best-case scenarioTF2 f2p model perhaps?
"Am I the only one who enjoyed Unreal Championship over Unreal Tournament?"
I hope so.
Am I the only one who enjoyed Unreal Championship over Unreal Tournament?
Hey... the melee combat was a good time.
Likely.Calling it now: free to play + PC exclusive.
uc2 was a abomination of the series that shouldn't have ever existed.
UC2 was amazing, and like you it was one of my highlights of that generation. The melee and lunging really changed things up - it worked.
Ah man, I would kill for a new Unreal Championship. 2 was so good, idk what you're talking about, lol.
UC2, you mean? Yeah, that game was one of the highlights of the OG Xbox for me. I liked the almost hybrid FPS/arena fighter vibe it had. Wouldn't mind seeing Epic go back to that particular well for inspiration again one day.
UC2 was amazing, and like you it was one of my highlights of that generation. The melee and lunging really changed things up - it worked.UC2, you mean? Yeah, that game was one of the highlights of the OG Xbox for me. I liked the almost hybrid FPS/arena fighter vibe it had. Wouldn't mind seeing Epic go back to that particular well for inspiration again one day.
UT Live confirmed.
If it works like TF2 where cosmetics are the only thing that you pay for and it has a good section of maps, I do not care in the slightest. Bring it on!
uc2 was a abomination of the series that shouldn't have ever existed.
I'll prepare myself for disappointment.
This is very likely going to be Epic officially sanctioning Open Tournament, the Unreal Tournament fan project currently in development by several members of the UT community in Unreal Engine 4. Which is great, the design document says its going to have UT3 movespeed, gravity, and air control with 2k4 doge jump and UT3 weapon balance which is honestly the best version of the game you could have. At this point the community from past games has a better chance of making a UT game that pleases the most people than Epic does.
The issue with the UT series is there are three camps of players: UT99 players, UT2k4 players, and UT3 players. The 2k series was such a far cry and change in gameplay from the original that the 2k3/2k4 audience expected the series to play like that. When Epic went back to classic style gameplay in UT3, 2k4 players hated it. Conversely, when 2k3 came out, UT99 players didn't like the changes, and 2k4 didn't do much to win them over. UT3 is a mixed bag that people either like, hate because it wasn't UT2k4, or hate because it wasn't exactly like UT99. I'm also not speaking of UT3's atrociously bad launch when I talk about whether people like it or not; I'm talking about its gameplay. Unfortunately Midway forced Epic to release that game way too early. But since the Black Edition patch/Titan Update the game plays super solid and the majority of bugs have been fixed. From a gameplay standpoint, I champion UT3 a lot because I really like how it managed to bring balance to a series where usually only 2 or 3 weapons were dominant.
Its not a popular opinion, but UT3 is my personal favorite. The weapon balance and gravity/air control is the best in the series in that game I feel. However, for this game, I really think they should look at UT99 as a base. That seems to be the game the most people like.
Hey Fullbleed! Got any source on that Open Tournament info? I checked BeyondUnreal and there don't seem to be any rumblings there.
http://otforums.varitechllc.com/viewforum.php?f=1&sid=0975d0a0a9e9592a5ab85a70fd61a715
That's the forum for Open Tournament
Any WIP footage around? I'm highly interested in this.
There's some very early alpha weapon tests in there somewhere. They JUST started working on it so there's not much yet.
In b4:
- no dedicated servers
- no LAN play
- no mod tools
Yes, they're absolutely gonna talk about a game with no mod tools on their weekly Unreal Development Kit stream.In b4:
- no dedicated servers
- no LAN play
- no mod tools
How so? 2k4 had like a 100 characters in it. Or do you mean because of the fast gameplay? Either way, it could well have both. Also taunt packs.Assuming for the moment that this will be F2P, a CS:GO-like model (weapon skins) seems more likely to me than a TF2-like model (hats and stuff). Player avatar alterations wouldn't be a good fit for an arena shooter.
Ok, I'm interested, but I'm not getting my hopes up yet. I wouldn't mind a good f2p implementation.
How so? 2k4 had like a 100 characters in it. Or do you mean because of the fast gameplay? Either way, it could well have both. Also taunt packs.
Serious players will always use bright skins anyway so I can see how it can be problematic.
In b4:
- no dedicated servers
- no LAN play
- no mod tools