MrCunningham
Member
Duke 3d and Blood are part of those pinnacles. Hell, I'd go as far to say that Duke 3d edges quake from the single player standpoint and is equal to quake in the multiplayer department.
Build was really the best of what sector based engines had to offer in 1996 to 1998. I use to spend so much of my time playing 4-player Duke match over the phone lines with friends. The multiplayer was a blast. I agree that it was comparable in some ways as far as multiplayer goes. But nothing could really top Quake when it was modded, especially after QuakeWorld was released. I still remember playing a Quake match with modded sniper riffles and the ability to cut off other players limbs with the axe melee weapon. Quake also supported way more players per match, while Duke was only limited to four.
Also id Tech 2 is a full 3D engine, while Duke's Build engine has a lot of limitations. Most could be worked around using tricks, but it didn't have the level of flexibility that the Quake engine does. Just working in real 3D space was a huge bonus, as maps could be so much more vertical than what could have been seen in Doom or Duke Nukem 3D. The modding possibilities felt endless for Quake at the time.
Not that Duke 3D didn't have a bad engine, the Build engine was quite flexible too in some ways. It was quite easy to make maps in Duke 3D an even add mods. Build had a pretty nice scripting engine in it for some interesting map designs. You could do quite a bit with the sector effectors and such.