I agree, but we'll have to see if Bungie manages to hit the sweet spot. Enough people on the live team to avoid a content drought, and enough developing the expansions/sequels such that it's possible to make them impactful and exciting while adhering to the yearly schedule.
They're in a tough position. You can imagine they have the resources to pull it off, but little else gives me much hope.
Yeah no that's the dreadnought. I remember that video.
Man...it makes me pissed off that there are people who will defend bungie who say 'no it was never finished or in game! They're not cutting stuff that could've been in the game!' That is...clearly in the game.
By this same logic, any footage that we've seen from early revs of games should also ship in the game. Halo 2 E3 demo, etc. It's clearly early footage from something that was changed greatly in the final product - gameplay =/= final build. Luke and company have been up front about talking about how long TTK was in development, and the Kotaku article talks about how it changed over the course of the last year. It's not like they sat on it for a year - TTK wrapped shortly before it was released.
It's not easily either way though.
When I call a priest "father", that doesn't make him my actual father. Its a title. Likewise when he calls me "son" its the contextual response. We are not biologically related.
One interpretation is simple, the other requires extreme coincidence.
We also don't know this. It is not stated anywhere.
We do know that Guardians (which the Speaker would be) have little, if any, memory of their lives before becoming Guardians. Exos seem to be the exception, and even those memories are hazy and unreliable at best.
.. and promoted as part of the vanilla experience in gameplay trailers.I mean, as a rule of thumb I won't believe what a company mouthpiece says regarding things that may hurt their company. And it'd make sense. Apparently Awoken were supposed to start in the Reef, which makes sense, we SAW a guardian walking on the reef before the game came out indicating it was realized in the game someway, but it didn't take until...7-8 months after release for it to come out.
Oh, it definitely was worked on, polished, and changed compared to what it was before, but it definitely existed in one way or another.
By this same logic, any footage that we've seen from early revs of games should also ship in the game. Halo 2 E3 demo, etc. It's clearly early footage from something that was changed greatly in the final product - gameplay =/= final build. Luke and company have been up front about talking about how long TTK was in development, and the Kotaku article talks about how it changed over the course of the last year. It's not like they sat on it for a year - TTK wrapped shortly before it was released.
The engine being such a headache to use is probably the reason why we'll never see a PC version.
And probably why Destiny 2 won't be 60fps. I think Bungie prefers IQ over FPS
Their messy code is probably why their games play so well.
True enough, i rescinded my statement later on saying it's been changed, polished, worked on, it may have existed previously in one way or another, but it's radically different now compared to how it was then, and that stuff does require work.
See, I see the traveler's motives as purely selfish. It doesn't exist to simply make species better. It makes them better so they can fight off it's natural predator. You can see this in the very beginning of the book of sorrows.
Note that as soon as the Darkness showed up in our system, the Traveler was packing up. The only reason it is still where it stands is due to Rasputin pulling out the "Oh no you fucking don't" and blasting the shit out of it so that it couldn't leave. The Traveler didn't sacrifice itself for us. Rasputin sacrificed it for us.
It's obvious the Speaker has an agenda. The Grimoire where you find out Saint-14 is his son is probably the only insight we have to his character, though.
meaning, they have their own way of doing things that works for them.
until it doesn't. Destiny would have been fine if they didn't reboot it right before it came out.
I do remember how Gabe from Penny-Arcade said that what he played of Destiny before it was rebooted was really really bad.
I do remember how Gabe from Penny-Arcade said that what he played of Destiny before it was rebooted was really really bad.
management shouldn't have been slacking off. you don't let a game go bad for 3 years and then realize less than a year before shipping.
I'm aware of the situation of titles that come into play in specific relegions regarding father/son.
You mention coincidence, but I don't understand how. We have a situation where we have a character, and several lines of his dialogue. Most where he speaks directly to us, some where he speaks to the general public.
At no point does he call us son or daughter. The ONLY time we ever see him call someone son, is Saint-14. That's it.
I don't see why it's so hard for you to understand that this could be a situation of him actually being his father. We've never seen him call anyone else his son. We've never seen anyone else call him father.
Edit: it looks like the Grimoire Card: Allies>Osiris is written from the perspective of the Speaker as well. Again, no mention of sons/daughters.
