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Media Create Sales: Week 1, 2017 (Jan 02 - Jan 08)

Eolz

Member
I still believe a possibility could be Musou All-Star at launch (it comes out on March 2nd, it wouldn't be that later on Switch's launch), with some Hyrule Warriors characters as Switch's exclusive content.

I think there's a bigger possibility to have exclusives Nintendo costumes than characters. That would be a first otherwise, and Musou Stars is really a game about KT (not Warriors Orochi).
I'm sure we'll see another Nintendo IP Musou soon enough though, after how well HW sold.
 
Ōkami;228106803 said:
Grand Theft Auto V on PS4 will outsell Grand Theft Auto IV on PS3 very soon.

Next up is GTAIII.

It's pretty crazy how succesfull GTA V has been even in Japan. I wonder how well RDR2 will sell this year. How much did original sell on PS3? Should at least easily outsell that by decent amount.
 

Toth

Member
Is that Famitsu? I think Media Create had Xenoblade and The Last Story over 190k and 170k respectively by the end of 2013. But yeah, doesn't change your point. Blue Dragon was more popular than these games even on the 360.

Personally I vastly preferred Blue Dragon to The Last Story as well.

Well, I can agree with that statement but Lost Odyssey and Xenoblade Chronicles are MUCH better games that deserved more sales for sure.
 

Toth

Member
Some interesting data from Media Create, for the holiday period (Nov. 14 to January 1st):

2016

Total sales for Top 10: 6.74 million units (70.7% of total sales)
Total sales for Top 20: 7.38 million units (77.3% of total sales)
Total sales for Top 30: 7.75 million units (81.2% of total sales)

2015

Total sales for Top 10: 5.61 million units (59.4% of total sales)
Total sales for Top 20: 6.59 million units (74.1% of total sales)
Total sales for Top 30: 7.07 million units (74.1% of total sales) < most definitely a typo

Basically, games outside Top 10 (and especially Top 30) sold a lot less this year, with +11.3% share for Top 10, and +7.1% share for Top 30 titles.

http://www.m-create.com/ranking/

When 8/10 of those top 10 are mobile titles....yeah, the console title's days in Japan are limited.
 

djtiesto

is beloved, despite what anyone might say
Is there any success story out there for 'full fledged, premium RPG' on mobile? I mostly see F2P and Gacha crap as the top grossing app in Japan.

Nirolack would know better than me but I think the FF mobile ports, the DQ mobile ports, and the Chaos Rings series did pretty well. And Kemco keeps pumping out their premium titles (even though I don't think they take much to develop these).
 

Ōkami

Member
PlayStation 3 Retail Software Sales by December 27th, 2009 (38 months): &#8776;15.700.000

Best selling games of the system at the time (rereleases combined)

01. Final Fantasy XIII - 1.698.256
02. Metal Gear Solid 4: Guns of the Patriots - 771.175
03. Hot Shots Golf: Out of Bounds - 511.041
04. Yakuza 3 - 509.223
05. Resident Evil 5 - 508.959

PlayStation 4 Retail Software Sales by January 1st, 2017 (34 months): 15.774.960

Best selling games of the system at the time (rereleases combined, only retail)

01. Final Fantasy XV - 889.494
02. Metal Gear Solid V: The Phantom Pain - 445.000
03. Knack - 400.888
04. Grand Theft Auto V - 366.833
05. Call of Duty: Black Ops III - 356.468
 

viHuGi

Banned
&#332;kami;228109493 said:
PlayStation 3 Retail Software Sales by December 27th, 2009 (38 months): &#8776;15.700.000

Best selling games of the system at the time (rereleases combined)

01. Final Fantasy XIII - 1.698.256
02. Metal Gear Solid 4: Guns of the Patriots - 771.175
03. Hot Shots Golf: Out of Bounds - 511.041
04. Yakuza 3 - 509.223
05. Resident Evil 5 - 508.959

PlayStation 4 Retail Software Sales by January 1st, 2017 (34 months): 15.774.960

Best selling games of the system at the time (rereleases combined, only retail)

01. Final Fantasy XV - 889.494
02. Metal Gear Solid V: The Phantom Pain - 445.000
03. Knack - 400.888
04. Grand Theft Auto V - 366.833
05. Call of Duty: Black Ops III - 356.468

Lmao @ Knack wtf
 

Nirolak

Mrgrgr
Nirolack would know better than me but I think the FF mobile ports, the DQ mobile ports, and the Chaos Rings series did pretty well. And Kemco keeps pumping out their premium titles (even though I don't think they take much to develop these).

