Yep all of us in the smash thread agree with this and want to start a twitter campaign, just waiting for someone to make a thread for itThey're all still flat stages, the changes are cosmetic.
At the very least if he wanted to limited it to a single stage, at least make it Battlefield so ground and projectile characters don't dominate.
Why? Seems like an absolute nod to the Smash tournament community?
Nah, Sakurai is late to the trolling game.
It's a nod without actually understanding the tournament community. It is at least something, but still not a good sign of how he might be treating the game.
For Glory mode doesn't sound perfect and can definitely use tweaking, but it shows more of a recognition of issues and wants than most other Nintendo games. I think the fact that he's not really a Nintendo employee and actually plays other games means that he's ahead of like, EAD, in that regard.
After that I would suppose the Mario Kart team and maaaybe the Zelda team (in the last year or so) in a distant third are better at reacting to complaints and desires of their fanbase. They still end up bound by a lot of... Nintendo-ness (a double edged sword of wanting to "do things different" which results in both unique ideas and a complete ignorance of genuinely good trends), but they seem to try.
That he's regarding you at all would be a good sign, no?
Since he clearly disliked the competitive aspect of Melee in hindsight and did things in Brawl specifically to limit and disrupt it.
1. It's timed matches, likely 2 minutes, no stocks.
2. FD only and FD-like stages only, not at all what the current competitive community plays by (everyone agrees that Battlefield is way more neutral than FD for most MUs) but even then it's not just one stage that everyone plays on -- there's several viable stages the community uses in both Melee & Brawl. A Battlefield, FD, and Smashville selection would be much, much better overall.
3. No lobbies.
That's what so out of touch.
You guys do realize that at the beginning of the video he explicitly states that the game is still in development and is subject to change. Its very possible For Glory mode gets tweaked before its release based on feedback.
This is a good example what is wrong with the fanbase of this series. Brawl was just fine, if you want a competitive SSB game, play Brawl for gods sake. The amount of material and heart poured into Brawl more than made up from any gamplay shortcomings.
1. It's timed matches, likely 2 minutes, no stocks.
2. FD only and FD-like stages only, not at all what the current competitive community plays by (everyone agrees that Battlefield is way more neutral than FD for most MUs) but even then it's not just one stage that everyone plays on -- there's several viable stages the community uses in both Melee & Brawl. A Battlefield, FD, and Smashville selection would be much, much better overall.
3. No lobbies.
That's what so out of touch.
This is giving me the image of Iwata being a tyrant and telling the other Nintendo devs not to play anything besides their designated games. air.
I honestly feel that a lot of devs these days have entered a pissing contest with Kamiya and Kojima.
Nintendoland is amazing how dare you. How dare anybody.
Uh, it will get repetitive.He's making a final destination version of every stage so it won't get repetitive, pretty smart actually
This is a good example what is wrong with the fanbase of this series. Brawl was just fine, if you want a competitive SSB game, play Brawl for gods sake. The amount of material and heart poured into Brawl more than made up from any gamplay shortcomings.
This is true for sure. We should be happy to be acknowledged at all, I agree. It's a step up.That he's regarding you at all would be a good sign, no?
As far as the no lobbies thing goes, I'm positive that's Nintendo's decision and not Sakurai's.
people needs to stop saying this for number 1. sakurai never said there wouldnt be stock matches for "for glory" mode, this is a assumption, and probably a big one that everyone instantly jumps on
After that I would suppose the Mario Kart team and maaaybe the Zelda team (in the last year or so) in a distant third are better at reacting to complaints and desires of their fanbase. They still end up bound by a lot of... Nintendo-ness (a double edged sword of wanting to "do things different" which results in both unique ideas and a complete ignorance of genuinely good trends), but they seem to try.
This is giving me the image of Iwata being a tyrant and telling the other Nintendo devs not to play anything besides their designated games. air.
SSB new online modes sounds a lot like wanting to "do things different"; it's only good if Brawl is the only other game you are looking at, you could actually choose stages (and item rules IIRC) in Brawl.
Also the Pokemon team does a pretty admirable job balancing their games.
Also Pikmin 3 directly addressed complaints people had with the second one.
I would argue that things like tripping weren't fine and he purposely made changes to the game so that it wouldn't end up like Melee. I like Brawl but there's a reason why Melee is better recieved by fans of the series.
uh, what?
That's not how it works.
Qblivion
Junior Member
(Today, 07:07 PM)
What the fuck?
Consider: For Glory isn't to placate the existing competitive SSB community, it's Sakurai's genuine take on what he thinks makes a good competitive SSB match--in particular, one that's as opposite to an "all stages all items" match as possible. It not exactly aligning with what competitive people are doing doesn't mean he's out of touch, he has no obligation whatsoever to canonize what they play. This is just his approach to it.
It also has nothing to do with how competitive smash would ever be played anyway, since it's just a "vs randoms" mode. The direct comparisons to competitive smash rules are largely irrelevant, 100% of actual competitive smash battles will be played via modes with customizable rulesets. For Glory is one thing and one thing only: an opportunity to play a no-items match on Final Destination vs a random dude or dudes. It doesn't claim to be more, and honestly I don't think it really needs to be more.
Consider: For Glory isn't to placate the existing competitive SSB community, it's Sakurai's genuine take on what he thinks makes a good competitive SSB match--in particular, one that's as opposite to an "all stages all items" match as possible. It not exactly aligning with what competitive people are doing doesn't mean he's out of touch, he has no obligation whatsoever to canonize what they play. This is just his approach to it.
It also has nothing to do with how competitive smash would ever be played anyway, since it's just a "vs randoms" mode. The direct comparisons to competitive smash rules are largely irrelevant, 100% of actual competitive smash battles will be played via modes with customizable rulesets. For Glory is one thing and one thing only: an opportunity to play a no-items match on Final Destination vs a random dude or dudes. It doesn't claim to be more, and honestly I don't think it really needs to be more.
Your post makes so much more sense then. Lol, I was really confused, started typing up a response, then just shook my head and abandoned it. In that case I agree.You know what, I actually meant Melee is the competitive game.
Brain fart on my part. Sorry!
Yeah, I have to edit Melee into the picture!
Nintendo Land is awesome, but yeah it's crazy how much trolling was going on in that Direct. And not the "inferring something from nothing" kind of self-trolling, but legitimate trolling. :lol
I just want stocks, okay, that's all I want. ;~;
Then it would be a mode I would actually play.
I just want stocks, okay, that's all I want. ;~;
Then it would be a mode I would actually play.
Hi.
(I came up with this name ages ago as a variation because Oblivion is super common.)
At no point did I say anything that contradicted these things?
I think in fairness, Final Destination is the ultimate balanced stage. Who's to say which stages from the 3DS and Wii U will end up being balanced as well and have minimal to no stage hazards?
This is also the first Nintendo console to allow for patches, so there's always the possibility, no matter how remote, that Sakurai might be able to toggle switches from the motherboard in Japan to allow variety in Smash.
But I can guarantee most of my time will be spent in For Fun. Love me some item chaos.
The hell is wrong with Nintendo Land? Fantastic game.
But other than that, yeah, this post is spot on. I was shocked by all the trolling and his knowledge of what the community wants. It makes for a really striking contrast compared to the rest of Nintendo. I think Nintendo has done a good job of addressing fans' desires in the games themselves recently with games like SM3DW and ALBW, but the developers and execs always seem so aloof and in their own world.