Edit2: so I Saint 14 is the speakers son the speaker is almost guaranteed to be an exo of some kind.
Wasn't it the rebooted version that he played when he said this?
management shouldn't have been slacking off. you don't let a game go bad for 3 years and then realize less than a year before shipping.
Wasn't it the rebooted version that he played when he said this?
On Fri, Apr 25, 2014 at 11:56 AM, mike krahulik wrote:
They are fucked.
Sometimes you fall in love with your own creation even when it's bad.
that's why you surround yourself with people around you that you can trust to tell you it's shit.
that's why you surround yourself with people around you that you can trust to tell you it's shit.
And probably why Destiny 2 won't be 60fps. I think Bungie prefers IQ over FPS
Sometimes you fall in love with your own creation even when it's bad.
Zoba, I make 4 times your salary, you ain't telling me SHIT
That's how I imagine things work in a big corporation
But that's kind of what happened and staten left over it. I realize you're saying it should have happened sooner I get that.
Actually in the grimiore it says the traveler left then returned to fight for humanity. That it chooses to fight. The Rasputin theory is out there but there are cards that refute it. Rasputin was preparing to stop the traveler but I don't think that happened. Let me see if I can find quotes for what I'm talking about I will link them here.
It's broken down very well here:
http://www.reddit.com/r/DestinyTheGame/comments/3ovmqf/spoiler_the_traveler_and_rasputin_during_the/
As for Saint 14 it's revealed that some or all exos were once human. Cayde is was for sure once human as the collectors edition book from TTK describes his death and young life.
Edit2: so I Saint 14 is the speakers son the speaker is almost guaranteed to be an exo of some kind.
that kind of attitude is how shit gets made.
No, that's not what happened. What should have happened is Joe and Jason going back and forth while Joe writes the script BEFORE it even touches cinematics.
What happened was everything was done and then they changed their minds.
But Destiny has neither 60fps nor a great image quality. It has a cool visual style though.
And sometimes you even release it.
I don't even understand how they could get SO FAR.
This is like a movie studio shooting an entire movie, doing a prescreening and they just go "this is all shit".
Someone MUST have known.
http://www.penny-arcade.com/news/post/2014/09/15/destiny
You might be right, it says
That's like 5 months before release.
This is right after I had played Destiny for the very first time.
On Fri, Apr 25, 2014 at 11:56 AM, mike krahulik wrote:
They are fucked.
What you're describing happens all the time though. Jupiter Ascending, 7th son, RIPD, Jupiter Nash just off the top of my head were all like that.
they "saved" the game by putting some "legendary" weapons in it
so people still play to find it
http://www.penny-arcade.com/news/post/2014/09/15/destiny
You might be right, it says
That's like 5 months before release.
Yeah I can say Destiny vanilla could be considered bad. For me personally it was great. It was the first title to have awesome shooter co-op since resistance 2. Everyone panned that game but I loved it for its sweet co-op. Destiny is like that but so much more. It keeps the game fresh for me and others. But yeah I could see someone else hating it.
I'm pretty sure Luke flat out told us that rumor isn't true. It might have been someone else, though.
Definitely not a Pacifist, considering it was going out of its way to change the orbit of a planet's moons just to drown a species. This was the first time I recognized the Traveler as a regular creature with regular instincts.
The Traveler somehow knew about the worms, and then set out on a plan to drown the entire species and potentially several bystander species.
Yeah, I can get behind what you're saying. I still think 'your benefactor is the villain' thing can work, but it would need a super-robust narrative behind and beyond it to make it work... And I doubt Destiny would ever have received a super-robust narrative
Hey, Killzone 2 is a very flawed game, but it is frequently brought up in conversations about best-ever AI and gun combat. I've spoken with salaried developers who consider its AI on par with FEAR's, and if you play it on Elite, you see this first-hand. It's an incredible effort. Much worse game overall, though, of course.
Yeah, Destiny's Halo-like shoot/punch/grenade trifecta is fantastic, it's a genuine pleasure to play. And the AI is solid. But beyond that is barely any depth in terms of mechanics. In FEAR and MP2 you had the slow motion mechanic. In Killzone 2 you had the great cover mechanic and the unbelievable, unparalleled realistic sense of weight. Crysis gave you superpowers. Wolfenstein: TNO gave you a great narrative.