They did well in the sense that a game on the eShop might do well.

It's about generating maybe a few million dollars over time, while exposing some new audiences to the other part of your brand.

If you spend $500,000, generate $5+ million over a three year time horizon, and convince 20,000-30,000 people to check out one of your console or handheld games in the process, it's considered a win.

That said, this definitely isn't the core of their mobile business, but it has been successful enough that they've invested in making more of these, including committing to bringing their more modern handheld titles over.
 

Oregano

Member
They did well in the sense that a game on the eShop might do well.

It's about generating maybe a few million dollars over time, while exposing some new audiences to the other part of your brand.

If you spend $500,000, generate $5 million over a three year time horizon, and convince 20,000-30,000 people to check out one of your console or handheld games in the process, it's considered a win.

That said, this definitely isn't the core of their mobile business, but it has been successful enough that they've invested in making more of these, including committing to bringing their more modern handheld titles over.

Related to that I wonder if games like I am Setsuna and SaGa Scarlet Grace lacking voice acting is actually a conscious effort to keep a low filesize for their eventual mobile ports as opposed to just being super low budget.
 

casiopao

Member
[WII] Momotaro Dentetsu 2010: Sengoku Ishin no Hero Daishuugou! no Maki <TBL> (Hudson) {2009.11.26} (¥5.800) - 43.548 / 274.482
[WII] Momotaro Dentetsu 2010: Sengoku Ishin no Hero Daishuugou! no Maki [Nintendo Selects] <TBL> (Hudson) {2011.01.20} (¥2.667) - 9.289 / 357.706 <47,20%>

[3DS] Momotaro Dentetsu 2017: Tachiagare Nippon!! <TBL> (Nintendo) {2016.12.22} (¥4.980) - 132.063 / 322.136 <40-60%>

Momotaro Dentetsu 2017 will become one of the biggest sellers for the franchise. At least 500k should be topped. Retailers were afraid of supply problems for Momotaro because of the late year release date and they found it from elsewhere.

This is truly one of Itagaki bigger success lol. Hope he will try to get more odd job from NIntendo there as after Devil Third, he will need more of those.^^

With Momotaro doing so well, I'm wondering where things go from here. Will Nintendo pursue another Hudson IP from Konami (Bomberman?)? I still question choosing Valhalla as the developer when ND Cube is the one with ex-Hudson employees, unless Valhalla actually has former Hudson folks of their own, and possibly specifically the Momotaro team? They seemed to nail the look and feel from what I can tell, which can't be easy to do I'd imagine.

Well, ND Cube maybe busy for doing other game so thats why Nintendo throw the grunt work to Valhalla there. And of course by doing this, Nintendo also maintain a good relation with Itagaki there.^^

Other than Bomberman though, i had hard time seeing any title which can sold much better lol. All the rest of Hudson IP is too niche or unpopular to be used sadly.T_T
 

duckroll

Member
Related to that I wonder if games like I am Setsuna and SaGa Scarlet Grace lacking voice acting is actually a conscious effort to keep a low filesize for their eventual mobile ports as opposed to just being super low budget.

SaGa is 2.5gig with no voice acting. So no. I don't think so. There is no reason for it to have voice acting anyway, the game design is such that it needs tons and tons and tons of dialogue.
 
Related to that I wonder if games like I am Setsuna and SaGa Scarlet Grace lacking voice acting is actually a conscious effort to keep a low filesize for their eventual mobile ports as opposed to just being super low budget.

Dont know about Saga, but I Am Setsuna is specifically going for an old school feel, Chrono Trigger and other JRPGs dont have voice acting. Also the added benefit of being cheaper to make.
 
