Nydius
Gold Member
Fantastic read as usual. I sort of expected that an exposé like this was going to come out after the critical reception and the general feeling of "what the fuck happened with this game?" by players and fans.
I had long suspected that Frostbite was the major issue behind the game's troubles but I chalked it up to the team not knowing how to use it. Turns out my hypothesis was only half correct - it was both inexperience with the engine AND severe limitations of the engine itself. Frostbite is great for shooters, racers, and even sports games but it's clearly out of its depth when it comes to open world games with vastly different terrains and textures, complex RPG mechanics, and detailed animations. If anything, this whole episode between DA:I and now ME:A have exposed Frostbite's weaknesses and the fact that EA keeps pushing it as little more than marketing. Despite being impressed with how it improved FIFA17, "Built with Frostbite" has lost almost all meaning to me.
Like others, I enjoyed a bit of schadenfreude reading the procedurally generated planet concept and how they realized it simply wasn't fun no matter what they tried to do, something that Sean Murray and Hello Games never seemed to discover while they kept making lofty promises and delaying No Man's Sky. I wonder if there were some higher ups in Bioware Montreal who watched the release of NMS and its subsequent controversies and thought "Phew, dodged a bullet there!".
My biggest (and most depressing) take away from this is that between ME:A's issues and reviews and NMS's controversies and negative word of mouth, it's unlikely that we'll ever see an large scale space exploration RPG in the future. Destiny will be the only thing close and, unfortunately, Destiny's scale just isn't up to the challenge. It could be if Bungie really worked at it, but I think Bungie is content with making a shooter first and RPG second whereas BioWare wanted RPG first with shooting second.
The Mass Effect franchise is probably dead for the rest of this generation and will likely only ever be revitalized sometime next gen when someone gets a bug up their ass to remaster the old ME Trilogy for modern 4K+ UHD visuals. A sad ending to a franchise that I considered, ending issue aside, genre defining last generation.
I had long suspected that Frostbite was the major issue behind the game's troubles but I chalked it up to the team not knowing how to use it. Turns out my hypothesis was only half correct - it was both inexperience with the engine AND severe limitations of the engine itself. Frostbite is great for shooters, racers, and even sports games but it's clearly out of its depth when it comes to open world games with vastly different terrains and textures, complex RPG mechanics, and detailed animations. If anything, this whole episode between DA:I and now ME:A have exposed Frostbite's weaknesses and the fact that EA keeps pushing it as little more than marketing. Despite being impressed with how it improved FIFA17, "Built with Frostbite" has lost almost all meaning to me.
Like others, I enjoyed a bit of schadenfreude reading the procedurally generated planet concept and how they realized it simply wasn't fun no matter what they tried to do, something that Sean Murray and Hello Games never seemed to discover while they kept making lofty promises and delaying No Man's Sky. I wonder if there were some higher ups in Bioware Montreal who watched the release of NMS and its subsequent controversies and thought "Phew, dodged a bullet there!".
My biggest (and most depressing) take away from this is that between ME:A's issues and reviews and NMS's controversies and negative word of mouth, it's unlikely that we'll ever see an large scale space exploration RPG in the future. Destiny will be the only thing close and, unfortunately, Destiny's scale just isn't up to the challenge. It could be if Bungie really worked at it, but I think Bungie is content with making a shooter first and RPG second whereas BioWare wanted RPG first with shooting second.
The Mass Effect franchise is probably dead for the rest of this generation and will likely only ever be revitalized sometime next gen when someone gets a bug up their ass to remaster the old ME Trilogy for modern 4K+ UHD visuals. A sad ending to a franchise that I considered, ending issue aside, genre defining last generation.