Above all, there's a constant focus on the series' fundamental strengths: narrower courses and a lower number of on-track competitors place renewed importance on precision racing.
Haven't most of NST left long time ago to join Microsoft? I think Shikamaru Ninja mentioned it once but I'm not sure.Poor NST though Reduced to working on endless sequels to Mario VS DK for all eternity.
These reviews <3
Can we expect more today?
In a world where this exists, anything is possible.
A KART GAME BASED ON A LICENCE? I'M SHOCKED! O_______________O (BOLDED TO SHOW HOW SHOCKED I AM!)
narrower courses
Haven't most of NST left long time ago to join Microsoft? I think Shikamaru Ninja mentioned it once but I'm not sure.
How does that even work?It's just such an odd fit.
How does that even work?
Aren't, like, all those characters on the box art the same dude, just in different forms? What is going on here!
Haven't most of NST left long time ago to join Microsoft? I think Shikamaru Ninja mentioned it once but I'm not sure.
It's just the Activisionization of Nintendo. First 'neglect' the studio, then make it help on your main titles. Brownie Brown worked on Super Mario 3D Land and Monolith on Zelda Skyward Sword. Based on this, NST is probably working on the next 2D Mario...
Well that's a shame. Who is going to do Wave Race and 1080 for the Wii U as I have been dreaming of?
Well that's a shame. Who is going to do Wave Race and 1080 for the Wii U as I have been dreaming of?
Never said most. But one big loss was losing Colin Reed (EAD/NST programmer) to Turn 10 which of course is an exclusive Microsoft developer on the Forza series.
Nintendo is guilty of being harsh and reluctant to explore many new intellectual properties. Internally and externally with their first-party talent. But they have been known to reward their employees well with bonuses and sponsored vacations. The company has never fired or released staff or closed out any studios. You work for Nintendo you have a steady job. If you want to create the next original IP, obviously you take your chances elsewhere.
Let's just hope we get a Wave Race. F-Zero. 1080. Excitebike in the future. Doesn't matter where it comes from at this point. But if I were a guessing man, my money is on NST developing one of the Wii Sports / Wii Play / Wii Fit / Wii Music entries for next-gen.
To be fair, there hasn't really been a lack of new IPs this generation from Nintendo (if anything, there's been more this generation than in the last 2 combined!) People just choose to ignore them
It's only a select few studios who haven't been given the chance to work on something original (Retro, NST etc) Hell, in just this year alone Nintendo have released 7 new IPs! (going by Japanese release dates here) That's pretty good by any publisher's standards!
Well NST did work on Aura-Aura Climber and that New York Times Crossword Puzzle game. But outside of the small niche Japanese low budget games they pick up, the only exception to the rule was Monolith Soft. Truthfully Nintendo gambled on them (and Last Story) to create a Final Fantasy / Dragon Quest type of franchise. The revenue did not pay off. Will things change now?
Above all, there's a constant focus on the series' fundamental strengths: narrower courses and a lower number of on-track competitors place renewed importance on precision racing.
The return to form I've been waiting for after Wii. Tracks look amazing, the worst items were trimmed, and the formula revitalized with air and water racing. With the community features it's set to be the next best Mario Kart, surpassing MKDS.
I especially love how they retrofitted the retro tracks with gliding and water sections: rather than being a retread its almost like having an extra 16 new tracks.
Nah. Nintendo probably weren't expecting Final Fantasy/Dragon Quest numbers (that's just insane, no new RPG IP this gen has come even remotely close!) from those games.
They're primarily an RPG developer and Nintendo will probably have them continuing to work on new RPGs (and they've already started on a Wii U game) Even if their games don't pull in Final Fantasy numbers, they help to cultivate a userbase for said Final Fantasy games.
Nintendo is guilty of being harsh and reluctant to explore many new intellectual properties. Internally and externally with their first-party talent. But they have been known to reward their employees well with bonuses and sponsored vacations. The company has never fired or released staff or closed out any studios. You work for Nintendo you have a steady job. If you want to create the next original IP, obviously you take your chances elsewhere.
Let's just hope we get a Wave Race. F-Zero. 1080. Excitebike in the future. Doesn't matter where it comes from at this point. But if I were a guessing man, my money is on NST developing one of the Wii Sports / Wii Play / Wii Fit / Wii Music entries for next-gen.
The first entry of any RPG is not going to sell 450303 million. But I think it was about Nintendo having a high install base and seeing if they could at least create a following for a franchise. Not sure what the minimum number of sales would have sufficed their barometer. But eitherway I think they all gloriously failed. But so did like every other game for a traditional core userbase not named Mario Galaxy or Zelda (?).
