evilone said:
Probably wont happen. One, Koji prod does not like to do multi-platforming, second both part 1 and 2 are on the PS2 so how do you figure they would just ignore that huge fan base and Dev the game for x360? Third Koji prod is probably the best PS3 platform team at konami so it would make more sense for the team to stick to that platform since they already know how to code and possibly optimize their engine.
Well, MGS2 was both on 360 and PS3, so I don't think we should rule out that ZoE3 could be multi-platform yet.
Oldschoolgamer said:
Well, ZoE2 wasn't made on Xbox or GC, so I don't see what's hard to understand about people asking for a wii version(or any other game that isn't exclusive. I.E. Halo). Yea, the game ran into technical problems. Who is to say that a 360 version won't have them. I've seen to many games run like ass, and less than 60fps on the HD consoles. Who is to say that the director's (who isn't Kojima) vision couldn't be handled well on Wii?
In terms of controls, I never thought about it. They could or couldn't "supplement" the series. I think one would be lacking in imagination if they just outright discount on the thought of "motion controls".
That being said, I would prefer a 360 version on the count of the 360 being "stronger" than the wii, tech wise. >___>
I don't quite understand what you are saying in the first part (ZoE series was only on PS2 last gen, so I can understand why people want it on the Wii?). About "what if the 'next gen' version also has problems", I am not really saying that can't happen, but they have a lot more to work with to make it both beautiful and run well.
and I am not ruling out there could be more motion controls and I thought I kind of said it clearly before, but for the gameplay found in ZoE1 and 2 they cant really adapt it to motion control to the point where it will be a benefit. I am willing to accept that lots of games can really only be done on the Wii (at least console wise), but this isnt one of them that could really happen without drastically changing it around to fit. This also isnt the case like with MGS where the controls did need to be changed (and they have been), because as far as im concerned ZoE2 already has tight controls that work perfectly. It isnt lack of imagination, it is that I can think of a dozen ways to change it to maybe fit the game on the Wii, but none would really hold up the same stellar gameplay or really add any advantages over the traditional controls found on the previous games (again, unless you think shaking the wiimote is better than pressing a button to do the same action).