Spiegel said:
It was just a thought, I wasn't talking about Sony or Microsoft. It's only that seems like Nintendo is developing less games internally and I don't like that. It's obvious that the "expanded" audience is affecting their internal output and they are filling the holes publishing more games
It's, of course, not remotely possible that Nintendo is actually dedicating more resources to core projects, which generally speaking take longer to develop than casual products, so the overwhelming dearth of releases this year would more point to a lack of casual games than a focus on them.
Spiegel said:
I haven't said that.
I said that you can see the focus of Nintendo on Wii better with their internally developed games and that I was disappointed with their (internal) output.
I don't know how talking about Sony or Microsoft makes sense here.
How does Nintendo's internally developed games show the focus of the company, but Sony's internally developed games do not? After all, if Sony wanted to focus on adventure games and platformers, they'd develop them inhouse, right? Why are Sony and Microsoft allowed to pay someone to develop a game, but Nintendo isn't? If you're disappointed with Nintendo's output, why ignore the games they pay for?