He would have to play the fucking game first, hahaha.Erik, you're working off thirdhand made-up information with no basis in critical reality. You have no leg to stand on. Please stop posting until you can argue rationally.
He would have to play the fucking game first, hahaha.Erik, you're working off thirdhand made-up information with no basis in critical reality. You have no leg to stand on. Please stop posting until you can argue rationally.
The biggest issue this game had was that firefights were too frequent and you fought too many enemies, given that the shooting wasn't up to par with the best shooters out there. This, of all games, should have been one to make use of a bit more realism in the game-play. Not as much time spent in combat and more time exploring the ruins, perhaps even talking to civilians or other characters, would have been better.
Not surprising, there's even a legendary example of a game (a good one btw) that it stired a masive backlash because of the protagonist.This seems to be a criticism that's exclusively geared towards games and I've never quite figured out why. I know plenty of examples in all types of media with deliberately flawed and unlikable protagonists which help the plot. Is it because in a video game we just naturally project ourselves onto the character to a point if were not playing as a fantasy of our selves then we don't appreciate it? It's something I want to see explored more in games but every time a game goes in that direction people almost always respond negatively to it.
Yes, i played the game is the highest difficulty, here all the game's mechanic falws show off easily. Im guessing the people who enjoyed the game the most are the ones who played it in low diff. settings, to just absorve the plot more than anything else.The gameplay is only "horrible" if you don't turn it down to Easy.
There are legitimate complaints that can be made at the game's balance, but at worst the gameplay is average.
Nothing about the gameplay is "broken", and it's at least serviceable enough to not ruin the overall experience. Certainly not the high point and nobody has ever claimed such.
If you played the game on Medium or higher I'm not saying you "played the game wrong", but I will argue that you did yourself a disservice.
Can anyone play video games without having considered this and made their peace with it?
People praise this game every week but Kane and Lynch 2 gets nothing. Maybe I'm just the only person who finds this so attached to its source material and desire to feel bad to the point where it's a parody of the intended message.
Well, the designers could have just leave everything as it is now. So Adams presents Walker with the course of action, typically the player does what the game instructs him to do. But leave the option to tackle the camp guns blazing, the same way the player have done it till that point.I definitely think it fails in that specific area, but I can't think of how else to do that scene. In a sense, the designers need to force your hand to make you perform that action, because the fact that it's Walker's (or the player's) hand on the trigger is important. But it felt so... artificial it takes a lot of the sting out of the rest of the game.
My last playthrough was 2 hours and 58 minutes on Easy. Your excuse holds no water.antitrop, stop making me want to play this game again you dog. I don't have the time for it.
If the medium has something important to say, if it is going to be taken seriously, it has to ask questions like this one that literature and film have been asking for years and years.
antitrop, stop making me want to play this game again you dog. I don't have the time for it.
I'd just really rather they tackle a subject other than 'what kind of sad nerd are you for playing power fantasy video games?'
My last playthrough was 2 hours and 58 minutes on Easy. Your excuse holds no water.
if that's all you took away from it then I'm starting to understand the real issue
antitrop, stop making me want to play this game again you dog. I don't have the time for it.
I'd just really rather they tackle a subject other than 'what kind of sad nerd are you for playing power fantasy video games?'
I would submit that if you didn't take that away from it, you were not paying attention.
I think Spec Ops is one of the rare games that I've liked as much as I have, but am still willing to accept other opinions of why they did not share my experiences.Honestly, I don't care if antitorp hates me for saying this, but it really isn't a great game to play or even experience, if you like playing shooters, and have the time do so... hen go ahead.... But seriously, this is one of those games that's better to discuss about than actually playing. But I guess it's worth to play the game if you really want to discuss it
So my argument is invalid, do whatever you gotta do, but you may find the game a bit long (I know it's technically a short game but it feels long) underwhelming, and tedious and your expectations might not be met...
Yeah just play it on super easy then, and focus more on story elements and cut scenes than anything else.
This might be my favorite game screenshot of the entire year. The looks on Walker's face..."He turned us into fucking killers!"
Still, I would have liked a little bit of more choice, like in the white phosphorous scene. The game should allow me to go down and fight the enemies using my guns, but make it extremely hard (if not impossible) to succeed, so I end up giving up and choosing to use the phosphorous instead of being forced to.
submitted and rejected.
note that I said "all" you took away from it. my point was that you seem to have taken the game very personally and are basically operating under the assumption that the game was attempting to insult you rather than make you think. when you say things like "oh the game wants me to think about what a piece of shit I am" I am left thinking you have such a narrow sphere through which you comprehend the universe that it's actually pitiable.
