Hot Pursuit was a great mix of both. It did take place in an open world, but selecting an event to race in would drop you into a closed section of a track. So, you were going to be taking the exact path that Criterion wanted you to take. There were some shortcuts along the way as well, but you couldn't get t-boned into a wrong route or miss a turn because the map updated too slowly. In HP I actually tried to beat the times of people on my Friends list, while I never even bothered with it in MW or Rivals. There's just too much unpredictability in open world racers for me to care about setting fast times. And then its worse once you introduce performance upgrades. There was NOS in HP, but everyone had that and it was more about how you used it more than anything else.