&#332;kami;228109493 said:
PlayStation 3 Retail Software Sales by December 27th, 2009 (38 months): &#8776;15.700.000

Best selling games of the system at the time (rereleases combined)

01. Final Fantasy XIII - 1.698.256
02. Metal Gear Solid 4: Guns of the Patriots - 771.175
03. Hot Shots Golf: Out of Bounds - 511.041
04. Yakuza 3 - 509.223
05. Resident Evil 5 - 508.959

PlayStation 4 Retail Software Sales by January 1st, 2017 (34 months): 15.774.960

Best selling games of the system at the time (rereleases combined, only retail)

01. Final Fantasy XV - 889.494
02. Metal Gear Solid V: The Phantom Pain - 445.000
03. Knack - 400.888
04. Grand Theft Auto V - 366.833
05. Call of Duty: Black Ops III - 356.468
PS3 had already received half million sellers in Top 5 while the only one on PS4 is FFXV.

Multiplatform games likely hurt the sales but it is still eye opening number. I think the software sales are good for PS4 since they are more spread instead of focused on the Top selling games.

Related to that I wonder if games like I am Setsuna and SaGa Scarlet Grace lacking voice acting is actually a conscious effort to keep a low filesize for their eventual mobile ports as opposed to just being super low budget.
If these games are bombing on handheld, they will bomb on mobile too. Mobile games aren't selling good based just on ports. If they port Setsuna and SaGa to Switch or 3DS, they aren't going to light the charts of fire either.

The games are just unappealing, mildly put.
 

Oregano

Member
PS3 had already received half million sellers in Top 5 while the only one on PS4 is FFXV.

Multiplatform games likely hurt the sales but it is still eye opening number. I think the software sales are good for PS4 since they are more spread instead of focused on the Top selling games.


If these games are bombing on handheld, they will bomb on mobile too. Mobile games aren't selling good based just on ports. If they port Setsuna and SaGa to Switch or 3DS, they aren't going to light the charts of fire either.

The games are just unappealing, mildly put.

No argument there but the plan is for all handheld games to release on mobile. Setsuna and SaGa are both running on Unity so it makes sense for them to lead the charge.
 

duckroll

Member
Lol, SaGa didn't "bomb". It's not a forgettable piece of shit like Setsuna. When it hits 150k, you'll see. You'll see!!!! This isn't even Kawazu's final form.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Wow only 900K sales for FFXV. Console gaming truly is dead in Japan.

I mean, its lower than FF13 sure but i dont think that number alone proves "900k!? dead"

I mean plenty of big games have sold lower than expectations last year in USA, the console market is no automatically dead there.
 
SE really need to port some of those quirky WiiWare games over to Switch.

It's the only way we'll ever get anything in the Crystal Chronicles series.
 
Dengeki Top 50 for this period: http://dengekionline.com/elem/000/001/448/1448462/

Only posting it because of the strange return of Gundam Extreme Vs. Force. Power of bomba bins.

Ha!

Dengeki don't share sellthrough, right? Famitsu have the upper end of Extreme Vs. Force's shipment at 174,962. Nearly there, rofl.

edit: Nvm, Hiska's top 1000 Famitsu has Extreme Vs. Force and there's still 20k+ on shelves according to them. Either Dengeki thinks there was a bigger shipment or better sellthrough.
 

Oregano

Member
Cross post from Switch thread.
https://twitter.com/SocksyBear/status/819485352566132737

kPqnrYR.png


Monster Hunter community manager for Capcom UK

Wonder if it's Stories or XX?
 

hiska-kun

Member
Ha!

Dengeki don't share sellthrough, right? Famitsu have the upper end of Extreme Vs. Force's shipment at 174,962. Nearly there, rofl.

edit: Nvm, Hiska's top 1000 Famitsu has Extreme Vs. Force and there's still 20k+ on shelves according to them. Either Dengeki thinks there was a bigger shipment or better sellthrough.

Dengeki:

PS Vita&#12302;&#27231;&#21205;&#25126;&#22763;&#12460;&#12531;&#12480;&#12512; EXTREME VS. FORCE&#65288;&#12456;&#12463;&#12473;&#12488;&#12522;&#12540;&#12512;&#12496;&#12540;&#12469;&#12473;&#12501;&#12457;&#12540;&#12473;&#65289;&#12303;&#12364;5&#20301;&#12395;&#12521;&#12531;&#12463;&#12452;&#12531;&#12290;&#36009;&#22770;&#23455;&#32318;&#12399;&#25512;&#23450;9.0&#19975;&#26412;&#12289;&#24215;&#38957;&#28040;&#21270;&#29575;&#12399;45&#65285;&#21069;&#24460;&#12392;&#12394;&#12387;&#12383;&#12290;

http://dengekionline.com/elem/000/001/194/1194353/

In other words, 90k opening (45% sell-through). So ~200k shipped for Dengeki.
 
