This.JonCha said:I miss Jet Set Radio big time.
I miss Sega, I miss the Dreamcast.
This.JonCha said:I miss Jet Set Radio big time.
cj_iwakura said:Naganuma has a very distinct style.
Pretty sure I bought Sonic Rush on account of his involvement.
And for those keeping score, the best songs are The Concept of Love and Teknopathetic.
(Also loved the US exclusive tracks on JGR, like Jurassic 5's and Dragula.)
I loved that they never bothered to translate it, it helped with the quirky nature of the game.Kulock said:And what was with doing all the extra localization work, and yet not translating, or even just captioning, the meaning of "uki uki waku waku feeling"?
Reknoc said:And neither of those are Grace and Glory.
Teknopathetic said:JSR JSR JSR JSR JSR
JSR
JSR JSR JSR
AbsoluteZero said:Jet Set Radio is so perfect for today's open world game trend I have no idea why Sega hasn't brought it back.
NotebookJ2 said:Too many colors.
They're just ever so slightly different. This is someone who replayed both at the start of this year and had no problems with either (it may just be because I play as Mew)SoulPlaya said:Holy crap, I was just playing these two today. Honestly, it's JSRF. I think those who say JGR are viewing it through nostalgia eyes. The controls in JGR just aren't responsive enough, and the game can be really annoying with the cops disrupting the flow of the action constantly. JSRF just had bigger levels to explore, better controls, and more fluid action.
Auron_Kale said:Grace and Glory was basically God-Tier for me on both OSTs...
Lijik said:They're just ever so slightly different. This is someone who replayed both at the start of this year and had no problems with either (it may just be because I play as Mew)
And the cops showing up is nowhere near as bad as replaying boring ass deathball three times, and then having tag up 100 dudes or whatever.
JSRF's ending missions are 3D Sonic bad.
Last boss in JSRF is definitely better than the also crazy JSR one.Mortrialus said:The only problem I have with the later missions is the Noise Tank b.s.
The last boss is awesome just because of how crazy the environment is.
There's not a frowny face large enough for this.Kulock said:Just a bit of a footnote too, Kuju did pitch making a new JSR for Wii in 2006, but Sega turned them down.
Concept art here
Reknoc said:After reading this I realised I never properly listened to the JSRF version of Grace and Glory.
My god.
Kulock said:Just a bit of a footnote too, Kuju did pitch making a new JSR for Wii in 2006, but Sega turned them down.
Concept art here
nincompoop said:Jet Grind Radio was just crap. The controls were crap, the cities and missions were crap, constantly having to avoid the police was crap and having to waggle the joystick around randomly to tag things was crap. Future had some issues too but overall it was very fun to skate around exploring the large, impressively designed levels looking for secrets and things to tag while chilling to the awesome soundtrack except for Cibo Matto.
AbsoluteZero said:Jet Set Radio is so perfect for today's open world game trend I have no idea why Sega hasn't brought it back.
AbsoluteZero said:Jet Set Radio is so perfect for today's open world game trend I have no idea why Sega hasn't brought it back.
ReturnOfTheRAT said:Because they're SEGA.
geebee said:Does anyone know where the staff members are now and what they had worked on after JGR and JSRF?
Also, those living in Japan or know a bit about the different cities.. what are the areas based on? A few years back I watched a Japanese movie that had a little neighborhood that reminded me of the sunset area in JGR where all of the little houses were so close to each other on a hill.
There are probably a few million copies in circulation due to it being a pack in game for the Xbox in the US for some time. Most people probably just ignored it though. It really wasn't a good fit for the Xbox audience.Mortrialus said:As mentioned, both games have had abysmally poor sales. Conservative estimates of JSRF are around 30-60 thousand copies world wide.
Kulock said:Just a bit of a footnote too, Kuju did pitch making a new JSR for Wii in 2006, but Sega turned them down.
Concept art here
Kulock said:Just a bit of a footnote too, Kuju did pitch making a new JSR for Wii in 2006, but Sega turned them down.
Concept art here
moozoom said:I liked the character design in JSR better than in the second game, and I loved being able to plaster my own images (downloaded with the dreamcast browser) on the walls. Especially the time I painted a giant mural with gay porn and my mom entered the room without knocking. Good times. (she already knew, but it was a bit embarrassing)
Dambrosi said:YO YO YO SEGA
MAH HD JET SET RADIO XBLA/PSN MUTHAFUKKIN' WHERE
FUCK SONIC AND HIS GOLDEN COCKRINGS AND GET DA FUNK ON IT
edit: *notices red name just above post* pleasepleasepleasedon'tbanmepuleeeeeeeeeeeeez
Muffdraul said:Going down a bullet list of all points, I would definitely check off most of them in favor of the original JSR. But IMO JSRF corrected two major flaws from the first game: the fucking time limit, and the immortal enemies. As awesome as JSR was, those two things stepped on the fun factor. If not for those two aspects, JSR would be an easy hands-down winner. If there was an updated version of JSR that was basically the original game with no time limits and killable enemies, I wouldn't give half a damn about JSRF.
MMaRsu said:I think this was appropriate?
Teknopathetic said:Gamers can't handle anything that requires them to not suck at games these days.