass textures. If it doesn't have actual depth and physics based movement it's going to look like flat shit.
This is a point I'm very interested to see play out over the next year or so, because even ignoring the other competitor, I think Sony may face a situation where both fans and non-enthusiasts already have such high expectations from simply PS3 software that it's difficult to get a "wow" factor for PS4 outside of a tightly controlled presentation. A back-of-the-box PS3 screenshot sure looks an awful lot like a PS4 one would.
Oddly enough, performance is my biggest draw for next gen. I hope they don't prioritize trying to out-graphic themselves in a way which compromises the new potential for clarity and consistency.
High quality images:
High quality images:
This is a point I'm very interested to see play out over the next year or so, because even ignoring the other competitor, I think Sony may face a situation where both fans and non-enthusiasts already have such high expectations from simply PS3 software that it's difficult to get a "wow" factor for PS4 outside of a tightly controlled presentation. A back-of-the-box PS3 screenshot sure looks an awful lot like a PS4 one would.
Oddly enough, performance is my biggest draw for next gen. I hope they don't prioritize trying to out-graphic themselves in a way which compromises the new potential for clarity and consistency.
This is always a problem of art direction to me. Crazy assets will be wasted this gen if you don't have ambitious art direction. I was commenting the KZ PS4 demo back then, saying it was a waste cause the use of light and level design was just bland (except in the end), and that killed the wow feeling for most people. Remember the firs KZ2 vids (not the traget render, the actual game). Gifs were all over internet and that was cause they had cool things, with the shadow behind the guy being killed etc..
But those slides omg, its like they are trying to say "hey guys look, we have all those polys and gpus and gflops and gbytes! and you won't see a f*cking difference! Does that make you want to spend 500$ ??
This ground poly ps3 version would look bad from the side. They show it in a way you can't actually see it's really low poly lol.
This is always a problem of art direction to me. Crazy assets will be wasted this gen if you don't have ambitious art direction. I was commenting the KZ PS4 demo back then, saying it was a waste cause the use of light and level design was just bland (except in the end), and that killed the wow feeling for most people. Remember the firs KZ2 vids (not the traget render, the actual game). Gifs were all over internet and that was cause they had cool things, with the shadow behind the guy being killed etc..
But those slides omg, its like they are trying to say "hey guys look, we have all those polys and gpus and gflops and gbytes! and you won't see a f*cking difference! Does that make you want to spend 500$ ??
This ground poly ps3 version would look bad from the side. They show it in a way you can't actually see it's really low poly lol.
Are those the only two screens? The PDF is loading terribly for me.
High quality images:
High quality images:
This is always a problem of art direction to me. Crazy assets will be wasted this gen if you don't have ambitious art direction. I was commenting the KZ PS4 demo back then, saying it was a waste cause the use of light and level design was just bland (except in the end), and that killed the wow feeling for most people. Remember the firs KZ2 vids (not the traget render, the actual game). Gifs were all over internet and that was cause they had cool things, with the shadow behind the guy being killed etc..
But those slides omg, its like they are trying to say "hey guys look, we have all those polys and gpus and gflops and gbytes! and you won't see a f*cking difference! Does that make you want to spend 500$ ??
This ground poly ps3 version would look bad from the side. They show it in a way you can't actually see it's really low poly lol.
Did something happened in that thread?Let's try a less awful version of the Digital Foundry thread.
Did something happened in that thread?
Did something happened in that thread?
yea the crystal tools engine or whatever was a complete disaster. It was just good at producing cut scenes and narrow hallways with some AA. Crap at everything else.
Please don't tell me it is the typical "diminish return BS", "it looks like PS3 stuff". I know from what camp most those partisans are... they are quite bitter this days.typical trolling from a certain group of fanboys
Thanks so much for this shagg.Fanboyism derailment happened.
Video is up and running. It will be processed in 720p as time goes:
www.youtube.com/watch?v=tgZZ9ODW0rw
A lot of debugging. There is a fun weather tech though. I'm adding annotations.
Fanboyism derailment happened.
Video is up and running. It will be processed in 720p as time goes:
www.youtube.com/watch?v=tgZZ9ODW0rw
A lot of debugging. There is a fun weather tech though. I'm adding annotations.
Please don't tell me it is the typical "diminish return BS", "it looks like PS3 stuff".
Because i thought those died with the direct feed less compresed video we got from one of the presentations?
High quality images:
Please don't tell me it is the typical "diminish return BS", "it looks like PS3 stuff".
Because i thought those died with the direct feed less compresed video we got from one of the presentations?
Video is up and running. It will be processed in 720p as time goes:
www.youtube.com/watch?v=tgZZ9ODW0rw
A lot of debugging. There is a fun weather tech though. I'm adding annotations.
FFXIII was graphically perfectly fine. Dat IQ (on PS3)
This thread is really cool. I wish more developers were so open about the technical aspects of their games, it's fascinating.