O....M....G..... THIS GAME.....
First impressions (NO spoilers)
I've played and beat chapter 1.
This. Game. Is. A. Fuck. Ing. Master. Piece.
A. Master. Piece.
Where do I even fucking begin with how good this game is? I'm almost speechless right now. Well, let's get the negatives out the way first. There's no option to turn off controller vibration, no individual audio sliders, graphics options seem quite limited and I felt chapter 1 was quite short.
Everything else about the game? I loved every second. I won't go into spoilers so don't worry.
The graphics are great, the screen space reflections dynamically appearing as you light your lighter, seeing water drops hit the ground and splash, Six's model getting dirtier as she goes into that black goo, the dark, foggy, atmospheric and cold lonely prison feel had me thinking I was in Silent Hill a lot of the time. More specifically, Silent Hill 1 and Homecoming. The use of lighting is superb, harking back to the PS2 ways of horror where per-model shadows are cast dynamically from individual light sources, models appearing darker against a light background, lower levels of levels getting darker, just... ugh... they've mastered graphics and lighting, literally nothing bad I can say about them.
Sound design... oh boy... it's right fucking up there with Silent Hill 1-4, Siren 1-2, Scratches, Divinity 1 + 2, and many more classic horror games and CRPGs (to a degree). The constant ambience, drones, background sounds, environment clings and clangs, and what I love a lot is Six's footstep sounds as they splash and slap the different materials of floors; gives different foley sound effects at different volumes depending on the mass of said floor. Deep wood is quieter, shallow metal is louder, etc, and her foot sounds really add to the feeling that you're really there. The music is... well I don't want to spoil, but there is a certain 'instrument' you may or may not encounter in a certain room, which may or may not play and it sounds hauntingly beautiful among the dark and monotone ambience and background sounds. Absolutely masterfully done, it's PS2 horror all over again.
Gameplay... GAMEPLAY... THE GAMEPLAY!!! This is horror done right!!!!!!!! What happens when you combine Silent Hill, Tomb Raider and Little Big Planet? You get this game. Whew... where to even begin... the controls feel solid and precise, Six's movements have a certain weight to them but not to the point where they can be called tank control or free movement. Additionally, if you sprint, the turning rate is lowered so you'll need to either stop sprinting or flick the analogue stick/button backwards to turn around quickly. Also holding down the sprint button/key but not actually moving changes her animation to a 'ready' stance, as seen in games like Dragon's Dogma. Environment interaction hits the theme of child-like behaviour spot on, and it helps that Six'a animations seem like a hybrid of a child and socially awkward person, which is the best combination for this sort of game. She's both adorable and cute when she sprints, picks up objects, climbs and crouches through passageways. It's also pretty cool how she keeps her hand over her lit lighter when she sprints as to keep the flame lit.
This game also solidifies why I think fixed camera angles are superior to over-the-dudebro's-shoulder camera angle because the camera itself is part of the gameplay. It can work for or against you, as CLEARLY put to use in this game. No spoilers, but there was this one room at a certain point where the camera doesn't shift into a certain area since you're in its previous room, so when you open the door, the camera doesn't quite catch what happens in the next room quick enough for you to see the immediate solution to the puzzle. Had this been a typical 3rd person game, you'd be able to solve this puzzle with ease. It's also really cool how, when you're using the analogue stick to move the camera around, Six's head moves aligned with it. i.e. you look up, her head looks up, you look down, she looks down. Yeah, this is PS2 games all over again. There are two prominent franchises I know, and love, that do this same exact thing: Silent Hill and Tomb Raider. When you hold the 'look' button in both games and move the camera around, the PC's head will move concurrent to it. Also, another plug to Silent Hill, because Six will look at important stuff in the environment with her head immersively ala Silent Hill games. Sorry dudebros, there are no big black circles or giant white text boxes saying "GO HERE IDIOT!!!" everywhere you go.
There's just so much more about the gameplay that's utterly fantastic and addicting, such as climbing requires manual grabbing (ala Tomb Raider), the puzzles can be quite tricky if you're not paying attention to the environments, timing is required at times, dodging enemies too. And speaking of enemies, since I only beat chapter 1, I've only encountered a couple types so far. They're both awesomely designed, of course, but the death scenes could be a little more thrilling to see as opposed to just "you're dead" and a fade away.
I could be here the next hour saying everything I love about Little Nightmares, but I'm gonna leave it for my review when I beat the game. So far though, the game is 100% without a doubt definitely a masterpiece and climbing up the tree to be one of my favourite horror, in fact, games of all time.