Well for whatever is worth, i was thinking in Dog Days when i was talking about other games having more disturbing imagery than this one. Have friends that played both games and the torture scene from Dog Days really disturbed them. The game is suprebly acomplished style wise also.People praise this game every week but Kane and Lynch 2 gets nothing. Maybe I'm just the only person who finds this so attached to its source material and desire to feel bad to the point where it's a parody of the intended message.
I think Spec Ops is one of the rare games that I've liked as much as I have, but am still willing to accept other opinions of why they did not share my experiences.
I feel like Spec Ops is a game that is sort of special to me, but I will not just fly off the handle and start shit like "I don't even know how you can say something like that, you're a complete idiot for not getting it! What's wrong with you?" like I may for some of my other favorite games.
As much as I love this game, there really is quite a bit to base a dislike of it from. I understand that.
CHEEZMO;45633731 said:I think I'm one of the few people in the world who actually enjoyed playing the game :lol
Yes, even the gunplay.
Hearing Lugo saying that was one of the best moments of the game. Really touching stuff, kudos to Yager.This might be my favorite game screenshot of the entire year. The looks on Walker's face...
You know that EXACTLY what you just said is actually in the game? You just didn't even try.
Well, it's impossible to resolve the situation with small arms fire, but you can sure as hell try. Until you see enough Game Over screens to realize that you need some bigger firepower.What do you mean when you say that option was in the game? I tried shooting thebadguys but they kept respawning, and it didn't let me go down the rope until I used the phosporous. Was the any other way?
Still, I would have liked a little bit of more choice, like in the white phosphorous scene. The game should allow me to go down and fight the enemies using my guns, but make it extremely hard (if not impossible) to succeed, so I end up giving up and choosing to use the phosphorous instead of being forced to.
"You think you are a hero, saving people, but in fact you are a monster that is leaving dead bodies behind and destroying everything that is/was good and pure, including yourself.. The End."
Yeah, I would surely have tried again if the non-interactive rope hadn't been there. After trying in vain to rappel down several times, I realised the game wanted me to proceed in a very specific way. That's why I feel it should have let me go down, so I could believe I had a choice, and then kick my ass so hard that I would decide to voluntarily use the phosphorous.Well, it's impossible to resolve the situation with small arms fire, but you can sure as hell try. Until you see enough Game Over screens to realize that you need some bigger firepower.
Or are you sitting around wanting to play a power fantasy video game to make yourself feel like a big man, and are then feeling silly when the game points this out to you?
By time I got into Delta the war would have already been over.You were in Delta?
By time I got into Delta the war would have already been over.
So what action did you see?
And have you been to university?
Or are you just trying to relive the glory days?
And calling them the "glory days" is hilarious. There was no glory, just death.
I don't dislike the game at all, I consider it an "Important game" not many games (very few indeed) get that kind of feeling from me.
I genuinely felt like shit at the very end of the game, not a the ending, I mean after the credits rolled and after I turned off the game, I was like "Maaaan...was this just a huge waste of a Sunday for me? Maybe I should've played more Dishonored instead..."
I felt uncomfortable for playing and FINISHING a game and yet still feel a bit "dirty" about it, very much like going to the strip club with friends and promising yourself that you wont waste a cent on a lap dance/ on strippers... But 2 hours, $160 dollars and an itchy crotch later, you are walking out of that strip club, saying... "What the fuck just happened? Where did I go wrong?"
I usually feel great about finishing games especially while having a huge backlog, but for some reason I felt angry after finishing this game... It took me almost a full day to realize, I wasn't angry for playing the game, but my anger was genuinely coming from the narration of the game... which is in a nutshell...
"You think you are a hero, saving people, but in fact you are a monster that is leaving dead bodies behind and destroying everything that is/was good and pure, including yourself.. The End." This may sound a bit oversimplified, but this is exactly the shitty feeling the game injects in you before leaving you high and dry at the end...
So yes, it is an important game, a very ideal one at demonstrating the impact of interactive video games on the emotions of its player...
Talk to me again when you're mature enough for me to tell you.And yet you bring it up...
How many people would you say you killed. Roughly?