SneakyStephan
Banned
Do you have an AMD card?
I'm guessing you do judging from the right door
Do you have an AMD card?
im not too technically well versed about this stuff, it's amazing to me that one guy can basically re-skin a whole game by himself, and have it look better AND run better than a large dedicated team of high paid professionals.
much thanks maldo. I dare say this rivals durante's dark souls mod.
Do you have an AMD card?
I'm guessing you do judging from the right door
My bad, I am at work and thought this would help.
Figures, though.
Nope! GTX 570. I always get weird shadow effects like that in Crysis 2.
Cryengine shadows works this way. In order to reduce the problem, you can play with the shadows cvars. I do not know which ones are unlocked in the game (I use one with cvars unlocked) but you can always change them using the file sys_spec_shadows.cfg into the mod folder.
Rise the shadowmap resolution with "e_ShadowsMaxTexRes" and reduce a bit the "e_GsmRange" value (try 2.6 - 2.5 ..) this cvar changes the radius of first circle of shadows around the character (highest shadow density zone), but also the factor of increase for the following concentric parts.
On topic, thank you GAF for the support!
Maldo,
as you know included SweetFX (InjectSMAA to be specific) is broken under Windows 8.
An interesting thing is that,
- Crysis 2 vanilla (DX9 as well as DX11) works fine on Windows 8
- Crysis 2 vanilla with SweetFX works fine on Windows 8 as well.
It seems to be the SweetFX *with* MaldoHD 4.0 which causes "resolution undefined" problem on Windows 8.
Since you don't seem to be using Windows 8, is there anything for us Windows 8 users can try to help you solve the problem ? (No, running the game with admin privilege doesn't do anything).
I'll try that and let you know tomorrow. (I won't be able to access my main PC today).Shocking news for me!. So, if you have dxgi.dll injector into bin32 folder and sweetfx_settings.cfg is into crysis 2 folder with SMAA shader activated and you run Crysis 2 vanilla using DX11, it works fine, right?. What if you start the game without the mod, and then select MaLDoHDv4 into the mod menu?
Another test could be create a batch file "crysis2_maldohd.bat" with the call "crysis2.exe -mod MaLDoHDv4" and then run this as admin.
Nope! GTX 570. I always get weird shadow effects like that in Crysis 2.
Well I got it working, but even on a 570 I have to turn most of the bells and whistles off. Recommended settings don't get anywhere near locking 60 fps. Even with the shadows turned down (not SSAO, but something like it), tessellation on low/off an water tessellation off I still get huge framerate dips caused by parallax. I'm running most settings such as LOD, shadows, etc. at the "very high" setting, and I can't get a stable 60 fps.
Are you using DXOverrider or double Alt+Enter tweak to activate Triplebuffering?. Your gpu must move parallax without performance hit. Can you post screenshot with fraps overlay enabled?
Alright, here's what I've been able to find so far.
The first set of images I ran on Recommended Settings, using Triple Buffering from D3DOverrider. The game is running on a GTX 570, and I have not tweaked in game options:
Those exactly 30 fps screenshots says your triplebuffering is not working ok.
Ingame vsync is broken for most of the systems, so turn ingame vsync off. Force vsync on in your crysis 2 nvidia profile, and test avoiding DXOverrider and then use double Alt+Enter to activate game triplebuffering. The less programs and variables, the simplest solution.
If your framerate rises when you lower LOD and object distance, your main problem is CPU performance.
Just press alt+enter while in the game (toggles windowed mode) then press alt-enter again to go back to full screen which activates triple buffering
Maldo,
as you know included SweetFX (InjectSMAA to be specific) is broken under Windows 8.
An interesting thing is that,
- Crysis 2 vanilla (DX9 as well as DX11) works fine on Windows 8
- Crysis 2 vanilla with SweetFX works fine on Windows 8 as well.
It seems to be the SweetFX *with* MaldoHD 4.0 which causes "resolution undefined" problem on Windows 8.
Since you don't seem to be using Windows 8, is there anything for us Windows 8 users can try to help you solve the problem ? (No, running the game with admin privilege doesn't do anything).
Shocking news for me!. So, if you have dxgi.dll injector into bin32 folder and sweetfx_settings.cfg is into crysis 2 folder with SMAA shader activated and you run Crysis 2 vanilla using DX11, it works fine, right?. What if you start the game without the mod, and then select MaLDoHDv4 into the mod menu?
Another test could be create a batch file "crysis2_maldohd.bat" with the call "crysis2.exe -mod MaLDoHDv4" and then run this as admin.
Maldo,I'll try that and let you know tomorrow. (I won't be able to access my main PC today).
Triple buffering working or not, I have the game running pretty smoothly - in game vsync may have been the culprit. However I have run into this odd wave like effect on certain walls - any fix? It appears to move up and down the wall when you approach it or step back:
http://i.minus.com/iblCG0Lll8imxh.bmp[/IM]
[IMG]http://i.minus.com/ib1YPmBAjVbl9I.bmp[/IM][/QUOTE]
That's Parallax Occlusion Mapping arsing out. Also present in many areas without Maldo's mod. ;) (With the DX11 patch and textures that is)
Triple buffering working or not, I have the game running pretty smoothly - in game vsync may have been the culprit. However I have run into this odd wave like effect on certain walls - any fix? It appears to move up and down the wall when you approach it or step back:
http://i.minus.com/iblCG0Lll8imxh.bmp[/IM]
[IMG]http://i.minus.com/ib1YPmBAjVbl9I.bmp[/IM][/QUOTE]
Metal-Geo is right. There are a lot of parallax glitches without the mod that I tried to fix and there are a few added in the mod because I added parallax. The example you have found is one that I have not seen. It is in Battery Park? I'll find and fix it then using the map position in your hud.
This effect appears when using parallax in certain objects because the way in which they are embedded and its faces joint angle . Curiously, there are a few places in Crysis 3 multiplayer beta where you can see this glitch.
any help on getting this working with steam? maximum edition? thanks! I have the files but no idea how to get it working with steam.
************** Exception Text **************
System.IO.FileNotFoundException: Could not load file or assembly 'Interop.IWshRuntimeLibrary, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'Interop.IWshRuntimeLibrary, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
at MaLDoHD_C2_Setup.frmStart.InstalarMod()
I get this when running the installer
thanks
I think it's \steamapps\common\Crysis 2\. Crysis 2 is installed in the 'Crysis 2' folder.8. is the installation path the steam apps common folder? Thank you so much. Your work is amazing. True talent.
MaLDo, I need help. I'm unable to load Semper Fi or Die. I read in another thread that this was in beta but I installed the final version over the beta version and it won't load that level still...
Should I do a clean reinstall of the mod or the game? what do?
Do you have a madisonsquare.cry file into "crysis 2\mods \MaLDoHDv4\Gamecrysis2\Levels\MadisonSquare" folder?
If yes, I think you have not installed correctly the mod.
hmmm yes... so uninstall and reinstall the mod?
Rename "mods\MaLDoHDv4" to "mods\MaLDoHDv4_BETA" and install final version again. Then post if you have madisonsquare.cry again.