Destiny has nothing aside from it's (naturally brilliant) gunplay. The gunplay bleeds dry of all its fun-factor because there are literally no other mechanics in play (incredibly limited vehicles notwithstanding). There is nothing else to do. There is certainly no story to keep you pushing on (unlike Wolfenstein: TNO which is similarly just really good gunplay). And every mission's objective is the same. And you retread them over and over again.
Full disclosure: I only played vanilla Destiny for about 15-20 hours and never reached the Raid. I wasn't going to grind the same boring-as-shit cookie-cutter missions for one hour a night for two weeks to unlock the Raid and promptly quit the game for good. There were literally tens of better games to play and hundreds of better ways to spend my time. (This is beside the point, though, I guess.)
By this same logic, any footage that we've seen from early revs of games should also ship in the game. Halo 2 E3 demo, etc. It's clearly early footage from something that was changed greatly in the final product - gameplay =/= final build. Luke and company have been up front about talking about how long TTK was in development, and the Kotaku article talks about how it changed over the course of the last year. It's not like they sat on it for a year - TTK wrapped shortly before it was released.
All those movies were basically done and then scrapped and remade? Really?
I keep seeing/hearing this sort of thing, and I don't understand it. Have people never heard of movies getting edited? There's a five hour assembly cut of Apocalypse Now, but it actively ruins the enjoyment of the film. Apocalypse Now is better with some of that material left on the cutting room floor.
Just because something exists doesn't mean it was good. Sometimes, stuff has to be recut. Sometimes, that stuff gets remade and shows up later. You can plan for something in the original game and realize it's not going to end up there. I planned this really cool mission for the game I've been working on, but I've realized I can't do it anywhere near release. I'm not cutting some fully realized thing and saving it for later, I'm prioritizing stuff I know I can complete.
Maybe i just have a more idealized version of development. i've been working on a project for 6 years (almost entirely by myself) and refuse to put pen to paper until i'm 99% sure what i'm writing will be good.
Most developers don't have that kind of time luxury...but they have teams of people in giant meeting rooms with white boards and money to fund different concepts, etc.
I just don't get it. It's one thing for a small team to make something bad, but for a bunch of talented people in the industry with so many resources available to them, i have a hard time sympathizing with mediocrity. What's the excuse?
Lets say a designer wants to go in and move a resource node two inches, said one person familiar with the engine. They go into the editor. First they have to load their map overnight. It takes eight hours to input their map overnight. They get [into the office] in the morning. If their importer didnt fail, they open the map. It takes about 20 minutes to open. They go in and they move that node two feet. And then theyd do a 15-20 minute compile. Just to do a half-second change.
Yeah, I bet I would have loved it. I suspect Staten had a lot to do with Halo's awesome quirky tone. I could have used that in vanilla Destiny. I also could have used a proper campaign, and proper characters, and a new Staten-penned story, and all of the goddamn content they cut. (Several full zones? Seriously? I mean really?)Those Fuckers.
"Campy Linearity" is exactly what i wanted from destiny.
Yeah, I bet I would have loved it. I suspect Staten had a lot to do with Halo's awesome quirky tone. I could have used that in vanilla Destiny. I also could have used a proper campaign, and proper characters, and a new Staten-penned story, and all of the goddamn content they cut. (Several full zones? Seriously? I mean really?)
So sad to see Bungie decline this badly. They had some of the industry's best people, and a truly unique team ethos that left an unmistakable imprint on the classic Halo games. There was something special about Halo:CE - ODST, and now that something is gone.
Thanks a lot, Bungie execs. Next time let the specialists do their jobs.
But people who saw the story not just Bungie said it was bad.
The impressions weren't all bad, and besides, I like Staten's brand of esoteric fluff. That stuff kept me locked into Halo for years. The deep lore was endlessly intriguing, because it was actually supported in-game in subtle ways. There was so much for the really dedicated fans to unpack and pore over. I miss that feeling.But people who saw the story not just Bungie said it was bad. And Bungie cuts stuff from games all the time. They are well known for dreaming big and then hacking stuff off last minute.
Sounds like some people at Bungie liked it.But people who saw the story not just Bungie said it was bad. And Bungie cuts stuff from games all the time. They are well known for dreaming big and then hacking stuff off last minute.