You're in a Japanese sales thread. FFXV is a massive failure in Japan. That's why there is so much negativity around the game and I'm not sure why so many people are getting defensive about that.

WW sales are a different proposition. So far it looks like FFXV has bounced back well from XIII and is clearly not a bomb. Still we have to wait and see how sales hold up. It was released in the holiday season which will most likely mean bigger up front sales. We also don't have sold numbers so we can't be sure how many are left on shelves (though if they had a second shipment it shouldn't be a huge amount). At the moment we don't know how much further than 6million FFXV will go. With such strong PS4 sales I think FFXV could ride that train but we'll see.

SE still have the development issues to deal with though. These games take far too long and cost far too much. No doubt it's still profitable but nowhere near as much as it should be.

These are 2 separate conversations though. This thread becomes so hard to read when people start mixing WW and local sales. So many posters in here clearly have an agenda and it makes for difficult reading.

I think its blatantly obvious when someone is referring to Global sales or just Japanese as the situations can not be any different (50% decline in Japan, while shipments have already surpassed FF13's LTD shipment in the West). The post I quoted poorly attempted to downplay FFXV's global success, something anyone can see some posters continue to do if you pay attention to this thread of the FFXV shipment thread.
 

Mory Dunz

Member
Guess I missed the whole FFXV saga.

I made a call back in 2013 reveal that FFXV would be 2017 and KH3 2018. Which people didn't agree with.
And that effin game just had to come out in 2016 when it clearly wasn't ready or even done, just to prove me wrong. -_-
KH3 call looking good though.


Saleswise, it's about what we expected. But's it'll get over 1 million which is nice.
 
05./08. [PSV] Minecraft: PlayStation Vita Edition # <ADV> (Sony Computer Entertainment) {2015.03.19} (¥2.400) - 24.423 / 918.812 <80-100%> (+33%)


holy shit!
an almost 2 years old game charting into the top10 and it's not on nintendo platform

isn't it officially bundled with vita now?
 

hiska-kun

Member
First Day Sell-through {2017.01.12}

[PS4] Kingdom Hearts HD II.8: Final Chapter Prologue <RPG> (Square Enix) (¥6.800) - 70%

[PSV] [PS4] Danganronpa V3: Killing Harmony # <ADV> (Spike Chunsoft) (¥6.400) - 70% (PSV > PS4)

[PS4] SG/ZH: School Girl/Zombie Hunter <ACT> (D3Publisher) (¥6.980) - 50%
 
First Day Sell-through {2017.01.12}

[PS4] Kingdom Hearts HD II.8: Final Chapter Prologue <RPG> (Square Enix) (¥6.800) - 70%

[PSV] [PS4] Danganronpa V3: Killing Harmony # <ADV> (Spike Chunsoft) (¥6.400) - 70% (PSV > PS4)

[PS4] SG/ZH: School Girl/Zombie Hunter <ACT> (D3Publisher) (¥6.980) - 50%
KH and D3 look good here. Both should easily open to 100k and above.
 

StereoVsn

Member
I mean, its lower than FF13 sure but i dont think that number alone proves "900k!? dead"

I mean plenty of big games have sold lower than expectations last year in USA, the console market is no automatically dead there.

It's also not 900K. You have to add some digital numbers. SE even said that their digital sales for FFXV beat their expectations or were strongest digital sales for their console game, something to that order. Anyways, throw in another 10-15% (25-30% in the West, so being conservative), and you are talking 1 million sales or more.
 
First Day Sell-through {2017.01.12}

[PS4] Kingdom Hearts HD II.8: Final Chapter Prologue <RPG> (Square Enix) (¥6.800) - 70%

[PSV] [PS4] Danganronpa V3: Killing Harmony # <ADV> (Spike Chunsoft) (¥6.400) - 70% (PSV > PS4)

[PS4] SG/ZH: School Girl/Zombie Hunter <ACT> (D3Publisher) (¥6.980) - 50%

I hope that KH sells on par with the last collection at least.
 
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