Please pardon the mod sexiness, but this is Resident Evil 6:
Embrace it.
So good...
These gifs make me want to play some Mercs, best TPS mechanics ever along with Vanquish.
Please pardon the mod sexiness, but this is Resident Evil 6:
Embrace it.
Yes.
At least I know it's crap going in. I had expected more from RE6. It wasn't all that much either.
I also think even the campaigns are more fun when you actually know the mechanics.
All the way back to the RE2 intro.Cool melee animations does not make a good game folks. There's no saving Resi 6, just wtf was going on during that game was beyond me. Leon crashing a plane, Leon crashing a bus, Leon crashing a helicopter. Stop getting in vehicles Leon!
OK, I do my best to go into games which a clear mind. I know this game doesn't have the best rep on Gaf, but I did my best to go into this with no expectations. I've played all other RE games, and for some reason haven't gotten around to this till this week.
Why the hell doesn't this game explain anything? I have read the GAF thread which details all the unexplained mechanics. There are pretty much NO tutorials to explain any of this, or any areas where you can try out the various maneuvers. I'm a few hours in and still figuring out out to master the controls.
Why do I always seem to run out of ammo unless I melee like a motherfucker? Shit is mad annoying.
Why are Piers and Helena so much cooler than Chris and Leon? Chris is as generic as they come
Please tell me this game get's better. I'm following the popular fan order to play through the chapters.
RE6 suffers from a robust dodge/melee system which is left virtually unexplained to the player. The game is also wrapped pretty tightly around said system such that if you try and use typical RE logic and keep your distance from enemies as you gun them down, you'll probably run out of ammo. You're supposed to get in their faces and wrassle them to death.
Aren't you supposed to melee through the entire game? Thats what makes it so fun.
There hasnt been a good Resident Evil released since 4. Series should of been killed off a long time ago. Now its just stupid as fuck. Story is dumb. Characters are dumb. Everything is dumb.
RE4s story is stupid as fuck, the characters are insane and you're being petty.
RE4 is where everything went "wrong" in everybodys opinion yet it's still praised to high heaven, when the series evolves from RE4 and people are surprised at the outcome.
RE4s story is stupid as fuck, the characters are insane and you're being petty.
RE4 is where everything went "wrong" in everybodys opinion yet it's still praised to high heaven, when the series evolves from RE4 and people are surprised at the outcome.
Your opinions on the story and characters aside, I think it's more correct to say that Resident Evil 4 provided a brand new foundation to build the series upon that left previous Resident Evil behind.
But that foundation was not built upon, at least not in any coherent way. Some of RE4's strongest components are its environments and intuitive resource management, something RE5 forgoes entirely in favor of more action.
RE5 was a complete misunderstanding of what made RE4 so popular. It was a foolhardy emphasis on action, muscles, and over-the-top action sequences. Best selling game or not, RE5 left many RE4 fans behind as well.
RE6 now had three fan bases to try to consolidate. Fans of Classic RE, fans of RE4, and fans of RE5. The game lacked any singular vision of core philosophy in favor of nearly desperate pandering to its fractured fan base.
And we all know how that turned out. RE6 wasn't built on a foundation of RE4, or even RE5. RE6 was built on uneven ground.
Eh, ever since RE4 took the world by storm, and RE5 is one of their best selling titles, you would think shoot-to-melee is the new RE logic.
Those animations and moves are not what I've come to expect from the RE name and I refuse to give full price for such nonsense.
Please pardon the mod sexiness, but this is Resident Evil 6:
Embrace it.
I seriously wonder if people actually played RE4 and 5 just shooting everyone. I should probably try playing those games without melee to see what it's like...
RE6 now had three fan bases to try to consolidate. Fans of Classic RE, fans of RE4, and fans of RE5. The game lacked any singular vision of core philosophy in favor of nearly desperate pandering to its fractured fan base.
Yeah. A lot more fun.
Counter&Melee all the way. Think of your firearm as the assist item, while your melee as the primary weapon.
