OrbitalBeard
Member
Ask yourself what happened more in the following generations:
"Cinematic" Games
3D platformers
... Yeah.
Mario 64 influenced a hell of a lot more than 3D platformers.
Ask yourself what happened more in the following generations:
"Cinematic" Games
3D platformers
... Yeah.
Ask yourself what happened more in the following generations:
"Cinematic" JRPGs
3D games.
... Yeah.
Ask yourself what happened more in the following generations:
"Cinematic" Games
3D platformers
... Yeah.
It is, but I feel like movement in 3D space was an inevitability. Somebody had to do it first, sure, but it was going to happen no matter what. Whereas, the industry's obsession with big budgets, marketing, visuals, story, etc. was more up in the air. Back when FF7 and Mario 64 came out, the industry could have gone either way, depending on which was the most successful, and which stayed the most successful over time. As we can see, the core philosophy behind AAA game design today borrows far more from FF7 than it does from Mario 64.
So yeah, that's my answer. The industry as we know it today was shaped more by FF7 than Mario 64.
Ask yourself what happened more in the following generations:
"Cinematic" Games
3D platformers
... Yeah.
Right. Which game's control scheme still exists today?
I would say that the development processes of Mario 64 influenced the development of Ocarina of Time - a game which is arguably the most influential of all time with its strong use of moveable camera work and Z-targeting.
Sadly it's not even close. FF7 and MGS led to the cut scene and set piece bloat that we live with today. Meanwhile 3D platformers are basically a niche genre. I'd rather we lived in an alternate timeline where gameplay mechanics were king, but alas it wasn't to be.
Here's how I see it. Mario shaped the mechanics side, FF shaped the presentation and story side. The AAA philosophy borrows a hell of a lot from both. You can't downplay Mario 64 and it's 3D space movement. They set out to do it right and they did, now it has been refined through generations to the very best to what we have today.
What exactly is FF7s legacy today?. JRPGs are deader than Point and Clicks.
The question is really if the concept of camera control in third person games changed much since Mario 64.
The truth is that it didn't, even if it did become more granular.
For instance, something as mind-bogglingly successful as WoW owes its existence, in part, to Mario 64.
It's not really about 3D platformers, it's about how we control a character in 3D space. Which Mario excelled at. Mario 64 became the basis for 3D movement in video games today.
How? Lol
There were 3d games and wrpg's before Mario 64.
Was Final Fanasy the first game with what we would consider cutscenese?
Final Fantasy VII had a bigger impact on the industry, even though Super Mario 64 is a far better game. Publishers of today care about cinematics more than gameplay.
When you say shaped/impacted the industry, the answer has to be FFVII; it won the generation for PS1 and propelled Sony into an industry juggernaut.
Super Mario 64 was the first game to have a "free" camera that could be controlled independently of the character.[60] Most 3D games at the time used a first-person perspective, or a camera that was fixed in position relative to the player's character, or to the level. To create freedom of exploration, and more fluid control in a 3D world, the designers created a dynamic system in which the video camera was operated by the in-game character Lakitu.[19] Nintendo Power stated the camera-control scheme was what transitioned platform games into the 3D era.[65] They would again cite Super Mario 64, along with The Legend of Zelda: Ocarina of Time, as two games that "blazed trails" into the 3D era.[66] Edge stated the game changed "gamers' expectations of 3D movement forever".[58]
If we take this idea further. We could say FFVII caused the birth of the Wii..FF7 justified CD's and third party support. The only two things that stopped N64 from winning and thus ending Nintendo's monopoly on gaming.
To me personally, FF7 by a mile. Played it for days pretty much nonstop. Mario 64 on the other hand was a real letdown. Exploring the same levels over and over to collect yet another star... no thank you! (controls were well polished though)
Just a question, didn't Mario 64 also created the "hub world" thing? I mean the castle from where you could access the levels, i don't remember other games before having something like that. Or at least not on that scale. Because after Mario 64, hub worlds suddenly became a thing. In the same way every FPS game had to have stealth, missions and a sniper rifle after Goldeneye...
You said it yourself. FF7 made an existing thing popular in a country where it was niche.FF7 is a better game and was more revolutionary its not even close.
It basically made a genre that was a complete niche in the west extremely popular ... a single game, almost overnight made a niche genre populare to millions of people.
FF7 is a better game and was more revolutionary its not even close.
It basically made a genre that was a complete niche in the west extremely popular ... a single game, almost overnight made a niche genre populare to millions of people.
Doesn't the fact that we still haven't had a proper FF7 remake seem ironic?
Maybe it's just me.
FFVII
It's a 2015 game released in 1997.
Super Mario 64 created the template for player movement and camera control in a 3D space, 3D platforming, sandbox elements and objective-based gameplay. It's not even close.
FF7 had the bigger impact on the industry.
SM64 had the bigger impact on game design.
Hahaha. In what way is FFVII a better game than SM64? FF has aged like rotten skunk.
It is really stupid to compare features of a rpg to a jump and run but if you want to here you go.
Story, gameplay, lengh, enemie variations, boss fights, towns, secrets ... you want me to go on?
The gameplay has aged like milk. Pretty important in, yknow, a game.It is really stupid to compare features of a rpg to a jump and run but if you want to here you go.
Story, gameplay, lengh, enemie variations, boss fights, towns, secrets ... you want me to go on?
It is really stupid to compare features of a rpg to a jump and run but if you want to here you go.
Story, gameplay, lengh, enemie variations, boss fights, towns, secrets ... you want me to go on?
The gameplay has aged like milk. Pretty important in, yknow, a game.
.
My argument for SM64 is that there is also 3d game that out at same time. But I guess you can say sm64 have influenced in majority of 3d game just like gta3 in open area game