If by survives you mean stranded on an alien planet then you're right. If you want to take solace in that then by all means. Maybe Shep can save them with space magic in future paid DLC.
Looks like we have a Galactic dark age then!
It's hard to imagine a game in the Mass Effect universe post ME3 that will ever have enemies that have the urgency and threat the Reapers have.
On second thought, my last post was probably too many words when ME 3's endings are all the same except with different colors.
That said, the choices those endings are supposed to represent (destroy, control, merge) are interesting. Problem with many games is they keep on ramping up the threat level until the authors have written themselves into a corner. MGS did the same except instead of bumping up the threat level it was the number of conspiracies.
So, given the situation they were in, how could Bioware have possibly given a satisfying ending to ME 3? Or at least made it less unsatisfying?
As I said before in my bigger post, I wouldn't have minded more closure with these characters but they are alive, so Shepard succeeded. As I said before it's a little weird to me how when the Citadel explodes millions die, and the lack of Mass Relays sucks, but FTL is presumably still possible. They're stranded on an alien planet, sure - it's very easy to invent story contrivances to bring them out of there, and people like Miranda, Jacob, Jack etc are still alive.
Across the course of the games now the only one who couldn't die was Liara and James. They were never going to leave it particularly open as they're getting to the point where with each subsequent game the choices people have made get more granular and soon it'll become too complex. They needed to reset, and I get that. I'm a little sad that there wasn't a 'happily ever after' ending for Shepard, but I understand.
Given how he's been through impossible circumstances, it was incredibly sad to see Shepard alone, his N7 armour literally melted against his skin in places, at the end. That was, I think, the interesting thing about the ending for me - I'd always consider what other crew members thought, pursue every dialogue option to find out more context... and here there was none. Just a stark choice, with no help - no Tali or Liara or Garrus to chip in an opinion, and definitely no blue or red text to indicate which was the 'good' one. It made the final choice way more... significant feeling.
So, given the situation they were in, how could Bioware have possibly given a satisfying ending to ME 3? Or at least made it less unsatisfying?
Looks like we have a Galactic dark age then!
It's hard to imagine a game in the Mass Effect universe post ME3 that will ever have enemies that have the urgency and threat the Reapers have.
Next ME3 run will done with the sole objective of detecting every asset bioware ripped off from someone else or badly photoshoped over...
*summary pic*
Updated pic here
Click to enlarge
Is there a source for the Ashley thing or it's just the guy that made the collage that think she looks like her?
Can we get a brief list of some of the plot holes left by Mass Effect 3?
Can we get a brief list of some of the plot holes left by Mass Effect 3?
The biggest problem with ME3 is that it actually tries to explain everything.
That's what creates the plotholes, and then "solves" them through a typical Deus Ex machina. Or nanomachines, in this case.
Didn't they say it'd be possible for the Reapers to win? From the looks of it it's no longer the case, which is funny since that'd probably be the least disappointing ending. Is there even a final boss this time?
Shouldn't the catalyst look like and be voiced by the squad member you decided to sacrifice in ME1? why?the fucking kid
ME 3 has nanomagic? This game just gets better and better.
That's right, one of ME 3's endings is basically a knock-off of POTC 3.
The Reapers win much like how in the ending of Pirates of the Caribbean: At World's End the crew of the Flying Dutchman wins because instead of being defeated or having their purpose taken away from them, Orlando Bloom becomes King Dutchman and rules over their undead fleet of misery and death. From what I understand, that's pretty much the Control ending. That's right, one of ME 3's endings is basically a knock-off of POTC 3.
Wikipedia said:The player begins the game as a commander of the Precursor starship, who returns to Earth to find it enslaved by the Ur-Quan. It is discovered that the rest of the humans' allies in the war against the Ur-Quan have either been eradicated, put under a slave shield, or put into service as Ur-Quan battle thralls. As the player progresses, it is revealed that the Ur-Quan are fighting an internecine war with the Kohr-Ah, a subspecies of Ur-Quan who believes in eradicating all life in the galaxy, as opposed to enslaving it. The winner of this war gains access to Sa-Matra, a Precursor starship with unparalleled power. The player eventually destroys the Sa-Matra and escapes at the last moment, unconscious. When the player awakes, he finds that the enslaved Earth is free again. At the end of the game, it is revealed that this is all a retelling from the player to his grandchildren.
I was thinking of something for the series. Most people seem to like the small stories bioware does, it's just the overarching story that sucks. So I was just thinking if mass effect had been like a police game. So like la noir in space. Story would just be Shepard becoming a specter, then going around sloving space mysteries. That way you have all the good, short arcs, and the overall could just be grounded in something like a smuggling cartel or something.
you guys seen the making of video for Mass Effect 3? reveals quite abit of biowares workings on the story:
http://youtu.be/Yi7RscBSAG8
Now that I've had some time since the end of my playthrough, I think I can express how I feel with this sentance :
I am not playing a videogame only to feel depressed at the end.
Seriously. I know some people think "Oh, but Shepard dying was the only logical way" and so on and so forth, "the galaxy is at worth, sacrifices to be made"...yes, yes.
But I'm playing a game, I expect fun and catharsis at the end of it all. I don't want a "serious epic story realistic doom and gloom". Hell, see Mass Effect 2 in that regard ; the odds were overwhelming, tough times, but Shepard and his whole crew can make it out intact at the end.
Here? No such thing. Shepard will die. Anderson will die. Plenty of people will die.
And then I see on youtube that Tali can commit suicide if you rushed through the mission and did not get enough cookie point for the blue or red option? Seriously? Luckily I did all the sidemissions before, but...really? It's just fucked up.
The whole tone of the game, in retrospect, is disturbing. And while the gameplay may be top notch, Mass Effect 3 ultimately fails in delivering emotional catharsis.
It may barely affect some people, but for me, this right there is the reason why I will remember with bitter distaste the end of the could-have-been-grandiose trilogy in the coming years.
On a side note, how can the Catalyst-Citadel-Reapers destroy all synthetic life like the geth or human-created AI? Like what makes all synthetic life distinct from organics? Is this more space magic nonsense?
Also why didn't the precursor races just make the Reapers destroy the synthetic life created by organic races instead of destroying those organic races wouldn't it make more sense to create a race of organic-protectors instead of oh no, I've gone cross-eyed
this video is hilarious thanks for the post bro
On a side note, how can the Catalyst-Citadel-Reapers destroy all synthetic life like the geth or human-created AI? Like what makes all synthetic life distinct from organics? Is this more space magic nonsense?
Also why didn't the precursor races just make the Reapers destroy the synthetic life created by organic races instead of destroying those organic races wouldn't it make more sense to create a race of organic-protectors instead of oh no, I've gone cross-eyed
You wouldn't even need the Reapers when you have already created the Keepers - they could be programmed to press the synthetic mass murder button, but wouldn't be affected by it, and all of the races of the galaxy could take thousands of years and they still wouldn't figure out their purpose.Bingo. If the Reapers are capable of destroying synthetic life in an instant through space magic, then why does this problem even exist? Can't they just do that whenever synthetics go too far?
It just popped in my head.
The Thane vs Kai Leng fight scene. What the hell? How many wrong is there in that scene?
Thane not shooting Kai Leng when he was on the ground and letting him pick back his sword? Thane running toward Kai Leng despite Thane having a pistol suited to long range combat and Kai Leng having...you know, a sword?
And Shepard & company not doing ANYTHING behind?
Oh, well. Spacemagic.