RE6 suffers from a robust dodge/melee system which is left virtually unexplained to the player. The game is also wrapped pretty tightly around said system such that if you try and use typical RE logic and keep your distance from enemies as you gun them down, you'll probably run out of ammo. You're supposed to get in their faces and wrassle them to death.
Its an interesting coincidence, i can see Capcom hyping it up on some interview: "and Mr. Mikami has come back to work on the level design of Revelations 2"I'm sure there are many hundreds of Shinji Mikamis. Just that the one who currently works on Resident Evil at Capcom is not THE Shinji Mikami who created the series.
You're not supposed to though. The way RE games (at least) Mercenaries is based on dodging to counter attack or shooting in the face then going in for the finisher. RE6 pushed this mechanic a lot further but badly balanced it out with the stamina meter. RE4 and 5 also have these mechanics(and more in place).
RE5 was the perfect controlling and mechanics RE5 game. Built from RE4 and expanded upon but then completely changed in RE6. None of that is explained to anyone, it's up the players to find out.
the combat system is the best in any 3rd person shooter, but the level design is so bad it destroys the game. I think the car section in Chris' campaing is the worst section in any of game of last gen, it was awful.
The Evil Within is more limiting when it comes to combat, but the limitations made it a much better experience. Not to mention that the level design in TEW is shitload better, too.
Basically TEW>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>RE6
Please pardon the mod sexiness, but this is Resident Evil 6:
Embrace it.
The complete lack of ammo is one of the biggest problems with the game. It's like Capcom thought this was a survival horror title and they needed to limit ammo. This is an action game. Imagine how annoying Call of Duty would be if you ran out of ammo every 30 seconds and had to run around knifing everyone.
RE4 with its supplexes, roundhouse kicks, ridiculous slow-mo knife fights and Ada in a Chinese dress flying through air using her grappling gun just called from 2005.
I don't know what you expect from RE name, but the ridiculous shit started 10 years ago.
Man, I would love a Mercenaries level based on that stage.
RE 6 had some good ideas, but it was a total mess that didn't achieve what the others could do independently, the QTEs alone almost ruined the whole game to me, its one of the worst uses of that mechanic ever, campaigns have a lot of content but are so uneven, enemy designs and bosses too, some just look awful, other bosses like the final boss are truly drag out, gameplay is poorly explained, the story is...well im not sure, it had a few good ideas that could be a bit creepy to expand like the relationship between Dereck and Carla, but its setpiece after setpiece and explosions everywhere, the game is dedicated to Ada Wong too but we don't learn anything new about her.I agree with the first part of this statement. But as a fan of all three of examples in the franchise you give, I'd say that they succeeded, albeit in a rather disjointed, rough-around-the-edges way. I got things I liked about the classic series (more puzzles than in any RE since the classic games), echoes of RE4, and the best thing about RE5- a solid co-op experience. And on top of that, a very forward-thinking and novel TPS which managed to stay true to RE's ethos of heavily polarised risk/reward mechanics.
To create such a huge amount of content and cover all the bases was a tall order, but I was left wholly satisfied by what Capcom offered.
Horrible nausea inducing camera angles for a horrible game. Pointless spinning that serves no gameplay purpose in the first gif. Would be just easier to stay put and shoot. Supposed to look cool I guess.
Yeah, we're all aware that RE4 was the beginning of this disaster we have in the RE universe now.
Please tell me this game get's better. I'm following the popular fan order to play through the chapters.
Good news! It gets better!
Bad news! You have to quit the campaign and start playing The Mercenaries!
RE6's campaign is an absolute abomination, with almost no worthwhile moments in the entire thing. And it's like 30 fucking hours of torturously awful content, which only makes it worse.
Everything you can do in Mercs, you do in the campaign, only with higher difficulty settings and more variety in layouts and scenarios (including four player cooperative and versus multiplayer, if you are lucky enough).
It's funny seeing the opposition go "Nothing good about it" to "Okay, it has good combat ideas in theory" to "Okay, The Mercenaries is good" (not just good, but great even lol). The next big breakthrough is understanding the very obvious fact that the Mercs just rearranges and homogenizes the open area parts of the campaign and adds a scoring mechanic (as it has since RE4).