Well going from Wii to Wii U, means the development costs are going to rise. Which means how is reluctant conservative Nintendo going to play this round of stratego with a potential Disaster Day of Crisis or XenoBlade. 3DS would probably be a better fit for any original ideas.
Shiggy said:Someone here said that they were working on 3DS technology, including tech for dev kits and online infrastructure.
Perhaps so, but we know that Monolith have already started working on the Wii U so that point is moot. As for development costs, that depends entirely on the budget given to the team. Going from Wii to Wii U doesn't necessarily mean that every game has to have a $20 million + budget. I think you'll agree that Wii Sports U and Wii Fit U's budgets will not be substantially higher (if at all!) than Wii Sports Resort.
You say this all the time!! I don't even know what you are right about. WarioWorld/NOA Engineering and NTD and NST all work in the same building.BTW, if this is correct, that means that I was right again Shikamaru!
How is the point moot if the question is what will Nintendo green-light Monolith Soft to work on. Are they just working on Smash Bros post-production again? Fire Emblem Wii U co-development? The question is will they be developing Disaster Day Crisis level original titles for an HD environment. As far as ranging the budget, Rhythm Tengoku Wii will be cheap, but your typical Monolith game will not be cheap, unless they are developing Wii U Quiz or something like that.
You say this all the time!! I don't even know what you are right about. WarioWorld/NOA Engineering and NTD and NST all work in the same building.
In this case, I'm saying that I was right about NST being put to work primarily on middleware for Wii U and 3DS (remember what I was saying before to you a whiles back?). Assuming that Shiggy's source is right of course!
I only remember seeing that on NeoGAF or Anthony's website, so there's quite a possibility that you are the source.
He was glorious in Strikers (and cheesy in good hands).
Aren't you meant to be arguing against me?
Oh lol! That was just idle speculation!
There was something about NST doing online network stuff for 3DS, I'll try to find it. At least that part is no rumour.
I don't remember anything about that, but if you find it, I'd love to see it!
Edit: Oh wait hang on, wasn't it something related to an offline online game patent? Or was it pokemon related? (Something like that, I remember vaguely)
Edit 2: A "Massively Single-Playing Online Game." That's the one! Can't seem to find the patent itself though. Was it filled by NST?
Edit 3: GOT IT! http://www.google.com/patents/about?id=LVXrAQAAEBAJ&dq="Massively+Single-Playing+Online+Game."
I think it was an NST developed patent actually! (Yeah, must be. It's the same guy who came up with the Wii Motorbike patent) That must've been where my speculation came from!
Outside of that tease image on their site have they ever shown anything about it?Are you only referring to their internal and wholly-owned teams? Let's take Genius Sonority as an example, which was nearly dead after its Wii project was killed. They were only saved by a cheap cash-in from Disney.
Now I remember seeing something related to technology development, clearly stating something about networks, on a LinkedIn profile. Either I just cannot find it anymore or it's been removed since then. Wasn't anything newsworthy except that they worked on 3DS technology.
Outside of that tease image on their site have they ever shown anything about it?
Hopefully Waluigi is dead.
Dog, apparently that site with the tiny pics is banned!? Oh well *insert Waluigi crotch chop animation here*
Ahh well, I still totally called Retro's involvement being a full collaboration, so I still win
To be honest it makes perfect sense anyway. They clearly didn't dedicate their whole staff to Mario VS DK 4 and they've not exactly been making much noise since then.
With both the 3DS and the Wii U in need of behind the scenes SDK/middleware work, it stands to reason that this is the likely explanation for their absence from game development..
Outside of that tease image on their site have they ever shown anything about it?
Luckily for us only few people knew how to exploit the greatness that is Waluigi properly. And it wasn't so bad because at least you got to see crotch chops!Aren't you meant to be arguing against me?
Waluigi time!http://images.wikia.com/caw/images/5/55/WaluigiCC.gif
No, but after 2009 their employee number went down from 80-90 to 20. And they suddenly worked on the garbage hit Tinkerbell DS.
Luckily for us only few people knew how to exploit the greatness that is Waluigi properly. And it wasn't so bad because at least you got to see crotch chops!
Waluigi time!
Only disappointing thing so far (from reading the reviews) is the coin-collecting doesn't seem to affect the race, rather they are only used to unlock new items. Kinda missed opportunity there. Would've been great if it affected your kart speed just like in the original SMK. It added depth back then.
No, but after 2009 their employee number went down from 80-90 to 20. And they suddenly worked on the garbage hit Tinkerbell DS.
OH GOD WHAT TIME IS IT
Where's Ysiadmihi anyway? Iirc he was pretty actively playing MKWii.Hi I'm Daisy!