Not next-gen quality by any means, but it at least shows a real improvement over the Wii, which last year's game failed to do.
Uh... sure...
Plus NSMBU's levels were much more complex and full of dynamic objects like enemies than NSMBWii's.
Not next-gen quality by any means, but it at least shows a real improvement over the Wii, which last year's game failed to do.
Uh... sure...
Plus NSMBU's levels were much more complex and full of dynamic objects like enemies than NSMBWii's.
So much variety!
Dem tasty colors!
Om nom nom nom nom nom
We all suspected as much from that one thread where we spotted the galaxy hub world in the background.Didn't see this mentioned in any of the threads, but a screenshot in the Japanese site reveals thatis in the game in some form.Rosalina
http://i.imgur.com/Ccs9or9.png
Didn't see this mentioned in any of the threads, but a screenshot in the Japanese site reveals thatis in the game in some form.Rosalina
http://i.imgur.com/Ccs9or9.png
Didn't see this mentioned in any of the threads, but a screenshot in the Japanese site reveals thatis in the game in some form.Rosalina
http://i.imgur.com/Ccs9or9.png
When will Nintendo create new characters?...
^^^^ wow!
We all suspected as much from that one thread where we spotted the galaxy hub world in the background.
Yeah, I know that (pretty sure I posted in that thread myself), but I don't think we had 100% confirmation of the character herself.Actually, you can see the Comet Observatory in one of the artworks.
Wouldn't be surprised to see Rosalina making a little cameo in the game.
Edit: Damn you Manny!!
When will Nintendo create new characters?...
2001: Pikmin, Animal Crossing, Golden Sun, Luigis Mansion
2002: Eternal Darkness, Legend of Starfy (Japan)
2003: Mario & Luigi RPG series, WarioWare, Baiten Kaitos
2004: Mario vs DK
2005: Geist, Battalion Wars, Trace Memory
2006: Wii Sports, Drill Dozer, Electroplankton, Chibi Robo, Elite Beat Agents, Excite Truck (debatable revival of old IP that is different than 80′s installments)
2007: Wii Play, Diasaster: Day of Crisis (not released in NA), Hotel Dusk
2008: Wii Fit, Wii Music, Art Style series which consists of dozens of games that are all new IPs in their own right, Fossil Fighter, Endless Ocean
2009: Rhythm Heaven
2010: Art Academy, Glory of Heracles (in NA), Line Attack Heroes (in JP), Wii Party, Flingsmash, Fluidity
2011: Steel Diver, Xenoblade, Pushmo
2012: Sakura Samurai, Dillons Rolling Western, The Last Story, Nintendo Land, Spirit Camera (debatable spin off of other IP)
2013: Pandoras Tower, Kersploosh!, The Wonderful 101
When will you start paying attention?...When will Nintendo create new characters?...
MuhahahahhaActually, you can see the Comet Observatory in one of the artworks.
Wouldn't be surprised to see Rosalina making a little cameo in the game.
Edit: Damn you Manny!!
This looks awesome. Nintendo should have started development earlier and released this holiday season last year, would have sold consoles probably. Can't wait to play it.
I imagine that they figured Peach's pink was close enough to red and wanted more distinct colors, touching all ends of the color wheel.Why is Mario's cat suit yellow? Was red too flashy?
Except for the part where you can control the camera in single player and many games have released screens from angles not possible in regular play.
Yeah, I know that (pretty sure I posted in that thread myself), but I don't think we had 100% confirmation of the character herself.
This looks awesome. Nintendo should have started development earlier and released this holiday season last year, would have sold consoles probably. Can't wait to play it.
Why is Mario's cat suit yellow? Was red too flashy?
Is that aliasing I see or jpeg artifacts?
When will Nintendo create new characters?...
Nintendo has a wide variety of IPs and they make new characters all the time. The problem is, creating flagship franchises with new characters is really difficult so Nintendo continues to rely on their tried and true properties for the bigger and higher-budget productions.It's not about new IPs, but new experiences!
Is this game gonna have the same weird saving method as NSMB-U? Wish they'd just let the game auto-save after every level or something and not have to worry about having to do it yourself.
NSMBU only saves after towers, ghost houses, and castles until you beat the game. You can do quick saves anywhere until then and then save anywhere after beating the game.
3D Land autosaves after beating a level.
I prefer manual saves because sometimes I just wanna play through some levels casually and then revert to my previous save to regain my powerups.
Definitely aliasing (although there's probably some artifacting going on as well). Did you expect the game to have great AA? Hasn't seemed like a priority for Nintendo on the Wii U thus far, there are jaggies all over the place in their games. And this game is probably pushing the console harder than most games released so far, looking this nice while running at 60 fps.
Just to be clear, you're stating that these shots can not be replicated in-game, correct?
Hopefully this follows 3D Land then, hate not being able to just quit the game without having to worry about losing progress.
Manual saves are great but not the way Nintendo does it imo.
My hype for this game has gone nuclear, in fact if this isn't a top 5 game all-time, I'll be disappointed. Crazy, but I can feel it. Bought a Wii U this weekend in anticipation.
Nintendo has a wide variety of IPs and they make new characters all the time. The problem is, creating flagship franchises with new characters is really difficult so Nintendo continues to rely on their tried and true properties for the bigger and higher-budget productions.
Fortunately for Nintendo, they are not creatively bankrupt when it comes to crafting and designing video game experiences so they can keep pumping out Mario games like this while also satisfying their audience. Sometimes it really is less about a game being a "new IP" or having original characters and it's more about pushing boundaries with what has already been established.
Not that I have anything against "real" autosaves, but I don't really get the beef people have with quick saves. Unless you get a game over, isn't it basically the same thing? And with lives handed out like candy on Halloween as they are in NSMB... does anyone ever game over?
no. Im just saying by default the game wont look like that. You have to modify the cam yourself and I have no idea how cumbersome that will be and if the game will even play right with the camera pulled in that close since the levels are designed so that you have a wide view from further away.
I love quicksaves, my beef with how it's done in NSMB is the fact that you have to save yourself or beat a tower otherwise it just doesn't save or show an option to save so at times i will quit the game and lose progress because the game does not have an autosave feature (to my knowledge.)
And yes i know this is partly my own stupidity for forgetting to save.
Not that I have anything against "real" autosaves, but I don't really get the beef people have with quick saves. Unless you get a game over, isn't it basically the same thing? And with lives handed out like candy on Halloween as they are in NSMB... does anyone ever game over?